forked from nalc/homedecor_modpack
Fix signs_lib on Windows.
It seems `io.open' by default opens files as text, which fails on Windows when the file is a binary file. This prevented signs_lib from opening the texture files and get the font size, which resulted in an error.
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@ -60,7 +60,7 @@ local function check_random_chars()
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for i = 1, 5 do
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for i = 1, 5 do
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local c = math.random(32, 126)
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local c = math.random(32, 126)
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local filename = FONT_FMT:format(TP, c)
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local filename = FONT_FMT:format(TP, c)
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local f = io.open(filename)
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local f = io.open(filename, "rb")
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-- File does not exist (or cannot be read, or ...).
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-- File does not exist (or cannot be read, or ...).
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-- Just assume it's different.
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-- Just assume it's different.
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@ -146,7 +146,7 @@ local function build_char_db()
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for c = 32, 126 do
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for c = 32, 126 do
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local filename = FONT_FMT:format(TP, c)
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local filename = FONT_FMT:format(TP, c)
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local f = io.open(filename)
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local f = io.open(filename, "rb")
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if f then
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if f then
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local ch = string.char(c)
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local ch = string.char(c)
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local w, h = read_png_size(f)
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local w, h = read_png_size(f)
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