add banisters, placed on side of blocks

when placing, code will try to determine if the bannister should be
left- or right-sided.  Defaults to left-sided; hold shift while placing
to force right-sided.
This commit is contained in:
Vanessa Ezekowitz 2015-04-27 03:04:22 -04:00
parent c0bb7fc784
commit c8633be1dc
8 changed files with 445 additions and 2 deletions

View File

@ -3162,6 +3162,24 @@ minetest.register_craft({
}, },
}) })
for i in ipairs(homedecor.banister_materials) do
local name = homedecor.banister_materials[i][1]
local topmat = homedecor.banister_materials[i][5]
local vertmat = homedecor.banister_materials[i][6]
local dye1 = homedecor.banister_materials[i][7]
local dye2 = homedecor.banister_materials[i][8]
minetest.register_craft({
output = "homedecor:banister_"..name.."_left 2",
recipe = {
{ topmat, "", dye1 },
{ vertmat, topmat, "" },
{ dye2, vertmat, topmat }
},
})
end
if (minetest.get_modpath("technic") and minetest.get_modpath("dye") and minetest.get_modpath("bees")) then if (minetest.get_modpath("technic") and minetest.get_modpath("dye") and minetest.get_modpath("bees")) then
technic.register_separating_recipe({ input = {"bees:wax 1"}, output = {"homedecor:oil_extract 2","dye:yellow 1"} }) technic.register_separating_recipe({ input = {"bees:wax 1"}, output = {"homedecor:oil_extract 2","dye:yellow 1"} })
end end

View File

@ -197,3 +197,49 @@ function homedecor.unextend_bed(pos, color)
end end
end end
function homedecor.place_banister(itemstack, placer, pointed_thing)
local pos, def = select_node(pointed_thing)
if def.on_rightclick then
return def.on_rightclick(pointed_thing.under, minetest.get_node(pos), placer, itemstack)
end
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local abovepos = { x=pos.x, y=pos.y+1, z=pos.z }
local abovenode = minetest.get_node(abovepos)
local adef = minetest.registered_nodes[abovenode.name]
local placer_name = placer:get_player_name()
if not (adef and adef.buildable_to) then
minetest.chat_send_player(placer_name, "Not enough room - the upper space is occupied!" )
return
end
if minetest.is_protected(abovepos, placer_name) then
minetest.chat_send_player(placer_name, "Someone already owns that spot." )
return
end
local rxd = homedecor.fdir_to_right[fdir+1][1]
local rzd = homedecor.fdir_to_right[fdir+1][2]
local fxd = homedecor.fdir_to_fwd[fdir+1][1]
local fzd = homedecor.fdir_to_fwd[fdir+1][2]
local right_fwd_above_pos = { x=pos.x+rxd+fxd, y=pos.y+1, z=pos.z+rzd+fzd }
local right_fwd_above_node = minetest.get_node(right_fwd_above_pos)
local new_place_name = itemstack:get_name()
if placer:get_player_control()["sneak"]
or not is_buildable_to(placer_name, right_fwd_above_pos, nil, right_fwd_above_pos) then
new_place_name = string.gsub(new_place_name, "_left", "_right")
end
minetest.set_node(pos, {name = new_place_name, param2 = fdir})
itemstack:take_item()
return itemstack
end

View File

@ -138,8 +138,6 @@ dofile(homedecor.modpath.."/misc-electrical.lua")
dofile(homedecor.modpath.."/paintings.lua") dofile(homedecor.modpath.."/paintings.lua")
dofile(homedecor.modpath.."/window_treatments.lua") dofile(homedecor.modpath.."/window_treatments.lua")
dofile(homedecor.modpath.."/crafts.lua")
dofile(homedecor.modpath.."/furniture.lua") dofile(homedecor.modpath.."/furniture.lua")
dofile(homedecor.modpath.."/furniture_medieval.lua") dofile(homedecor.modpath.."/furniture_medieval.lua")
dofile(homedecor.modpath.."/furniture_recipes.lua") dofile(homedecor.modpath.."/furniture_recipes.lua")
@ -152,4 +150,6 @@ dofile(homedecor.modpath.."/trash_cans.lua")
dofile(homedecor.modpath.."/handlers/locked.lua") dofile(homedecor.modpath.."/handlers/locked.lua")
dofile(homedecor.modpath.."/crafts.lua")
print("[HomeDecor] "..S("Loaded!")) print("[HomeDecor] "..S("Loaded!"))

