forked from nalc/homedecor_modpack
Replace homedecor_blanktile.png
w/ engine provided blank.png
(#69)
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@ -231,10 +231,10 @@ for i, g in ipairs(gate_list) do
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if gate == "picket" or gate == "picket_white" then
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tiles = {
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"homedecor_blanktile.png",
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"homedecor_blanktile.png",
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"homedecor_blanktile.png",
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"homedecor_blanktile.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"homedecor_gate_"..gate.."_back.png",
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"homedecor_gate_"..gate.."_front.png"
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}
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@ -49,8 +49,8 @@ end
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homedecor.register("fence_picket", {
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description = S("Unpainted Picket Fence"),
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tiles = {
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"homedecor_blanktile.png",
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"homedecor_blanktile.png",
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"blank.png",
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"blank.png",
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"homedecor_fence_picket.png",
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"homedecor_fence_picket.png",
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"homedecor_fence_picket_backside.png",
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@ -85,8 +85,8 @@ homedecor.register("fence_picket", {
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homedecor.register("fence_picket_corner", {
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description = S("Unpainted Picket Fence Corner"),
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tiles = {
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"homedecor_blanktile.png",
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"homedecor_blanktile.png",
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"blank.png",
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"blank.png",
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"homedecor_fence_picket.png",
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"homedecor_fence_picket_backside.png",
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"homedecor_fence_picket_backside.png",
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@ -113,8 +113,8 @@ homedecor.register("fence_picket_corner", {
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homedecor.register("fence_picket_white", {
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description = S("White Picket Fence"),
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tiles = {
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"homedecor_blanktile.png",
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"homedecor_blanktile.png",
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"blank.png",
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"blank.png",
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"homedecor_fence_picket_white.png",
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"homedecor_fence_picket_white.png",
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"homedecor_fence_picket_white_backside.png",
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@ -149,8 +149,8 @@ homedecor.register("fence_picket_white", {
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homedecor.register("fence_picket_corner_white", {
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description = S("White Picket Fence Corner"),
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tiles = {
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"homedecor_blanktile.png",
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"homedecor_blanktile.png",
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"blank.png",
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"blank.png",
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"homedecor_fence_picket_white.png",
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"homedecor_fence_picket_white_backside.png",
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"homedecor_fence_picket_white_backside.png",
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@ -795,7 +795,7 @@ for _, light_brightn_name in ipairs({"off", "on"}) do
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local gen_ls_tex_yellow = "homedecor_generic_light_source_off.png"
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if onflag then gen_ls_tex_yellow = "homedecor_generic_light_source_yellow.png" end
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local lighttex = "homedecor_blanktile.png"
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local lighttex = "blank.png"
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if onflag then
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lighttex = {
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name = "homedecor_plasma_ball_streamers.png",
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@ -74,9 +74,9 @@ for i, mat in ipairs(tabletop_materials) do
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tiles = {
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'homedecor_'..m..'_table_'..shape..'.png',
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'homedecor_'..m..'_table_edges.png',
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'homedecor_blanktile.png',
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'homedecor_blanktile.png',
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'homedecor_blanktile.png',
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'blank.png',
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'blank.png',
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'blank.png',
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},
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wield_image = 'homedecor_'..m..'_table_'..shape..'_inv.png',
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use_texture_alpha = "blend",
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@ -111,8 +111,8 @@ for i, mat in ipairs(tabletop_materials) do
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description = string.format("%s %s table with %s legs", shape, m, leg_mat),
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mesh = "homedecor_table_"..shape..".obj",
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tiles = {
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'homedecor_blanktile.png',
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'homedecor_blanktile.png',
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'blank.png',
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'blank.png',
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'homedecor_'..m..'_table_'..shape..'.png',
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'homedecor_'..m..'_table_edges.png',
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"homedecor_table_legs_"..leg_mat..".png",
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