forked from nalc/homedecor_modpack
fix books and swing's on_place to handle CONTENT_IGNORE and CONTENT_UNKNOWN and to always return their itemstacks
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parent
40431fc050
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@ -59,15 +59,15 @@ for c in ipairs(bookcolors) do
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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local plname = placer:get_player_name()
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local plname = placer:get_player_name()
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local pos = pointed_thing.under
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local pos = pointed_thing.under
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local node = minetest.get_node(pos)
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local node = minetest.get_node_or_nil(pos)
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local n = minetest.registered_nodes[node.name]
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local def = node and minetest.registered_nodes[node.name]
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if not n.buildable_to then
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if not def or not def.buildable_to then
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pos = pointed_thing.above
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pos = pointed_thing.above
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node = minetest.get_node(pos)
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node = minetest.get_node_or_nil(pos)
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n = minetest.registered_nodes[node.name]
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def = node and minetest.registered_nodes[node.name]
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if not n.buildable_to then return end
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if not def or not def.buildable_to then return itemstack end
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end
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end
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if minetest.is_protected(pos, plname) then return end
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if minetest.is_protected(pos, plname) then return itemstack end
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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minetest.set_node(pos, {
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minetest.set_node(pos, {
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name = "homedecor:book_"..color,
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name = "homedecor:book_"..color,
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@ -89,7 +89,7 @@ for c in ipairs(bookcolors) do
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if data.title and data.title ~= "" then
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if data.title and data.title ~= "" then
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meta:set_string("infotext", data.title)
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meta:set_string("infotext", data.title)
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end
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end
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if not minetest.setting_getbool("creative_mode") then
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if not homedecor.expect_infinite_stacks then
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itemstack:take_item()
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itemstack:take_item()
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end
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end
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return itemstack
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return itemstack
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@ -249,13 +249,13 @@ homedecor.register("swing", {
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for i = 0, 4 do -- search up to 5 spaces downward from the ceiling for the first non-buildable-to node...
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for i = 0, 4 do -- search up to 5 spaces downward from the ceiling for the first non-buildable-to node...
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height = i
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height = i
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local testpos = { x=pos.x, y=pos.y-i-1, z=pos.z }
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local testpos = { x=pos.x, y=pos.y-i-1, z=pos.z }
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local testnode = minetest.get_node(testpos)
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local testnode = minetest.get_node_or_nil(testpos)
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local testreg = core.registered_nodes[testnode.name]
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local testreg = testnode and core.registered_nodes[testnode.name]
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if not testreg.buildable_to then
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if not testreg or not testreg.buildable_to then
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if i < 1 then
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if i < 1 then
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minetest.chat_send_player(placer:get_player_name(), "No room under there to hang a swing.")
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minetest.chat_send_player(placer:get_player_name(), "No room under there to hang a swing.")
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return
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return itemstack
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else
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else
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break
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break
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end
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end
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@ -274,12 +274,11 @@ homedecor.register("swing", {
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if not homedecor.expect_infinite_stacks then
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if not homedecor.expect_infinite_stacks then
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itemstack:take_item()
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itemstack:take_item()
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return itemstack
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end
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end
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else
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else
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minetest.chat_send_player(placer:get_player_name(), "You have to point at the bottom side of an overhanging object to place a swing.")
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minetest.chat_send_player(placer:get_player_name(), "You have to point at the bottom side of an overhanging object to place a swing.")
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end
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end
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return itemstack
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end,
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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for i = 0, 4 do
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for i = 0, 4 do
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