changed all "homedecor_" variable and function names to "homedecor."

(underscore -> period).  Similarly for intllib calls and the DEBUG variable.
This commit is contained in:
Vanessa Ezekowitz
2013-10-09 12:47:22 -04:00
parent 2550672352
commit e04a0e5e4f
18 changed files with 161 additions and 158 deletions

View File

@ -2,8 +2,8 @@
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if intllib_modpath then
dofile(intllib_modpath.."/intllib.lua")
if homedecor.intllib_modpath then
dofile(homedecor.intllib_modpath.."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
@ -18,9 +18,9 @@ for i in ipairs(sides) do
local side = sides[i]
local rside = rsides[i]
for j in ipairs(homedecor_door_models) do
local doorname = homedecor_door_models[j][1]
local doordesc = homedecor_door_models[j][2]
for j in ipairs(homedecor.door_models) do
local doorname = homedecor.door_models[j][1]
local doordesc = homedecor.door_models[j][2]
local nodeboxes_top = nil
local nodeboxes_bottom = nil
local texalpha = false
@ -29,11 +29,11 @@ for i in ipairs(sides) do
end
if side == "left" then
nodeboxes_top = homedecor_door_models[j][3]
nodeboxes_bottomtom = homedecor_door_models[j][4]
nodeboxes_top = homedecor.door_models[j][3]
nodeboxes_bottomtom = homedecor.door_models[j][4]
else
nodeboxes_top = homedecor_door_models[j][5]
nodeboxes_bottomtom = homedecor_door_models[j][6]
nodeboxes_top = homedecor.door_models[j][5]
nodeboxes_bottomtom = homedecor.door_models[j][6]
end
local lower_top_side = "homedecor_door_"..doorname.."_tb.png"
@ -94,7 +94,7 @@ for i in ipairs(sides) do
end
end,
on_rightclick = function(pos, node, clicker)
homedecor_flip_door({x=pos.x, y=pos.y-1, z=pos.z}, node, clicker, doorname, side)
homedecor.flip_door({x=pos.x, y=pos.y-1, z=pos.z}, node, clicker, doorname, side)
end
})
@ -120,11 +120,11 @@ for i in ipairs(sides) do
end
end,
on_place = function(itemstack, placer, pointed_thing)
homedecor_place_door(itemstack, placer, pointed_thing, doorname, side)
homedecor.place_door(itemstack, placer, pointed_thing, doorname, side)
return itemstack
end,
on_rightclick = function(pos, node, clicker)
homedecor_flip_door(pos, node, clicker, doorname, side)
homedecor.flip_door(pos, node, clicker, doorname, side)
end
})
end
@ -203,7 +203,7 @@ for i in ipairs(gates_list) do
fixed = gate_models_closed[i]
},
on_rightclick = function(pos, node, clicker)
homedecor_flip_gate(pos, node, clicker, gate, "closed")
homedecor.flip_gate(pos, node, clicker, gate, "closed")
end
})
@ -234,7 +234,7 @@ for i in ipairs(gates_list) do
},
drop = "homedecor:gate_"..gate.."_closed",
on_rightclick = function(pos, node, clicker)
homedecor_flip_gate(pos, node, clicker, gate, "open")
homedecor.flip_gate(pos, node, clicker, gate, "open")
end
})
@ -258,7 +258,7 @@ local function get_nodedef_field(nodename, fieldname)
return minetest.registered_nodes[nodename][fieldname]
end
function homedecor_place_door(itemstack, placer, pointed_thing, name, side)
function homedecor.place_door(itemstack, placer, pointed_thing, name, side)
local pointed = pointed_thing.under
local pnode = minetest.get_node(pointed)
@ -281,8 +281,8 @@ function homedecor_place_door(itemstack, placer, pointed_thing, name, side)
local node_bottom = minetest.get_node(pos1)
local node_top = minetest.get_node(pos2)
if not homedecor_node_is_owned(pos1, placer)
and not homedecor_node_is_owned(pos2, placer) then
if not homedecor.node_is_owned(pos1, placer)
and not homedecor.node_is_owned(pos2, placer) then
if not get_nodedef_field(node_bottom.name, "buildable_to")
or not get_nodedef_field(node_top.name, "buildable_to") then
@ -291,7 +291,7 @@ function homedecor_place_door(itemstack, placer, pointed_thing, name, side)
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
minetest.add_node(pos1, { name = "homedecor:door_"..name.."_bottom_"..side, param2=fdir})
minetest.add_node(pos2, { name = "homedecor:door_"..name.."_top_"..side, param2=fdir})
if not homedecor_expect_infinite_stacks then
if not homedecor.expect_infinite_stacks then
itemstack:take_item()
return itemstack
end
@ -302,7 +302,7 @@ function homedecor_place_door(itemstack, placer, pointed_thing, name, side)
end
end
function homedecor_flip_door(pos, node, player, name, side)
function homedecor.flip_door(pos, node, player, name, side)
local rside = nil
local nfdir = nil
if side == "left" then
@ -328,7 +328,7 @@ function homedecor_flip_door(pos, node, player, name, side)
minetest.add_node(pos, { name = "homedecor:door_"..name.."_bottom_"..rside, param2=nfdir})
end
function homedecor_flip_gate(pos, node, player, gate, oc)
function homedecor.flip_gate(pos, node, player, gate, oc)
minetest.sound_play("homedecor_gate_open_close", {
pos=pos,
max_hear_distance = 5,