forked from nalc/homedecor_modpack
convert bathroom tiles to param2 color
side effect: I added a third shade of the formerly-white checker background that alternates with the colored overlay. The colored overlay follows the standard full Unified Dyes palette.
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a493933105
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b3538e3941
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@ -1,43 +1,53 @@
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local S = homedecor_i18n.gettext
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local S = homedecor_i18n.gettext
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local bathroom_tile_colors = {
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minetest.register_node("homedecor:bathroom_tiles_dark", {
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{ "1", S("white/grey"), "#c0c0c0:200" },
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description = S("Bathroom/kitchen tiles (dark)"),
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{ "2", S("white/dark grey"), "#404040:150" },
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tiles = {
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{ "3", S("white/black"), "#000000:200" },
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{ name = "homedecor_bathroom_tiles_bg.png", color = 0xff606060 },
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{ "4", S("black/dark grey"), "" },
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"homedecor_bathroom_tiles_bg.png"
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{ "red", S("white/red"), "#d00000:150" },
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},
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{ "green", S("white/green"), "#00d000:150" },
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drawtype = "mesh",
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{ "blue", S("white/blue"), "#0000d0:150" },
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mesh = "homedecor_block_with_overlay.obj",
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{ "yellow", S("white/yellow"), "#ffff00:150" },
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paramtype = "light",
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{ "tan", S("white/tan"), "#ceaf42:150" }
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paramtype2 = "color",
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}
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palette = "unifieddyes_palette.png",
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groups = {cracky=3, ud_param2_colorable = 1},
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sounds = default.node_sound_stone_defaults(),
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after_dig_node = unifieddyes.after_dig_node
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})
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for _, c in ipairs(bathroom_tile_colors) do
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minetest.register_node("homedecor:bathroom_tiles_medium", {
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local color, shade, hue = unpack(c)
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description = S("Bathroom/kitchen tiles (medium)"),
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tiles = {
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{ name = "homedecor_bathroom_tiles_bg.png", color = 0xffc0c0c0 },
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"homedecor_bathroom_tiles_fg.png"
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},
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drawtype = "mesh",
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mesh = "homedecor_block_with_overlay.obj",
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paramtype = "light",
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paramtype2 = "color",
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palette = "unifieddyes_palette.png",
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groups = {cracky=3, ud_param2_colorable = 1},
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sounds = default.node_sound_stone_defaults(),
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after_dig_node = unifieddyes.after_dig_node
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})
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local coloredtile = "homedecor_bathroom_tiles_bg.png^(homedecor_bathroom_tiles_fg.png^[colorize:"..hue..")"
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minetest.register_node("homedecor:bathroom_tiles_light", {
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description = S("Bathroom/kitchen tiles (light)"),
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if color == "4" then
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tiles = {
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coloredtile = "(homedecor_bathroom_tiles_bg.png^[colorize:#000000:75)"..
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{ name = "homedecor_bathroom_tiles_bg.png", color = 0xffffffff },
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"^(homedecor_bathroom_tiles_fg.png^[colorize:#000000:200)"
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"homedecor_bathroom_tiles_fg.png"
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end
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},
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drawtype = "mesh",
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minetest.register_node("homedecor:tiles_"..color, {
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mesh = "homedecor_block_with_overlay.obj",
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description = S("Bathroom/kitchen tiles (@1)", shade),
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paramtype = "light",
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tiles = {
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paramtype2 = "color",
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coloredtile,
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palette = "unifieddyes_palette.png",
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coloredtile,
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groups = {cracky=3, ud_param2_colorable = 1},
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coloredtile,
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sounds = default.node_sound_stone_defaults(),
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coloredtile,
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after_dig_node = unifieddyes.after_dig_node
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"("..coloredtile..")^[transformR90",
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})
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"("..coloredtile..")^[transformR90"
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},
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groups = {cracky=3},
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paramtype = "light",
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sounds = default.node_sound_stone_defaults(),
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})
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end
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local tr_cbox = {
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local tr_cbox = {
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type = "fixed",
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type = "fixed",
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@ -102,3 +112,56 @@ homedecor.register("medicine_cabinet_open", {
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minetest.swap_node(pos, node)
