forked from nalc/homedecor_modpack
Some fixes to proportional/HQ font support.
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40f74beec0
commit
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@ -10,8 +10,6 @@ end
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-- CONSTANTS
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-- CONSTANTS
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local NUMBER_OF_LINES = 6
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local MP = minetest.get_modpath("homedecor")
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local MP = minetest.get_modpath("homedecor")
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-- Used by `build_char_db' to locate the file.
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-- Used by `build_char_db' to locate the file.
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@ -23,7 +21,7 @@ local FONT_FMT_SIMPLE = "hdf_%02x.png"
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-- Path to the textures.
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-- Path to the textures.
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local TP = MP.."/textures"
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local TP = MP.."/textures"
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local TEXT_SCALE = {x=0.9, y=0.7}
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local TEXT_SCALE = {x=0.9, y=0.5}
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-- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
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-- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
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@ -48,6 +46,17 @@ local LINE_HEIGHT
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local SIGN_WIDTH
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local SIGN_WIDTH
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local SIGN_PADDING
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local SIGN_PADDING
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-- Size of the canvas, in characters.
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-- Please note that CHARS_PER_LINE is multiplied by the average character
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-- width to get the total width of the canvas, so for proportional fonts,
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-- either more or fewer characters may fit on a line.
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local CHARS_PER_LINE = 30
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local NUMBER_OF_LINES = 6
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-- Separation between lines. 1.0 means no separation (ypos offset by text
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-- height), 2.0 is one "line" (ypos offset by two times text height), etc.
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local LINE_SEP = 1.2
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-- This holds the individual character widths.
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-- This holds the individual character widths.
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-- Indexed by the actual character (e.g. charwidth["A"])
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-- Indexed by the actual character (e.g. charwidth["A"])
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local charwidth = { }
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local charwidth = { }
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@ -121,18 +130,12 @@ local function build_char_db()
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end
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end
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cdbf:close()
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cdbf:close()
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if LINE_HEIGHT then
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if LINE_HEIGHT then
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-- XXX: Is there a better way to calc this?
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-- XXX: Remember to change similar lines below if this changes.
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SIGN_WIDTH = math.floor((total_width / char_count) * 16)
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SIGN_PADDING = SIGN_WIDTH / 14 -- Totally arbitrary.
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-- Check some random characters to see if the file on disk differs
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-- Check some random characters to see if the file on disk differs
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-- from the cached one. If so, then ditch cached data and rebuild
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-- from the cached one. If so, then ditch cached data and rebuild
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-- (font probably was changed).
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-- (font probably was changed).
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print("*** DEBUG: Randomly checking cache.")
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print("*** DEBUG: Randomly checking cache.")
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if not check_random_chars() then
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if not check_random_chars() then
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print("*** DEBUG: yey all ok.")
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print("*** DEBUG: yey all ok.")
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return
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end
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end
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print("*** DEBUG: something's fucked up; rebuild cache.")
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print("*** DEBUG: something's fucked up; rebuild cache.")
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else
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else
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@ -147,36 +150,41 @@ local function build_char_db()
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end
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end
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end
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end
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-- OK, something went wrong... try brute force loading from texture files.
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if not LINE_HEIGHT then
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-- OK, something went wrong... try brute force loading from texture files.
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charwidth = { }
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charwidth = { }
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total_width = 0
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total_width = 0
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char_count = 0
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char_count = 0
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LINE_HEIGHT = nil
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LINE_HEIGHT = nil
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for c = 32, 126 do
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for c = 32, 126 do
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local filename = FONT_FMT:format(TP, c)
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local filename = FONT_FMT:format(TP, c)
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local f = io.open(filename)
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local f = io.open(filename)
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if f then
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if f then
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local ch = string.char(c)
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local ch = string.char(c)
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local w, h = read_png_size(f)
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local w, h = read_png_size(f)
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f:close()
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f:close()
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if w and h then
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if w and h then
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charwidth[ch] = w
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charwidth[ch] = w
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total_width = total_width + w
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total_width = total_width + w
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char_count = char_count + 1
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char_count = char_count + 1
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if not LINE_HEIGHT then LINE_HEIGHT = h end
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if not LINE_HEIGHT then LINE_HEIGHT = h end
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end
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end
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end
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end
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end
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if not LINE_HEIGHT then
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error("Could not find font line height.")
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end
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end
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end
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if not LINE_HEIGHT then
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-- XXX: Is there a better way to calc this?
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error("Could not find font line height.")
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-- XXX: Remember to change similar lines below if this changes.
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end
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SIGN_WIDTH = math.floor((total_width / char_count) * CHARS_PER_LINE)
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SIGN_PADDING = SIGN_WIDTH / 16 -- Totally arbitrary.
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SIGN_WIDTH = math.floor((total_width / char_count) * 16)
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SIGN_PADDING = SIGN_WIDTH / 14 -- Totally arbitrary.
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-- Try to save cached list back to disk.
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-- Try to save cached list back to disk.
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@ -206,10 +214,10 @@ local signs = {
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}
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}
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local signs_yard = {
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local signs_yard = {
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{delta = {x = 0, y = 0.05, z = -0.05}, yaw = 0},
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{delta = {x = 0, y = 0.15, z = -0.05}, yaw = 0},
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{delta = {x = -0.05, y = 0.05, z = 0}, yaw = math.pi / -2},
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{delta = {x = -0.05, y = 0.15, z = 0}, yaw = math.pi / -2},
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{delta = {x = 0, y = 0.05, z = 0.05}, yaw = math.pi},
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{delta = {x = 0, y = 0.15, z = 0.05}, yaw = math.pi},
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{delta = {x = 0.05, y = 0.05, z = 0}, yaw = math.pi / 2},
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{delta = {x = 0.05, y = 0.15, z = 0}, yaw = math.pi / 2},
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}
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}
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local signs_post = {
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local signs_post = {
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@ -280,7 +288,7 @@ local homedecor_generate_line = function(s, lineno)
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width = width + w + 1
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width = width + w + 1
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if width > max_line_w then
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if width > max_line_w then
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xpos = start_xpos
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xpos = start_xpos
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ypos = ypos + (LINE_HEIGHT * 1.05)
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ypos = ypos + (LINE_HEIGHT * LINE_SEP)
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width = 0
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width = 0
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lineno = lineno + 1
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lineno = lineno + 1
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end
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end
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@ -303,7 +311,7 @@ local function copy ( t )
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end
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end
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local homedecor_generate_texture = function(lines)
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local homedecor_generate_texture = function(lines)
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local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, SIGN_WIDTH) }
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local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES * LINE_SEP) }
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local lineno = 0
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local lineno = 0
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for i = 1, #lines do
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for i = 1, #lines do
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if lineno >= NUMBER_OF_LINES then break end
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if lineno >= NUMBER_OF_LINES then break end
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