View File

@ -672,3 +672,76 @@ for _, i in ipairs(n) do
}) })
end end
homedecor.banister_materials = {
{ "wood",
"wood",
"default_wood.png",
"default_wood.png",
"group:wood",
"group:stick",
"",
""
},
{ "white_dark",
"dark topped",
"homedecor_white_wood.png",
"homedecor_dark_wood.png",
"group:wood",
"group:stick",
"dye:brown",
"dye:white"
},
{ "brass",
"brass",
"homedecor_white_wood.png",
"homedecor_tile_brass2.png",
"technic:brass_ingot",
"group:stick",
"",
"dye:white"
},
{ "wrought_iron",
"wrought iron",
"homedecor_tile_wrought_iron2.png",
"homedecor_tile_wrought_iron2.png",
"homedecor:pole_wrought_iron",
"homedecor:pole_wrought_iron",
"",
""
}
}
for _, side in ipairs({"left", "right"}) do
for i in ipairs(homedecor.banister_materials) do
local name = homedecor.banister_materials[i][1]
local cbox = {
type = "fixed",
fixed = { -9/16, -3/16, 5/16, 9/16, 24/16, 8/16}
}
local onplace = nil
groups = { snappy = 3, not_in_creative_inventory = 1}
if side == "left" then
onplace = homedecor.place_banister
groups = { snappy = 3 }
end
homedecor.register("banister_"..name.."_"..side, {
description = S("banister ("..homedecor.banister_materials[i][2]..", "..side.." side)"),
mesh = "homedecor_banister_"..side..".obj",
tiles = {
homedecor.banister_materials[i][3],
homedecor.banister_materials[i][4]
},
groups = groups,
selection_box = cbox,
collision_box = cbox,
on_place = onplace,
drop = "homedecor:banister_"..name.."_left",
})
end
end

View File

@ -0,0 +1,153 @@
# Blender v2.73 (sub 0) OBJ File: 'bannister.blend'
# www.blender.org
o Cylinder
v 0.265203 0.250000 0.437499
v 0.202703 1.187500 0.437499
v 0.265203 1.250000 0.437499
v -0.297297 -0.187500 0.437499
v -0.234797 0.812500 0.437499
v 0.202703 0.250000 0.437499
v -0.047297 1.000000 0.499999
v 0.483953 1.468750 0.499999
v -0.578547 0.531250 0.499999
v 0.421453 1.531250 0.499999
v -0.516047 0.468750 0.499999
v 0.265203 0.250000 0.374999
v 0.202703 1.187500 0.374999
v 0.265203 1.250000 0.374999
v -0.297297 0.750000 0.437499
v -0.234797 -0.187500 0.437499
v 0.202703 0.250000 0.374999
v 0.483953 1.468750 0.312499
v -0.578547 0.531250 0.312499
v 0.421453 1.531250 0.312499
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v 0.202703 0.312500 0.499999
v -0.234797 -0.125000 0.499999
vt 0.062500 0.812500
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g Cylinder_Cylinder_verticals
s off
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f 17/5/2 13/6/2 14/7/2 12/8/2
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f 26/22/1 34/51/1 36/52/1 28/53/1
f 29/30/1 37/40/1 35/41/1 27/42/1
g Cylinder_Cylinder_top
f 10/57/1 9/58/1 11/59/1 8/21/1
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f 9/74/10 10/75/10 20/3/10 19/76/10

View File

@ -0,0 +1,153 @@
# Blender v2.73 (sub 0) OBJ File: 'bannister_right.blend'
# www.blender.org
o Cylinder
v -0.265203 0.250000 0.437499
v -0.202703 1.187500 0.437499
v -0.265203 1.250000 0.437499
v 0.297297 -0.187500 0.437499
v 0.234797 0.812500 0.437499
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v 0.047297 1.000000 0.499999
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v -0.265203 0.250000 0.374999
v -0.202703 1.187500 0.374999
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v -0.483953 1.468750 0.312499
v 0.578547 0.531250 0.312499
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g Cylinder_Cylinder_verticals
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f 26/24/1 28/51/1 36/52/1 34/53/1
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g Cylinder_Cylinder_top
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