Fixed tables' on_place functions to properly check for on_rightclick

on whatever you try to place on, so that the on_rightclick is executed
instead of the table being placed (e.g. it was interfering with doors).
This commit is contained in:
Vanessa Ezekowitz 2013-04-04 22:14:07 -04:00
parent e5c99a3144
commit c2aa7582fd

View File

@ -61,24 +61,31 @@ for i in ipairs(materials) do
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
local pitch = placer:get_look_pitch() local node = minetest.env:get_node(pointed_thing.under)
local above = pointed_thing.above if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
local under = pointed_thing.under
local node = minetest.env:get_node(above)
if node.name ~= "air" then return end
if above.x ~= under.x or above.z ~= under.z then local above = pointed_thing.above
local fdir = minetest.dir_to_facedir(placer:get_look_dir()) local under = pointed_thing.under
minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_small_square_s', param2 = fdir}) local pitch = placer:get_look_pitch()
elseif pitch > 0 then local node = minetest.env:get_node(above)
minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_small_square_t'})
if node.name ~= "air" then return end
if above.x ~= under.x or above.z ~= under.z then
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_small_square_s', param2 = fdir})
elseif pitch > 0 then
minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_small_square_t'})
else
minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_small_square_b'})
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return minetest.item_place_node(itemstack, placer, pointed_thing)
else else
minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_small_square_b'}) minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
end end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return minetest.item_place_node(itemstack, placer, pointed_thing)
end end
}) })
@ -182,26 +189,31 @@ for i in ipairs(materials) do
fixed = { -0.5, -0.5, -0.5, 0.5, -0.4375, 0.5 }, fixed = { -0.5, -0.5, -0.5, 0.5, -0.4375, 0.5 },
}, },
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
local node = minetest.env:get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
local pitch = placer:get_look_pitch() local above = pointed_thing.above
local above = pointed_thing.above local under = pointed_thing.under
local under = pointed_thing.under local pitch = placer:get_look_pitch()
local node = minetest.env:get_node(above)
local node = minetest.env:get_node(above) if node.name ~= "air" then return end
if node.name ~= "air" then return end
if above.x ~= under.x or above.z ~= under.z then if above.x ~= under.x or above.z ~= under.z then
local fdir = minetest.dir_to_facedir(placer:get_look_dir()) local fdir = minetest.dir_to_facedir(placer:get_look_dir())
minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_small_round_s', param2 = fdir}) minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_small_round_s', param2 = fdir})
elseif pitch > 0 then elseif pitch > 0 then
minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_small_round_t'}) minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_small_round_t'})
else
minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_small_round_b'})
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return minetest.item_place_node(itemstack, placer, pointed_thing)
else else
minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_small_round_b'}) minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
end end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return minetest.item_place_node(itemstack, placer, pointed_thing)
end end
}) })
@ -304,25 +316,31 @@ for i in ipairs(materials) do
}, },
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
local pitch = placer:get_look_pitch() local node = minetest.env:get_node(pointed_thing.under)
local above = pointed_thing.above if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
local under = pointed_thing.under
local node = minetest.env:get_node(above) local above = pointed_thing.above
if node.name ~= "air" then return end local under = pointed_thing.under
local pitch = placer:get_look_pitch()
local node = minetest.env:get_node(above)
if above.x ~= under.x or above.z ~= under.z then if node.name ~= "air" then return end
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_large_s', param2 = fdir}) if above.x ~= under.x or above.z ~= under.z then
elseif pitch > 0 then local fdir = minetest.dir_to_facedir(placer:get_look_dir())
minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_large_t'}) minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_large_s', param2 = fdir})
elseif pitch > 0 then
minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_large_t'})
else
minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_large_b'})
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return minetest.item_place_node(itemstack, placer, pointed_thing)
else else
minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_large_b'}) minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
end end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return minetest.item_place_node(itemstack, placer, pointed_thing)
end end
}) })