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minetest.swap_node(pos, node)
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end,
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end,
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})
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})
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-- convert old static nodes
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homedecor.old_static_bathroom_tiles = {
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"homedecor:tiles_1",
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"homedecor:tiles_2",
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"homedecor:tiles_3",
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"homedecor:tiles_4",
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"homedecor:tiles_red",
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"homedecor:tiles_tan",
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"homedecor:tiles_yellow",
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"homedecor:tiles_green",
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"homedecor:tiles_blue"
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}
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local old_to_color = {
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"light_grey",
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"grey",
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"black",
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"black"
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}
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minetest.register_lbm({
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name = "homedecor:convert_bathroom_tiles",
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label = "Convert bathroom tiles to use param2 color",
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run_at_every_load = true,
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nodenames = homedecor.old_static_bathroom_tiles,
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action = function(pos, node)
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local name = node.name
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local newname = "homedecor:bathroom_tiles_light"
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local a,b = string.find(node.name, "_")
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local color = string.sub(node.name, a + 1)
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if color == "tan" then
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color = "yellow_s50"
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elseif color == "1" or color == "2" or color == "3" or color == "4" then
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if color == "4" then
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newname = "homedecor:bathroom_tiles_medium"
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end
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color = old_to_color[tonumber(color)]
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elseif color ~= "yellow" then
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color = color.."_s50"
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end
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local paletteidx = unifieddyes.getpaletteidx("unifieddyes:"..color)
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print(node.name.." --> "..newname, color.." ("..dump(paletteidx)..")")
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minetest.set_node(pos, { name = newname, param2 = paletteidx })
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local meta = minetest.get_meta(pos)
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meta:set_string("dye", "unifieddyes:"..color)
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end
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})
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44
homedecor/models/homedecor_block_with_overlay.obj
Normal file
44
homedecor/models/homedecor_block_with_overlay.obj
Normal file
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@ -0,0 +1,44 @@
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# Blender v2.72 (sub 0) OBJ File: 'unifiedbricks_brick_block.blend'
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# www.blender.org
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o Cube
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v 0.496092 0.496092 0.496092
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v 0.496092 0.496092 -0.496092
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v -0.496092 0.496092 -0.496092
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v -0.496092 0.496092 0.496092
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v 0.496092 -0.496092 0.496092
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v 0.496092 -0.496092 -0.496092
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v -0.496092 -0.496092 -0.496092
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v -0.496092 -0.496092 0.496092
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v 0.499750 0.499750 0.499750
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v 0.499750 0.499750 -0.499750
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v -0.499750 0.499750 -0.499750
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v -0.499750 0.499750 0.499750
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v 0.499750 -0.499750 0.499750
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v 0.499750 -0.499750 -0.499750
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v -0.499750 -0.499750 -0.499750
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v -0.499750 -0.499750 0.499750
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vt 1.000000 0.000000
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vt 1.000000 1.000000
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vt 0.000000 1.000000
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vt 0.000000 0.000000
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vn 0.000000 -1.000000 0.000000
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vn -1.000000 0.000000 0.000000
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vn 0.000000 1.000000 0.000000
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vn 1.000000 0.000000 0.000000
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vn 0.000000 0.000000 -1.000000
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vn 0.000000 0.000000 1.000000
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g Cube_Cube_base
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s off
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f 8/1/1 7/2/1 6/3/1 5/4/1
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f 4/2/2 3/3/2 7/4/2 8/1/2
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f 1/3/3 2/4/3 3/1/3 4/2/3
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f 2/2/4 1/3/4 5/4/4 6/1/4
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f 3/2/5 2/3/5 6/4/5 7/1/5
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f 1/2/6 4/3/6 8/4/6 5/1/6
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g Cube_Cube_overlay
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f 16/1/1 15/2/1 14/3/1 13/4/1
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f 12/2/2 11/3/2 15/4/2 16/1/2
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f 9/3/3 10/4/3 11/1/3 12/2/3
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f 10/2/4 9/3/4 13/4/4 14/1/4
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f 11/2/5 10/3/5 14/4/5 15/1/5
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f 9/2/6 12/3/6 16/4/6 13/1/6
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