computer = { } computer.register = function (name, def) local nodename = name if (name:sub(1, 1) == ":") then name = name:sub(2) end local modname, basename = name:match("^([^:]+):(.*)") local TEXPFX = modname.."_"..basename.."_" local ONSTATE = modname..":"..basename local OFFSTATE = modname..":"..basename.."_off" local def = def minetest.register_node(ONSTATE, { drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", description = def.description, inventory_image = def.inventory_image, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}, tiles = { TEXPFX.."tp.png", TEXPFX.."bt.png", TEXPFX.."rt.png", TEXPFX.."lt.png", TEXPFX.."bk.png", TEXPFX.."ft.png" }, node_box = def.node_box, selection_box = def.node_box, on_rightclick = function (pos, node, clicker, itemstack) if (def.on_turn_off) then if (def.on_turn_off(pos, node, clicker, itemstack)) then return end end node.name = OFFSTATE minetest.set_node(pos, node) end }) minetest.register_node(OFFSTATE, { drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1}, tiles = { (TEXPFX.."tp"..(def.tiles_off.top and "_off" or "")..".png"), (TEXPFX.."bt"..(def.tiles_off.bottom and "_off" or "")..".png"), (TEXPFX.."rt"..(def.tiles_off.right and "_off" or "")..".png"), (TEXPFX.."lt"..(def.tiles_off.left and "_off" or "")..".png"), (TEXPFX.."bk"..(def.tiles_off.back and "_off" or "")..".png"), (TEXPFX.."ft"..(def.tiles_off.front and "_off" or "")..".png") }, node_box = def.node_box_off or def.node_box, selection_box = def.node_box_off or def.node_box, on_rightclick = function (pos, node, clicker, itemstack) if (def.on_turn_on) then if (def.on_turn_on(pos, node, clicker, itemstack)) then return end end node.name = ONSTATE minetest.set_node(pos, node) end, drop = ONSTATE }) end computer.register_handheld = function (name, def) local nodename = name if (name:sub(1, 1) == ":") then name = name:sub(2) end local modname, basename = name:match("^([^:]+):(.*)") local TEXPFX = modname.."_"..basename.."_inv" local ONSTATE = modname..":"..basename local OFFSTATE = modname..":"..basename.."_off" local on_use = def.on_use minetest.register_craftitem(ONSTATE, { description = def.description, inventory_image = TEXPFX..".png", wield_image = TEXPFX..".png" }) end computer.pixelnodebox = function (size, boxes) local fixed = { } local i, box for i, box in ipairs(boxes) do local x, y, z, w, h, l = unpack(box) fixed[#fixed + 1] = { (x / size) - 0.5, (y / size) - 0.5, (z / size) - 0.5, ((x + w) / size) - 0.5, ((y + h) / size) - 0.5, ((z + l) / size) - 0.5 } end return { type = "fixed", fixed = fixed } end local MODPATH = minetest.get_modpath("computer") dofile(MODPATH.."/computers.lua") dofile(MODPATH.."/miscitems.lua") dofile(MODPATH.."/recipes.lua") dofile(MODPATH.."/tetris.lua")