forkattu lähteestä nalc/homedecor_modpack
		
	make doors use the new expansion functions
This commit is contained in:
		| @@ -256,9 +256,12 @@ for i in ipairs(sides) do | ||||
| 				end | ||||
| 			end, | ||||
| 			on_place = function(itemstack, placer, pointed_thing) | ||||
| 				local keys=placer:get_player_control() | ||||
| 				homedecor.place_door(itemstack, placer, pointed_thing, doorname, keys["sneak"]) | ||||
| 				return itemstack | ||||
| 				return homedecor.stack_wing(itemstack, placer, pointed_thing, | ||||
| 					"homedecor:door_"..doorname.."_bottom_left", "homedecor:door_"..doorname.."_top_left", | ||||
| 					"homedecor:door_"..doorname.."_bottom_right", "homedecor:door_"..doorname.."_top_right") | ||||
| 			end, | ||||
| 			on_construct = function(pos) | ||||
| 				minetest.get_meta(pos):set_int("closed", 1) | ||||
| 			end, | ||||
| 			on_rightclick = function(pos, node, clicker) | ||||
| 				homedecor.flip_door(pos, node, clicker, doorname, side) | ||||
| @@ -410,78 +413,6 @@ minetest.register_alias("homedecor:fence_picket_gate_closed",       "homedecor:g | ||||
| minetest.register_alias("homedecor:fence_picket_gate_white_open",   "homedecor:gate_picket_white_open") | ||||
| minetest.register_alias("homedecor:fence_picket_gate_white_closed", "homedecor:gate_picket_white_closed") | ||||
|  | ||||
| ----- helper functions | ||||
|  | ||||
| function homedecor.place_door(itemstack, placer, pointed_thing, name, forceright) | ||||
|  | ||||
| 	local pointed = pointed_thing.under | ||||
| 	local pnode = minetest.get_node(pointed) | ||||
| 	local pname = pnode.name | ||||
| 	local rnodedef = minetest.registered_nodes[pname] | ||||
|  | ||||
| 	if rnodedef then | ||||
|  | ||||
| 		if rnodedef.on_rightclick then | ||||
| 			rnodedef.on_rightclick(pointed_thing.under, pnode, placer, itemstack) | ||||
| 			return | ||||
| 		end | ||||
|  | ||||
| 		local pos1 = nil | ||||
| 		local pos2 = nil | ||||
|  | ||||
| 		if rnodedef["buildable_to"] then | ||||
| 			pos1 = pointed | ||||
| 			pos2 = {x=pointed.x, y=pointed.y+1, z=pointed.z} | ||||
| 		else | ||||
| 			pos1 = pointed_thing.above | ||||
| 			pos2 = {x=pointed_thing.above.x, y=pointed_thing.above.y+1, z=pointed_thing.above.z} | ||||
| 		end | ||||
|  | ||||
| 		local node_bottom = minetest.get_node(pos1) | ||||
| 		local node_top = minetest.get_node(pos2) | ||||
|  | ||||
| 		if minetest.is_protected(pos1, placer:get_player_name()) then | ||||
| 			minetest.record_protection_violation(pos1, | ||||
| 					placer:get_player_name()) | ||||
| 			return | ||||
| 		end | ||||
|  | ||||
| 		if minetest.is_protected(pos2, placer:get_player_name()) then | ||||
| 			minetest.record_protection_violation(pos2, | ||||
| 					placer:get_player_name()) | ||||
| 			return | ||||
| 		end | ||||
|  | ||||
| 		if not homedecor.get_nodedef_field(node_bottom.name, "buildable_to") | ||||
| 		    or not homedecor.get_nodedef_field(node_top.name, "buildable_to") then | ||||
| 			minetest.chat_send_player( placer:get_player_name(), S('Not enough space above that spot to place a door!') ) | ||||
| 		else | ||||
| 			local fdir = minetest.dir_to_facedir(placer:get_look_dir()) | ||||
| 			local p_tests = { | ||||
| 				{x=pos1.x-1, y=pos1.y, z=pos1.z}, | ||||
| 				{x=pos1.x, y=pos1.y, z=pos1.z+1}, | ||||
| 				{x=pos1.x+1, y=pos1.y, z=pos1.z}, | ||||
| 				{x=pos1.x, y=pos1.y, z=pos1.z-1}, | ||||
| 			} | ||||
| 			print("fdir="..fdir) | ||||
| 			local testnode = minetest.get_node(p_tests[fdir+1]) | ||||
| 			local side = "left" | ||||
|  | ||||
| 			if string.find(testnode.name, "homedecor:door_"..name.."_bottom_left") or forceright then | ||||
| 				side = "right" | ||||
| 			end | ||||
|  | ||||
|             local def = { name = "homedecor:door_"..name.."_bottom_"..side, param2=fdir} | ||||
|             addDoorNode(pos1, def, true) | ||||
| 			minetest.add_node(pos2, { name = "homedecor:door_"..name.."_top_"..side, param2=fdir}) | ||||
| 			if not homedecor.expect_infinite_stacks then | ||||
| 				itemstack:take_item() | ||||
| 				return itemstack | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
|  | ||||
| -- to open a door, you switch left for right and subtract from param2, or vice versa right for left | ||||
| -- that is to say open "right" doors become left door nodes, and open left doors right door nodes. | ||||
| -- also adjusting param2 so the node is at 90 degrees. | ||||
|   | ||||
| @@ -56,6 +56,32 @@ function homedecor.stack_vertically(itemstack, placer, pointed_thing, node1, nod | ||||
| 	return stack(itemstack, placer, nil, pos, def, top_pos, node1, node2) | ||||
| end | ||||
|  | ||||
| -- Stack one door node above another | ||||
| -- like  homedecor.stack_vertically but tests first if it was placed as a right wing, then uses node1_right and node2_right instead | ||||
| local fdir_to_left = { | ||||
| 	{ -1,  0 }, | ||||
| 	{  0,  1 }, | ||||
| 	{  1,  0 }, | ||||
| 	{  0, -1 }, | ||||
| } | ||||
| function homedecor.stack_wing(itemstack, placer, pointed_thing, node1, node2, node1_right, node2_right) | ||||
| 	local pos, def = select_node(pointed_thing) | ||||
| 	if def.on_rightclick then | ||||
| 		return def.on_rightclick(pointed_thing.under, minetest.get_node(pos), placer, itemstack) | ||||
| 	end | ||||
|  | ||||
| 	local forceright = placer:get_player_control()["sneak"] | ||||
| 	local fdir = minetest.dir_to_facedir(placer:get_look_dir()) | ||||
|  | ||||
| 	local is_right_wing = node1 == minetest.get_node({ x = pos.x + fdir_to_left[fdir+1][1], y=pos.y, z = pos.z + fdir_to_left[fdir+1][2] }).name | ||||
| 	if forceright or is_right_wing then | ||||
| 		node1, node2 = node1_right, node2_right | ||||
| 	end | ||||
|  | ||||
| 	local top_pos = { x=pos.x, y=pos.y+1, z=pos.z } | ||||
| 	return stack(itemstack, placer, fdir, pos, def, top_pos, node1, node2) | ||||
| end | ||||
|  | ||||
| -- Place one node right of or behind another | ||||
| homedecor.fdir_to_right = { | ||||
| 	{  1,  0 }, | ||||
|   | ||||
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