forked from nalc/homedecor_modpack
trash unused function: homedecor.sit (#71)
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@ -61,7 +61,6 @@ dofile(modpath.."/furnaces.lua")
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dofile(modpath.."/inventory.lua")
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dofile(modpath.."/inventory.lua")
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dofile(modpath.."/registration.lua")
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dofile(modpath.."/registration.lua")
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dofile(modpath.."/water_particles.lua")
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dofile(modpath.."/water_particles.lua")
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dofile(modpath.."/sit.lua")
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dofile(modpath.."/crafts.lua")
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dofile(modpath.."/crafts.lua")
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if minetest.settings:get_bool("log_mod") then
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if minetest.settings:get_bool("log_mod") then
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@ -1,34 +0,0 @@
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function homedecor.sit(pos, node, clicker)
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return -- delete it when the engine is stabler for the player's physics
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--[[
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local meta = minetest.get_meta(pos)
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local param2 = node.param2
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local name = clicker:get_player_name()
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if name == meta:get_string("is_sit") then
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meta:set_string("is_sit", "")
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pos.y = pos.y-0.5
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clicker:setpos(pos)
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clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
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clicker:set_physics_override(1, 1, 1)
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default.player_attached[name] = false
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default.player_set_animation(clicker, "stand", 30)
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else
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meta:set_string("is_sit", clicker:get_player_name())
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clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0})
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clicker:set_physics_override(0, 0, 0)
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clicker:setpos(pos)
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default.player_attached[name] = true
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default.player_set_animation(clicker, "sit", 30)
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if param2 == 0 then
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clicker:set_look_yaw(3.15)
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elseif param2 == 1 then
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clicker:set_look_yaw(7.9)
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elseif param2 == 2 then
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clicker:set_look_yaw(6.28)
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elseif param2 == 3 then
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clicker:set_look_yaw(4.75)
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else return end
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end
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--]]
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end
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