forked from nalc/homedecor_modpack
Added additional autoplace code for wall lights to turn them into ceiling
lights where appropriate. Added a number of alternate crafting recipes to split thick wall lights into thin regular ones or into cubes, and to recycle excess cubes.
This commit is contained in:
parent
0c0ee930f9
commit
d0c62410f8
50
crafts.lua
50
crafts.lua
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@ -1177,6 +1177,13 @@ minetest.register_craft({
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}
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}
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})
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})
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minetest.register_craft({
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output = "homedecor:glowlight_thin_yellow 6",
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recipe = {
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{"homedecor:glowlight_thick_yellow_wall", "homedecor:glowlight_thick_yellow_wall", "homedecor:glowlight_thick_yellow_wall" },
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}
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})
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minetest.register_craft({
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minetest.register_craft({
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output = "homedecor:glowlight_small_cube_yellow 16",
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output = "homedecor:glowlight_small_cube_yellow 16",
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recipe = {
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recipe = {
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@ -1185,6 +1192,20 @@ minetest.register_craft({
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}
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}
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})
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})
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minetest.register_craft({
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output = "homedecor:glowlight_small_cube_yellow 4",
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recipe = {
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{"homedecor:glowlight_thick_yellow" },
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}
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})
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minetest.register_craft({
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output = "homedecor:glowlight_small_cube_yellow 4",
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recipe = {
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{"homedecor:glowlight_thick_yellow_wall" },
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}
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})
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minetest.register_craft({
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minetest.register_craft({
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output = "homedecor:glowlight_thick_yellow",
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output = "homedecor:glowlight_thick_yellow",
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recipe = {
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recipe = {
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@ -1193,6 +1214,14 @@ minetest.register_craft({
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}
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}
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})
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})
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minetest.register_craft({
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output = "homedecor:glowlight_thick_yellow",
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recipe = {
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{"homedecor:glowlight_small_cube_yellow_ceiling","homedecor:glowlight_small_cube_yellow_ceiling"},
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{"homedecor:glowlight_small_cube_yellow_ceiling","homedecor:glowlight_small_cube_yellow_ceiling"}
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}
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})
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-- white
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-- white
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minetest.register_craft({
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minetest.register_craft({
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@ -1220,6 +1249,13 @@ minetest.register_craft({
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}
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}
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})
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})
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minetest.register_craft({
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output = "homedecor:glowlight_thin_white 6",
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recipe = {
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{"homedecor:glowlight_thick_white_wall", "homedecor:glowlight_thick_white_wall", "homedecor:glowlight_thick_white_wall" },
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}
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})
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minetest.register_craft({
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minetest.register_craft({
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output = "homedecor:glowlight_small_cube_white 8",
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output = "homedecor:glowlight_small_cube_white 8",
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recipe = {
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recipe = {
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@ -1228,6 +1264,20 @@ minetest.register_craft({
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}
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}
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})
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})
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minetest.register_craft({
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output = "homedecor:glowlight_small_cube_white 4",
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recipe = {
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{"homedecor:glowlight_thick_white" },
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}
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})
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minetest.register_craft({
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output = "homedecor:glowlight_small_cube_white 4",
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recipe = {
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{"homedecor:glowlight_thick_white_wall" },
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}
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})
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minetest.register_craft({
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minetest.register_craft({
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output = "homedecor:glowlight_thick_white",
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output = "homedecor:glowlight_thick_white",
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recipe = {
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recipe = {
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156
lighting.lua
156
lighting.lua
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@ -93,6 +93,32 @@ minetest.register_node('homedecor:glowlight_thick_yellow_wall', {
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groups = { snappy = 3, not_in_creative_inventory=1 },
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groups = { snappy = 3, not_in_creative_inventory=1 },
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light_source = LIGHT_MAX,
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light_source = LIGHT_MAX,
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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local node = minetest.env:get_node(pointed_thing.under)
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if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
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local above = pointed_thing.above
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local under = pointed_thing.under
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local pitch = placer:get_look_pitch()
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local node = minetest.env:get_node(above)
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if node.name ~= "air" then return end
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if above.x ~= under.x or above.z ~= under.z then
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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minetest.env:add_node(above, {name = 'homedecor:glowlight_thick_yellow_wall', param2 = fdir})
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else
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minetest.env:add_node(above, {name = 'homedecor:glowlight_thick_yellow'})
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return minetest.item_place_node(itemstack, placer, pointed_thing)
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else
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minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
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end
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end,
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drop = 'homedecor:glowlight_thick_yellow'
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drop = 'homedecor:glowlight_thick_yellow'
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})
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})
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@ -176,6 +202,32 @@ minetest.register_node('homedecor:glowlight_thin_yellow_wall', {
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groups = { snappy = 3, not_in_creative_inventory=1 },
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groups = { snappy = 3, not_in_creative_inventory=1 },
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light_source = LIGHT_MAX-1,
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light_source = LIGHT_MAX-1,
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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local node = minetest.env:get_node(pointed_thing.under)
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if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
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local above = pointed_thing.above
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local under = pointed_thing.under
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local pitch = placer:get_look_pitch()
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local node = minetest.env:get_node(above)
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if node.name ~= "air" then return end
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if above.x ~= under.x or above.z ~= under.z then
