forked from nalc/homedecor_modpack
Fixed tables' on_place functions to properly check for on_rightclick
on whatever you try to place on, so that the on_rightclick is executed instead of the table being placed (e.g. it was interfering with doors).
This commit is contained in:
parent
e5c99a3144
commit
c2aa7582fd
108
tables.lua
108
tables.lua
@ -61,24 +61,31 @@ for i in ipairs(materials) do
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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local pitch = placer:get_look_pitch()
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local node = minetest.env:get_node(pointed_thing.under)
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local above = pointed_thing.above
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if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
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local under = pointed_thing.under
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local node = minetest.env:get_node(above)
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if node.name ~= "air" then return end
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if above.x ~= under.x or above.z ~= under.z then
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local above = pointed_thing.above
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local under = pointed_thing.under
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minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_small_square_s', param2 = fdir})
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local pitch = placer:get_look_pitch()
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elseif pitch > 0 then
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local node = minetest.env:get_node(above)
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minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_small_square_t'})
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if node.name ~= "air" then return end
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if above.x ~= under.x or above.z ~= under.z then
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_small_square_s', param2 = fdir})
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elseif pitch > 0 then
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minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_small_square_t'})
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else
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minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_small_square_b'})
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return minetest.item_place_node(itemstack, placer, pointed_thing)
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else
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else
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minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_small_square_b'})
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minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
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end
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return minetest.item_place_node(itemstack, placer, pointed_thing)
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end
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end
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})
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})
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@ -182,26 +189,31 @@ for i in ipairs(materials) do
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fixed = { -0.5, -0.5, -0.5, 0.5, -0.4375, 0.5 },
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fixed = { -0.5, -0.5, -0.5, 0.5, -0.4375, 0.5 },
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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local node = minetest.env:get_node(pointed_thing.under)
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if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
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local pitch = placer:get_look_pitch()
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local above = pointed_thing.above
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local above = pointed_thing.above
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local under = pointed_thing.under
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local under = pointed_thing.under
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local pitch = placer:get_look_pitch()
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local node = minetest.env:get_node(above)
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local node = minetest.env:get_node(above)
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if node.name ~= "air" then return end
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if node.name ~= "air" then return end
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if above.x ~= under.x or above.z ~= under.z then
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if above.x ~= under.x or above.z ~= under.z then
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_small_round_s', param2 = fdir})
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minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_small_round_s', param2 = fdir})
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elseif pitch > 0 then
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elseif pitch > 0 then
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minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_small_round_t'})
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minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_small_round_t'})
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else
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minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_small_round_b'})
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return minetest.item_place_node(itemstack, placer, pointed_thing)
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else
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else
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minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_small_round_b'})
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minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
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end
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return minetest.item_place_node(itemstack, placer, pointed_thing)
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end
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end
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})
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})
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@ -304,25 +316,31 @@ for i in ipairs(materials) do
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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local pitch = placer:get_look_pitch()
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local node = minetest.env:get_node(pointed_thing.under)
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local above = pointed_thing.above
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if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
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local under = pointed_thing.under
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local node = minetest.env:get_node(above)
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local above = pointed_thing.above
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if node.name ~= "air" then return end
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local under = pointed_thing.under
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local pitch = placer:get_look_pitch()
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local node = minetest.env:get_node(above)
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if above.x ~= under.x or above.z ~= under.z then
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if node.name ~= "air" then return end
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_large_s', param2 = fdir})
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if above.x ~= under.x or above.z ~= under.z then
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elseif pitch > 0 then
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_large_t'})
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minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_large_s', param2 = fdir})
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elseif pitch > 0 then
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minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_large_t'})
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else
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minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_large_b'})
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return minetest.item_place_node(itemstack, placer, pointed_thing)
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else
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else
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minetest.env:add_node(above, {name = 'homedecor:'..m..'_table_large_b'})
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minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
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end
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return minetest.item_place_node(itemstack, placer, pointed_thing)
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end
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end
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})
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})
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