ratios of objects to colorants). Added intermediate "unprocessed plastic" step
to get from materials to plastic sheeting (now craft some materials to get
unprocessed plastic, then smelt that to get the sheeting), added alternate
recipes to produce it, improved ratio of materials to plastic. Minor code
cleanups.
dependency from TV and stereo (uses in-built silicon lumps if Mesecons isn't
present). Replaced speakers' Mesecons Noteblocks with copper ingots from
Moreores.
The textures were drawn to counteract this, without my realizing I was doing
just that. :-) Fixed. Also replaced all "tile_images" references with "tiles",
since the former is deprecated in favor of the latter.