-- Font: 04.jp.org -- Boilerplate to support localized strings if intllib mod is installed. local S if homedecor.intllib_modpath then dofile(homedecor.intllib_modpath.."/intllib.lua") S = intllib.Getter(minetest.get_current_modname()) else S = function ( s ) return s end end -- load characters map local chars_file = io.open(minetest.get_modpath("homedecor").."/characters", "r") local charmap = {} local max_chars = 16 if not chars_file then print("[signs] "..S("E: character map file not found")) else while true do local char = chars_file:read("*l") if char == nil then break end local img = chars_file:read("*l") chars_file:read("*l") charmap[char] = img end end local signs = { {delta = {x = 0, y = 0, z = 0.399}, yaw = 0}, {delta = {x = 0.399, y = 0, z = 0}, yaw = math.pi / -2}, {delta = {x = 0, y = 0, z = -0.399}, yaw = math.pi}, {delta = {x = -0.399, y = 0, z = 0}, yaw = math.pi / 2}, } local signs_yard = { {delta = {x = 0, y = 0, z = -0.05}, yaw = 0}, {delta = {x = -0.05, y = 0, z = 0}, yaw = math.pi / -2}, {delta = {x = 0, y = 0, z = 0.05}, yaw = math.pi}, {delta = {x = 0.05, y = 0, z = 0}, yaw = math.pi / 2}, } local signs_post = { {delta = {x = 0, y = 0, z = -0.226}, yaw = 0}, {delta = {x = -0.226, y = 0, z = 0}, yaw = math.pi / -2}, {delta = {x = 0, y = 0, z = 0.226}, yaw = math.pi}, {delta = {x = 0.226, y = 0, z = 0}, yaw = math.pi / 2}, } local sign_groups = {choppy=2, dig_immediate=2} local fences_with_sign = { } homedecor.construct_sign = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "field[text;;${text}]") meta:set_string("infotext", "") end homedecor.destruct_sign = function(pos) local objects = minetest.get_objects_inside_radius(pos, 0.5) for _, v in ipairs(objects) do if v:get_entity_name() == "signs:text" then v:remove() end end end homedecor.update_sign = function(pos, fields) local meta = minetest.get_meta(pos) if fields then meta:set_string("infotext", table.concat(homedecor.create_lines(fields.text), "\n")) meta:set_string("text", fields.text) end local text = meta:get_string("text") local objects = minetest.get_objects_inside_radius(pos, 0.5) for _, v in ipairs(objects) do if v:get_entity_name() == "signs:text" then v:set_properties({textures={homedecor.generate_texture(homedecor.create_lines(text))}}) return end end -- if there is no entity local sign_info if minetest.get_node(pos).name == "signs:sign_yard" then sign_info = signs_yard[minetest.get_node(pos).param2 + 1] elseif minetest.get_node(pos).name == "default:sign_wall" then sign_info = signs[minetest.get_node(pos).param2 + 1] else --if minetest.get_node(pos).name == "signs:sign_post" then sign_info = signs_post[minetest.get_node(pos).param2 + 1] end if sign_info == nil then return end local text = minetest.add_entity({x = pos.x + sign_info.delta.x, y = pos.y + sign_info.delta.y, z = pos.z + sign_info.delta.z}, "signs:text") text:setyaw(sign_info.yaw) end if not homedecor.disable_signs then minetest.register_node(":default:sign_wall", { description = "Sign", inventory_image = "default_sign_wall.png", wield_image = "default_sign_wall.png", node_placement_prediction = "", paramtype = "light", sunlight_propagates = true, paramtype2 = "facedir", drawtype = "nodebox", node_box = {type = "fixed", fixed = {-0.45, -0.15, 0.4, 0.45, 0.45, 0.498}}, selection_box = {type = "fixed", fixed = {-0.45, -0.15, 0.4, 0.45, 0.45, 0.498}}, tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"}, groups = sign_groups, on_place = function(itemstack, placer, pointed_thing) local name name = minetest.get_node(pointed_thing.under).name if fences_with_sign[name] then if homedecor:node_is_owned(pointed_thing.under, placer) then return itemstack end else name = minetest.get_node(pointed_thing.above).name local def = minetest.registered_nodes[name] if homedecor:node_is_owned(pointed_thing.above, placer) or (not def.buildable_to) then return itemstack end end local node=minetest.get_node(pointed_thing.under) if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer) else local