make doors use the new expansion functions

This commit is contained in:
Tim 2015-01-22 20:37:42 +01:00 committed by Vanessa Ezekowitz
parent fefb3f9f20
commit cdbdcbef14
2 changed files with 32 additions and 75 deletions

View File

@ -256,9 +256,12 @@ for i in ipairs(sides) do
end
end,
on_place = function(itemstack, placer, pointed_thing)
local keys=placer:get_player_control()
homedecor.place_door(itemstack, placer, pointed_thing, doorname, keys["sneak"])
return itemstack
return homedecor.stack_wing(itemstack, placer, pointed_thing,
"homedecor:door_"..doorname.."_bottom_left", "homedecor:door_"..doorname.."_top_left",
"homedecor:door_"..doorname.."_bottom_right", "homedecor:door_"..doorname.."_top_right")
end,
on_construct = function(pos)
minetest.get_meta(pos):set_int("closed", 1)
end,
on_rightclick = function(pos, node, clicker)
homedecor.flip_door(pos, node, clicker, doorname, side)
@ -410,78 +413,6 @@ minetest.register_alias("homedecor:fence_picket_gate_closed", "homedecor:g
minetest.register_alias("homedecor:fence_picket_gate_white_open", "homedecor:gate_picket_white_open")
minetest.register_alias("homedecor:fence_picket_gate_white_closed", "homedecor:gate_picket_white_closed")
----- helper functions
function homedecor.place_door(itemstack, placer, pointed_thing, name, forceright)
local pointed = pointed_thing.under
local pnode = minetest.get_node(pointed)
local pname = pnode.name
local rnodedef = minetest.registered_nodes[pname]
if rnodedef then
if rnodedef.on_rightclick then
rnodedef.on_rightclick(pointed_thing.under, pnode, placer, itemstack)
return
end
local pos1 = nil
local pos2 = nil
if rnodedef["buildable_to"] then
pos1 = pointed
pos2 = {x=pointed.x, y=pointed.y+1, z=pointed.z}
else
pos1 = pointed_thing.above
pos2 = {x=pointed_thing.above.x, y=pointed_thing.above.y+1, z=pointed_thing.above.z}
end
local node_bottom = minetest.get_node(pos1)
local node_top = minetest.get_node(pos2)
if minetest.is_protected(pos1, placer:get_player_name()) then
minetest.record_protection_violation(pos1,
placer:get_player_name())
return
end
if minetest.is_protected(pos2, placer:get_player_name()) then
minetest.record_protection_violation(pos2,
placer:get_player_name())
return
end
if not homedecor.get_nodedef_field(node_bottom.name, "buildable_to")
or not homedecor.get_nodedef_field(node_top.name, "buildable_to") then
minetest.chat_send_player( placer:get_player_name(), S('Not enough space above that spot to place a door!') )
else
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local p_tests = {
{x=pos1.x-1, y=pos1.y, z=pos1.z},
{x=pos1.x, y=pos1.y, z=pos1.z+1},
{x=pos1.x+1, y=pos1.y, z=pos1.z},
{x=pos1.x, y=pos1.y, z=pos1.z-1},
}
print("fdir="..fdir)
local testnode = minetest.get_node(p_tests[fdir+1])
local side = "left"
if string.find(testnode.name, "homedecor:door_"..name.."_bottom_left") or forceright then
side = "right"
end
local def = { name = "homedecor:door_"..name.."_bottom_"..side, param2=fdir}
addDoorNode(pos1, def, true)
minetest.add_node(pos2, { name = "homedecor:door_"..name.."_top_"..side, param2=fdir})
if not homedecor.expect_infinite_stacks then
itemstack:take_item()
return itemstack
end
end
end
end
-- to open a door, you switch left for right and subtract from param2, or vice versa right for left
-- that is to say open "right" doors become left door nodes, and open left doors right door nodes.
-- also adjusting param2 so the node is at 90 degrees.

View File

@ -56,6 +56,32 @@ function homedecor.stack_vertically(itemstack, placer, pointed_thing, node1, nod
return stack(itemstack, placer, nil, pos, def, top_pos, node1, node2)
end
-- Stack one door node above another
-- like homedecor.stack_vertically but tests first if it was placed as a right wing, then uses node1_right and node2_right instead
local fdir_to_left = {
{ -1, 0 },
{ 0, 1 },
{ 1, 0 },
{ 0, -1 },
}
function homedecor.stack_wing(itemstack, placer, pointed_thing, node1, node2, node1_right, node2_right)
local pos, def = select_node(pointed_thing)
if def.on_rightclick then
return def.on_rightclick(pointed_thing.under, minetest.get_node(pos), placer, itemstack)
end
local forceright = placer:get_player_control()["sneak"]
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local is_right_wing = node1 == minetest.get_node({ x = pos.x + fdir_to_left[fdir+1][1], y=pos.y, z = pos.z + fdir_to_left[fdir+1][2] }).name
if forceright or is_right_wing then
node1, node2 = node1_right, node2_right
end
local top_pos = { x=pos.x, y=pos.y+1, z=pos.z }
return stack(itemstack, placer, fdir, pos, def, top_pos, node1, node2)
end
-- Place one node right of or behind another
homedecor.fdir_to_right = {
{ 1, 0 },