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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minetest.env:add_node(above, {name = 'homedecor:glowlight_thin_yellow_wall', param2 = fdir})
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else
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minetest.env:add_node(above, {name = 'homedecor:glowlight_thin_yellow'})
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return minetest.item_place_node(itemstack, placer, pointed_thing)
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else
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minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
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end
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end,
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drop = 'homedecor:glowlight_thin_yellow'
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drop = 'homedecor:glowlight_thin_yellow'
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})
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})
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@ -231,8 +283,6 @@ minetest.register_node('homedecor:glowlight_small_cube_yellow', {
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minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
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minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
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end
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end
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end
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end
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})
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})
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minetest.register_node('homedecor:glowlight_small_cube_yellow_ceiling', {
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minetest.register_node('homedecor:glowlight_small_cube_yellow_ceiling', {
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@ -261,6 +311,31 @@ minetest.register_node('homedecor:glowlight_small_cube_yellow_ceiling', {
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groups = { snappy = 3, not_in_creative_inventory=1 },
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groups = { snappy = 3, not_in_creative_inventory=1 },
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light_source = LIGHT_MAX-1,
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light_source = LIGHT_MAX-1,
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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local node = minetest.env:get_node(pointed_thing.under)
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if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
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local above = pointed_thing.above
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local under = pointed_thing.under
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local pitch = placer:get_look_pitch()
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local node = minetest.env:get_node(above)
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if node.name ~= "air" then return end
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if above.x == under.x and above.z == under.z and pitch > 0 then
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minetest.env:add_node(above, {name = 'homedecor:glowlight_small_cube_white_ceiling'})
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else
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minetest.env:add_node(above, {name = 'homedecor:glowlight_small_cube_white'})
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return minetest.item_place_node(itemstack, placer, pointed_thing)
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else
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minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
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end
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end,
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drop = "homedecor:glowlight_small_cube_yellow",
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drop = "homedecor:glowlight_small_cube_yellow",
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})
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})
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@ -346,6 +421,32 @@ minetest.register_node('homedecor:glowlight_thick_white_wall', {
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groups = { snappy = 3, not_in_creative_inventory=1 },
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groups = { snappy = 3, not_in_creative_inventory=1 },
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light_source = LIGHT_MAX,
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light_source = LIGHT_MAX,
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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local node = minetest.env:get_node(pointed_thing.under)
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if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
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local above = pointed_thing.above
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local under = pointed_thing.under
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local pitch = placer:get_look_pitch()
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local node = minetest.env:get_node(above)
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if node.name ~= "air" then return end
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if above.x ~= under.x or above.z ~= under.z then
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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minetest.env:add_node(above, {name = 'homedecor:glowlight_thick_white_wall', param2 = fdir})
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else
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minetest.env:add_node(above, {name = 'homedecor:glowlight_thick_white'})
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return minetest.item_place_node(itemstack, placer, pointed_thing)
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else
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minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
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end
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end,
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drop = 'homedecor:glowlight_thick_white'
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drop = 'homedecor:glowlight_thick_white'
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})
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})
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@ -429,6 +530,32 @@ minetest.register_node('homedecor:glowlight_thin_white_wall', {
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groups = { snappy = 3, not_in_creative_inventory=1 },
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groups = { snappy = 3, not_in_creative_inventory=1 },
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light_source = LIGHT_MAX-1,
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light_source = LIGHT_MAX-1,
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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local node = minetest.env:get_node(pointed_thing.under)
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if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
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local above = pointed_thing.above
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local under = pointed_thing.under
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local pitch = placer:get_look_pitch()
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local node = minetest.env:get_node(above)
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if node.name ~= "air" then return end
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if above.x ~= under.x or above.z ~= under.z then
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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minetest.env:add_node(above, {name = 'homedecor:glowlight_thin_white_wall', param2 = fdir})
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else
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minetest.env:add_node(above, {name = 'homedecor:glowlight_thin_white'})
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return minetest.item_place_node(itemstack, placer, pointed_thing)
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else
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minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
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end
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end,
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drop = 'homedecor:glowlight_thin_white'
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drop = 'homedecor:glowlight_thin_white'
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})
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})
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@ -511,5 +638,30 @@ minetest.register_node('homedecor:glowlight_small_cube_white_ceiling', {
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groups = { snappy = 3, not_in_creative_inventory=1 },
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groups = { snappy = 3, not_in_creative_inventory=1 },
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light_source = LIGHT_MAX-1,
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light_source = LIGHT_MAX-1,
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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local node = minetest.env:get_node(pointed_thing.under)
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if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
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local above = pointed_thing.above
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local under = pointed_thing.under
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local pitch = placer:get_look_pitch()
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local node = minetest.env:get_node(above)
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if node.name ~= "air" then return end
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if above.x == under.x and above.z == under.z and pitch > 0 then
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minetest.env:add_node(above, {name = 'homedecor:glowlight_small_cube_white_ceiling'})
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else
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minetest.env:add_node(above, {name = 'homedecor:glowlight_small_cube_white'})
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return minetest.item_place_node(itemstack, placer, pointed_thing)
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else
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minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
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end
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end,
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drop = "homedecor:glowlight_small_cube_white",
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drop = "homedecor:glowlight_small_cube_white",
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})
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})
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Reference in New Issue
Block a user