above = pointed_thing.above local under = pointed_thing.under local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z} local wdir = minetest.dir_to_wallmounted(dir) local placer_pos = placer:getpos() if placer_pos then dir = { x = above.x - placer_pos.x, y = above.y - placer_pos.y, z = above.z - placer_pos.z } end local fdir = minetest.dir_to_facedir(dir) local sign_info local pt_name = minetest.get_node(under).name print(dump(pt_name)) if fences_with_sign[pt_name] then minetest.add_node(under, {name = fences_with_sign[pt_name], param2 = fdir}) sign_info = signs_post[fdir + 1] elseif wdir == 0 then --how would you add sign to ceiling? minetest.add_item(above, "default:sign_wall") itemstack:take_item() return itemstack elseif wdir == 1 then minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir}) sign_info = signs_yard[fdir + 1] else minetest.add_node(above, {name = "default:sign_wall", param2 = fdir}) sign_info = signs[fdir + 1] end local text = minetest.add_entity({x = above.x + sign_info.delta.x, y = above.y + sign_info.delta.y, z = above.z + sign_info.delta.z}, "signs:text") text:setyaw(sign_info.yaw) if not homedecor.expect_infinite_stacks then itemstack:take_item() end return itemstack end end, on_construct = function(pos) homedecor.construct_sign(pos) end, on_destruct = function(pos) homedecor.destruct_sign(pos) end, on_receive_fields = function(pos, formname, fields, sender) if fields then print(S("%s wrote \"%s\" to sign at %s"):format( (sender:get_player_name() or ""), fields.text, minetest.pos_to_string(pos) )) end if homedecor:node_is_owned(pos, sender) then return end homedecor.update_sign(pos, fields) end, on_punch = function(pos, node, puncher) homedecor.update_sign(pos) end, }) end minetest.register_node(":signs:sign_yard", { paramtype = "light", sunlight_propagates = true, paramtype2 = "facedir", drawtype = "nodebox", node_box = {type = "fixed", fixed = { {-0.45, -0.15, -0.049, 0.45, 0.45, 0.049}, {-0.05, -0.5, -0.049, 0.05, -0.15, 0.049} }}, selection_box = {type = "fixed", fixed = {-0.45, -0.15, -0.049, 0.45, 0.45, 0.049}}, tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"}, groups = {choppy=2, dig_immediate=2}, drop = "default:sign_wall", on_construct = function(pos) homedecor.construct_sign(pos) end, on_destruct = function(pos) homedecor.destruct_sign(pos) end, on_receive_fields = function(pos, formname, fields, sender) if fields then print(S("%s wrote \"%s\" to sign at %s"):format( (sender:get_player_name() or ""), fields.text, minetest.pos_to_string(pos) )) end if homedecor:node_is_owned(pos, sender) then return end homedecor.update_sign(pos, fields) end, on_punch = function(pos, node, puncher) homedecor.update_sign(pos) end, }) minetest.register_node(":signs:sign_post", { paramtype = "light", sunlight_propagates = true, paramtype2 = "facedir", drawtype = "nodebox", node_box = { type = "fixed", fixed = { { -0.125, -0.5, -0.125, 0.125, 0.5, 0.125 }, { -0.45, -0.15, -0.225, 0.45, 0.45, -0.125 }, } }, selection_box = { type = "fixed", fixed = { { -0.125, -0.5, -0.125, 0.125, 0.5, 0.125 }, { -0.45, -0.15, -0.225, 0.45, 0.45, -0.125 }, } }, tiles = { "signs_post_top.png", "signs_post_bottom.png", "signs_post_side.png", "signs_post_side.png", "signs_post_back.png", "signs_post_front.png", }, groups = {choppy=2, dig_immediate=2}, drop = { max_items = 2, items = { { items = { "default:sign_wall" }}, { items = { "default:fence_wood" }}, }, }, }) local signs_text_on_activate if not homedecor.disable_signs then signs_text_on_activate = function(self) local meta = minetest.get_meta(self.object:getpos()) local text = meta:get_string("text") self.object:set_properties({textures={homedecor.generate_texture(homedecor.create_lines(text))}}) end else signs_text_on_activate = function(self) self.object:remove() end end minetest.register_entity(":signs:text", { collisionbox = { 0, 0, 0, 0, 0, 0 }, visual = "upright_sprite", textures = {}, on_activate = signs_text_on_activate, }) -- CONSTANTS local SIGN_WITH = 110 local SIGN_PADDING = 8 local LINE_LENGTH = 16 local NUMBER_OF_LINES = 4 local LINE_HEIGHT = 14 local CHAR_WIDTH = 5 homedecor.create_lines = function(text) local tab = {} for line in text:gmatch("([^|]+)|?") do line = line:gsub("^%s*(.