a second of the same kind to its right and the second becomes
right-facing.
Made all doors place the left-facing one by default (even if the one you
are placing says it is right-facing, e.g. for leftover inventory).
Hold 'sneak' (Shift) while you place any door to force it to ignore its
neighbors and become right-facing.
Got rid of obsolete left-/right-facing conversion crafts.
Just a minimal code reduction, but big reduction in code
duplication. This could help if in the future, support for
different "internationalization" mods will be added, or in
case Minetest supports I18N/L10N internally in the engine.
(e.g. mahogany from coal+dirt).
Rewrite all paint-based recipes to use the equivalent white or grey dyes
instead.
Rewrite a few other recipes to use default dye groups instead of directly
calling on unified dyes colors, wherever possible.
Changed a couple of recipes to use slightly more logical ingredients.
them.
Tweaked picket fence nodeboxes slightly to push them as close to the
back of the node as I could without Z-fighting with neighboring objects.
Minor code formatting tweaks
got rid of some commented-out code.
lights where appropriate. Added a number of alternate crafting recipes to
split thick wall lights into thin regular ones or into cubes, and to recycle
excess cubes.
varieties depending on whether you are pointing at the floor, ceiling,
or a wall.
Removed cross-crafting recipes, took excess lighting nodes out of
creative inventory, added drops for excess models to point them back to
floor or ceiling versions, as appropriate.
This change does not affect old maps or inventories.
Also fixed a screwed up register_craftitem that was overriding a register_node
call for the same object (wooden table legs). Got rid of the old "mkII" wooden
table legs.
rather than crafting a sign-on-fencepost from one of each, how about just
placing a sign directly onto a fencepost instead? This commit adds this.
Place a brass or wrought iron fencepost, then attempt to place a sign against
it. The fencepost will be replaced with one bearing the sign - in the same
node. Dig to get the two pieces back as separate items, right click the placed
sign to edit the text thereon.
Note that as of this commit, there is a bug in minetest/builtin/item.lua that
causes signs not to be deducted from your inventory on placement.
event that UD isn't present. Same recipes (plus a couple of alternates), same
item names, interchangeable/compatible with all other recipes that use the two
items in UD.
doors, converted the others to use that new code, and all use nodeboxes now.
Folding doors are now called "closet" doors and will be converted via a handful
of aliases. Tweaked crafting recipe for oak closet door to put the steel ingot
on the left. Moves all doors' crafting recipes into crafts.lua. This sweeps
away the old buggy zlpdoors-derived code.