them.
Tweaked picket fence nodeboxes slightly to push them as close to the
back of the node as I could without Z-fighting with neighboring objects.
Minor code formatting tweaks
got rid of some commented-out code.
lights where appropriate. Added a number of alternate crafting recipes to
split thick wall lights into thin regular ones or into cubes, and to recycle
excess cubes.
varieties depending on whether you are pointing at the floor, ceiling,
or a wall.
Removed cross-crafting recipes, took excess lighting nodes out of
creative inventory, added drops for excess models to point them back to
floor or ceiling versions, as appropriate.
This change does not affect old maps or inventories.
Also fixed a screwed up register_craftitem that was overriding a register_node
call for the same object (wooden table legs). Got rid of the old "mkII" wooden
table legs.
rather than crafting a sign-on-fencepost from one of each, how about just
placing a sign directly onto a fencepost instead? This commit adds this.
Place a brass or wrought iron fencepost, then attempt to place a sign against
it. The fencepost will be replaced with one bearing the sign - in the same
node. Dig to get the two pieces back as separate items, right click the placed
sign to edit the text thereon.
Note that as of this commit, there is a bug in minetest/builtin/item.lua that
causes signs not to be deducted from your inventory on placement.
event that UD isn't present. Same recipes (plus a couple of alternates), same
item names, interchangeable/compatible with all other recipes that use the two
items in UD.
doors, converted the others to use that new code, and all use nodeboxes now.
Folding doors are now called "closet" doors and will be converted via a handful
of aliases. Tweaked crafting recipe for oak closet door to put the steel ingot
on the left. Moves all doors' crafting recipes into crafts.lua. This sweeps
away the old buggy zlpdoors-derived code.
Made using one stick above one moreblocks super glow glass (same sort of recipe
used for other microblocks, but this one's centered on the bottom face of the
node).
Recipe changes:
Brass and wrought iron poles, table legs, and fences/railings were too
expensive in practice. Increased recipe outputs.
Small square glass table now comes from one small round table (instead of
three-to-two). Large square glass comes from one small square insted of two. Small round, small square, and large wooden tables follow the same pattern.
All glass tables can be recycled back into glass blocks via the Vessels mod's
recipes. All are 3:1 with glass fragments (and thus, 3:1 with glass blocks),
so there's no glass wasted.
All wooden tables can be crafted into sticks by putting three of a given item
onto the crafting grid. Any such craft yields 4 sticks, so there's no waste.
Other changes:
3d-ified nightstands, improved their textures somewhat.
New nodes:
* Added working oven (really just a furnace with new textures)
* Added mini-fridge that stores 24 slots
* Added kitchen cabinet that stores 24 slots
* Added half-size kitchen cabinet that stores 12 slots (6x2)
* Added kitchen sink with under-sink cabinet that stores 16 slots.
* Added slab-sized and half-slab-sized glowlights (e.g. ceiling fixtures)
* Added curtains in 6 colors: red, green, blue, purple, pink, white
Notes:
This mod now requires Moreblocks for some recipes - namely fridge and oven.
groups-based dye system, where appropriate. Unified Dyes still supplies these
colors, this just makes it possible to use any other dye system that might come
about as long as it uses the groups method.
ratios of objects to colorants). Added intermediate "unprocessed plastic" step
to get from materials to plastic sheeting (now craft some materials to get
unprocessed plastic, then smelt that to get the sheeting), added alternate
recipes to produce it, improved ratio of materials to plastic. Minor code
cleanups.
dependency from TV and stereo (uses in-built silicon lumps if Mesecons isn't
present). Replaced speakers' Mesecons Noteblocks with copper ingots from
Moreores.