*)%s*$", "%1") -- Trim whitespace table.insert(tab, line) if #tab >= NUMBER_OF_LINES then break end end return tab end homedecor.generate_texture = function(lines) local texture = "[combine:"..SIGN_WITH.."x"..SIGN_WITH local ypos = 12 for i = 1, #lines do texture = texture..homedecor.generate_line(lines[i], ypos) ypos = ypos + LINE_HEIGHT end return texture end homedecor.generate_line = function(s, ypos) local i = 1 local parsed = {} local width = 0 local chars = 0 while chars < max_chars and i <= #s do local file = nil if charmap[s:sub(i, i)] ~= nil then file = charmap[s:sub(i, i)] i = i + 1 elseif i < #s and charmap[s:sub(i, i + 1)] ~= nil then file = charmap[s:sub(i, i + 1)] i = i + 2 else print("[signs] W: unknown symbol in '"..s.."' at "..i.." (probably "..s:sub(i, i)..")") i = i + 1 end if file ~= nil then width = width + CHAR_WIDTH table.insert(parsed, file) chars = chars + 1 end end width = width - 1 local texture = "" local xpos = math.floor((SIGN_WITH - 2 * SIGN_PADDING - width) / 2 + SIGN_PADDING) for i = 1, #parsed do texture = texture..":"..xpos..","..ypos.."="..parsed[i]..".png" xpos = xpos + CHAR_WIDTH + 1 end return texture end local function copy ( t ) local nt = { }; for k, v in pairs(t) do if type(v) == "table" then nt[k] = copy(v) else nt[k] = v end end return nt end function homedecor.register_fence_with_sign(fencename, fencewithsignname) local def = minetest.registered_nodes[fencename] local def_sign = minetest.registered_nodes[fencewithsignname] if not (def and def_sign) then minetest.log("warning", "[homedecor] Attempt to register unknown node as fence") return end def = copy(def) def_sign = copy(def_sign) fences_with_sign[fencename] = fencewithsignname def.on_place = function(itemstack, placer, pointed_thing, ...) local node_above = minetest.get_node(pointed_thing.above) local node_under = minetest.get_node(pointed_thing.under) local def_above = minetest.registered_nodes[node_above.name] local def_under = minetest.registered_nodes[node_under.name] local fdir = minetest.dir_to_facedir(placer:get_look_dir()) if def_under and def_under.on_rightclick then return def_under.on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack elseif (not homedecor:node_is_owned(pointed_thing.under, placer)) and def_under.buildable_to then minetest.add_node(pointed_thing.under, {name = fencename, param2 = fdir}) if not homedecor.expect_infinite_stacks then itemstack:take_item() end placer:set_wielded_item(itemstack) return itemstack elseif (not homedecor:node_is_owned(pointed_thing.above, placer)) and def_above.buildable_to then minetest.add_node(pointed_thing.above, {name = fencename, param2 = fdir}) if not homedecor.expect_infinite_stacks then itemstack:take_item() end placer:set_wielded_item(itemstack) return itemstack end end def_sign.on_construct = function(pos, ...) homedecor.construct_sign(pos) end def_sign.on_destruct = function(pos, ...) homedecor.destruct_sign(pos) end def_sign.on_receive_fields = function(pos, formname, fields, sender, ...) if fields then print(S("%s wrote \"%s\" to sign at %s"):format( (sender:get_player_name() or ""), fields.text, minetest.pos_to_string(pos) )) end if homedecor:node_is_owned(pos, sender) then return end homedecor.update_sign(pos, fields) end def_sign.on_punch = function(pos, node, puncher, ...) homedecor.update_sign(pos) end local fencename = fencename def_sign.after_dig_node = function(pos, node, ...) node.name = fencename minetest.add_node(pos, node) end def_sign.drop = "default:sign_wall" minetest.register_node(":"..fencename, def) minetest.register_node(":"..fencewithsignname, def_sign) print("Registered "..fencename.." and "..fencewithsignname) end if minetest.setting_get("log_mods") then minetest.log("action", S("signs loaded")) end