forked from nalc/homedecor_modpack
implements https://github.com/mt-mods/homedecor_modpack/issues/31 - show players sitting in seats (#76)
* implment https://github.com/mt-mods/homedecor_modpack/issues/31 - show players sitting in seats * improve things
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@ -15,7 +15,8 @@ globals = {
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"homedecor_doors_and_gates",
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-- mod-deps
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"armor"
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"armor",
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xcompat = {fields = {"player"}},
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}
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read_globals = {
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@ -78,10 +78,18 @@ function lrfurn.fix_sofa_rotation_nsew(pos, placer, itemstack, pointed_thing)
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minetest.swap_node(pos, { name = node.name, param2 = fdir+colorbits })
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end
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local physics_cache = {}
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function lrfurn.sit(pos, node, clicker, itemstack, pointed_thing, seats)
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if not clicker:is_player() then
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return itemstack
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end
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if physics_cache[clicker:get_player_name()] then
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lrfurn.stand(clicker)
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return itemstack
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end
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--conversion table for param2 to dir
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local p2d = {
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vector.new(0, 0, 0),
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@ -120,11 +128,25 @@ function lrfurn.sit(pos, node, clicker, itemstack, pointed_thing, seats)
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end
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--seat the player
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sit_pos.y = sit_pos.y-0.5
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clicker:set_pos(sit_pos)
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xcompat.player.player_attached[clicker:get_player_name()] = true
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xcompat.player.set_animation(clicker, "sit", 0)
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physics_cache[clicker:get_player_name()] = table.copy(clicker:get_physics_override())
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clicker:set_physics_override({speed = 0, jump = 0, gravity = 0})
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return itemstack
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end
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function lrfurn.stand(clicker)
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xcompat.player.player_attached[clicker:get_player_name()] = false
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if physics_cache[clicker:get_player_name()] then
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clicker:set_physics_override(physics_cache[clicker:get_player_name()])
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else --in case this is called and the cache is empty
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clicker:set_physics_override({speed = 1, jump = 1, gravity = 1})
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end
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end
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dofile(modpath.."/longsofas.lua")
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dofile(modpath.."/sofas.lua")
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dofile(modpath.."/armchairs.lua")
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