local S = homedecor.gettext local table_colors = { "", "mahogany", "white" } for _, i in ipairs(table_colors) do local color = "_"..i local color2 = "_"..i local desc = S("Table ("..i..")") if i == "" then color = "" color2 = "_beech" desc = S("Table") end homedecor.register("table"..color, { description = desc, tiles = { "homedecor_generic_wood"..color2..".png" }, node_box = { type = "fixed", fixed = { { -0.4, -0.5, -0.4, -0.3, 0.4, -0.3 }, { 0.3, -0.5, -0.4, 0.4, 0.4, -0.3 }, { -0.4, -0.5, 0.3, -0.3, 0.4, 0.4 }, { 0.3, -0.5, 0.3, 0.4, 0.4, 0.4 }, { -0.5, 0.4, -0.5, 0.5, 0.5, 0.5 }, { -0.4, -0.2, -0.3, -0.3, -0.1, 0.3 }, { 0.3, -0.2, -0.4, 0.4, -0.1, 0.3 }, { -0.3, -0.2, -0.4, 0.4, -0.1, -0.3 }, { -0.3, -0.2, 0.3, 0.3, -0.1, 0.4 }, }, }, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), }) end local chaircolors = { { "", "plain" }, { "black", "Black" }, { "red", "Red" }, { "pink", "Pink" }, { "violet", "Violet" }, { "blue", "Blue" }, { "dark_green", "Dark Green" }, } local kc_cbox = { type = "fixed", fixed = { -0.3125, -0.5, -0.3125, 0.3125, 0.5, 0.3125 }, } local ac_cbox = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0, 0.5 }, {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5 } } } for i in ipairs(chaircolors) do local color = "_"..chaircolors[i][1] local color2 = chaircolors[i][1] local name = S(chaircolors[i][2]) local chairtiles = { "homedecor_generic_wood_beech.png", "wool"..color..".png", } if chaircolors[i][1] == "" then color = "" chairtiles = { "homedecor_generic_wood_beech.png", "homedecor_generic_wood_beech.png" } end homedecor.register("chair"..color, { description = S("Kitchen chair (%s)"):format(name), mesh = "homedecor_kitchen_chair.obj", tiles = chairtiles, selection_box = kc_cbox, collision_box = kc_cbox, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), --[[ on_rightclick = function(pos, node, clicker) pos.y = pos.y-0 -- player's sit position. homedecor.sit_exec(pos, node, clicker) end, --]] }) if color ~= "" then homedecor.register("armchair"..color, { description = S("Armchair (%s)"):format(name), mesh = "forniture_armchair.obj", tiles = { "wool"..color..".png", "wool_dark_grey.png", "default_wood.png" }, groups = {snappy=3}, sounds = default.node_sound_wood_defaults(), node_box = ac_cbox }) minetest.register_craft({ output = "homedecor:armchair"..color.." 2", recipe = { { "wool:"..color2,""}, { "group:wood","group:wood" }, { "wool:"..color2,"wool:"..color2 }, }, }) end end local ob_cbox = { type = "fixed", fixed = { -0.5, -0.5, 0, 0.5, 0.5, 0.5 } } minetest.register_node(":homedecor:openframe_bookshelf", { description = "Bookshelf (open-frame)", drawtype = "mesh", mesh = "homedecor_openframe_bookshelf.obj", tiles = { "homedecor_openframe_bookshelf_books.png", "default_wood.png" }, groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3}, sounds = default.node_sound_wood_defaults(), paramtype = "light", paramtype2 = "facedir", selection_box = ob_cbox, collision_box = ob_cbox, }) local wd_cbox = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 } } homedecor.register("wardrobe_bottom", { mesh = "homedecor_bedroom_wardrobe.obj", tiles = { "homedecor_generic_wood_beech.png", "homedecor_wardrobe_drawers.png", "homedecor_wardrobe_doors.png" }, inventory_image = "homedecor_wardrobe_inv.png", description = "Wardrobe", groups = {snappy=3}, selection_box = wd_cbox, collision_box = wd_cbox, sounds = default.node_sound_wood_defaults(), expand = { top="air" }, infotext = S("Wardrobe cabinet"), inventory = { size=24, }, }) minetest.register_alias("homedecor:wardrobe_bottom", "homedecor:wardrobe") minetest.register_alias("homedecor:wardrobe_top", "air") homedecor.register("wall_shelf", { description = "Wall Shelf", tiles = { "homedecor_wood_table_large_edges.png", }, groups = { snappy = 3 }, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = { {-0.5, 0.4, 0.47, 0.5, 0.47, 0.5}, {-0.5, 0.47, -0.1875, 0.5, 0.5, 0.5} } } }) local ofchairs_sbox = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, 29/32, 8/16 } } local ofchairs_cbox = { type = "fixed", fixed = { { -5/16, 1/16, -7/16, 5/16, 4/16, 7/16 }, -- seat { -5/16, 4/16, 4/16, 5/16, 29/32, 15/32 }, -- seatback { -1/16, -11/32, -1/16, 1/16, 1/16, 1/16 }, -- cylinder { -8/16, -8/16, -8/16, 8/16, -11/32, 8/16 } -- legs/wheels } } local ofchairs = {"basic", "upscale"} for _, c in ipairs(ofchairs) do homedecor.register("office_chair_"..c, { description = "Office chair ("..c..")", drawtype = "mesh", tiles = { "homedecor_office_chair_"..c..".png" }, mesh = "homedecor_office_chair_"..c..".obj", groups = { snappy = 3 }, sounds = default.node_sound_wood_defaults(), selection_box = ofchairs_sbox, collision_box = ofchairs_cbox, expand = { top = "air" }, }) end -- Sitting functions disabled for now because of buggyness. --[[ function homedecor.sit(pos, node, clicker) local name = clicker:get_player_name() local meta = minetest:get_meta(pos) local param2 = node.param2 if clicker:get_player_name() == meta:get_string("player") then meta:set_string("player", "") pos.y = pos.y-0.5 clicker:setpos(pos) clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0}) clicker:set_physics_override(1, 1, 1) default.player_attached[name] = false default.player_set_animation(clicker, "stand", 30) else meta:set_string("player", clicker:get_player_name()) clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0}) clicker:set_physics_override(0, 0, 0) default.player_attached[name] = true if param2 == 1 then clicker:set_look_yaw(7.9) elseif param2 == 3 then clicker:set_look_yaw(4.75) elseif param2 == 0 then clicker:set_look_yaw(3.15) else clicker:set_look_yaw(6.28) end end end function homedecor.sit_exec(pos, node, clicker) -- don't move these functions inside sit() if not clicker or not clicker:is_player() or clicker:get_player_control().up == true or clicker:get_player_control().down == true or clicker:get_player_control().left == true or clicker:get_player_control().right == true or clicker:get_player_control().jump == true then -- make sure that the player is immobile. return end homedecor.sit(pos, node, clicker) clicker:setpos(pos) default.player_set_animation(clicker, "sit", 30) end --]] -- Aliases for 3dforniture mod. minetest.register_alias("3dforniture:table", "homedecor:table") minetest.register_alias("3dforniture:chair", "homedecor:chair") minetest.register_alias("3dforniture:armchair", "homedecor:armchair_black") minetest.register_alias("homedecor:armchair", "homedecor:armchair_black") minetest.register_alias('table', 'homedecor:table') minetest.register_alias('chair', 'homedecor:chair') minetest.register_alias('armchair', 'homedecor:armchair')