homedecor_modpack/signs_lib/init.lua
2014-09-27 15:44:55 -03:00

1079 lines
30 KiB
Lua

-- This mod provides the visible text on signs library used by Home Decor
-- and perhaps other mods at some point in the future. Forked from thexyz's/
-- PilzAdam's original text-on-signs mod and rewritten by Vanessa Ezekowitz
-- and Diego Martinez
signs_lib = {}
signs_lib.modpath = minetest.get_modpath("signs_lib")
signs_lib.intllib_modpath = minetest.get_modpath("intllib")
signs_lib.wall_sign_model = {
nodebox = {
type = "fixed",
fixed = {-0.4375, -0.25, 0.4375, 0.4375, 0.375, 0.5}
},
textpos = {
{delta = {x = 0, y = 0.07, z = 0.436}, yaw = 0},
{delta = {x = 0.436, y = 0.07, z = 0 }, yaw = math.pi / -2},
{delta = {x = 0, y = 0.07, z = -0.436}, yaw = math.pi},
{delta = {x = -0.436, y = 0.07, z = 0 }, yaw = math.pi / 2},
}
}
signs_lib.yard_sign_model = {
nodebox = {
type = "fixed",
fixed = {
{-0.4375, -0.25, -0.0625, 0.4375, 0.375, 0},
{-0.0625, -0.5, -0.0625, 0.0625, -0.1875, 0},
}
},
textpos = {
{delta = {x = 0, y = 0.07, z = -0.063}, yaw = 0},
{delta = {x = -0.063, y = 0.07, z = 0 }, yaw = math.pi / -2},
{delta = {x = 0, y = 0.07, z = 0.063}, yaw = math.pi},
{delta = {x = 0.063, y = 0.07, z = 0 }, yaw = math.pi / 2},
}
}
signs_lib.hanging_sign_model = {
nodebox = {
type = "fixed",
fixed = {
{-0.4375, -0.3125, -0.0625, 0.4375, 0.3125, 0},
{-0.4375, 0.25, -0.03125, 0.4375, 0.5, -0.03125},
}
},
textpos = {
{delta = {x = 0, y = -0.02, z = -0.063}, yaw = 0},
{delta = {x = -0.063, y = -0.02, z = 0 }, yaw = math.pi / -2},
{delta = {x = 0, y = -0.02, z = 0.063}, yaw = math.pi},
{delta = {x = 0.063, y = -0.02, z = 0 }, yaw = math.pi / 2},
}
}
signs_lib.sign_post_model = {
nodebox = {
type = "fixed",
fixed = {
{-0.4375, -0.25, -0.1875, 0.4375, 0.375, -0.125},
{-0.125, -0.5, -0.125, 0.125, 0.5, 0.125},
}
},
textpos = {
{delta = {x = 0, y = 0.07, z = -0.188}, yaw = 0},
{delta = {x = -0.188, y = 0.07, z = 0 }, yaw = math.pi / -2},
{delta = {x = 0, y = 0.07, z = 0.188 }, yaw = math.pi},
{delta = {x = 0.188, y = 0.07, z = 0 }, yaw = math.pi / 2},
}
}
local S
if signs_lib.intllib_modpath then
dofile(signs_lib.intllib_modpath.."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
signs_lib.gettext = S
-- the list of standard sign nodes
signs_lib.sign_node_list = {
"default:sign_wall",
"signs:sign_yard",
"signs:sign_hanging",
"signs:sign_wall_green",
"signs:sign_wall_yellow",
"signs:sign_wall_red",
"signs:sign_wall_white_red",
"signs:sign_wall_white_black",
"locked_sign:sign_wall_locked"
}
--table copy
function signs_lib.table_copy(t)
local nt = { };
for k, v in pairs(t) do
if type(v) == "table" then
nt[k] = signs_lib.table_copy(v)
else
nt[k] = v
end
end
return nt
end
-- infinite stacks
if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
signs_lib.expect_infinite_stacks = false
else
signs_lib.expect_infinite_stacks = true
end
-- CONSTANTS
local MP = minetest.get_modpath("signs_lib")
-- Used by `build_char_db' to locate the file.
local FONT_FMT = "%s/hdf_%02x.png"
-- Simple texture name for building text texture.
local FONT_FMT_SIMPLE = "hdf_%02x.png"
-- Path to the textures.
local TP = MP.."/textures"
local TEXT_SCALE = {x=0.8, y=0.5}
-- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
-- Read the image size from a PNG file.
-- Returns image_w, image_h.
-- Only the LSB is read from each field!
local function read_char_size(c)
local filename = FONT_FMT:format(TP, c)
local f = io.open(filename, "rb")
f:seek("set", 0x0)
local hdr = f:read(8)
if hdr ~= PNG_HDR then
f:close()
return
end
f:seek("set", 0x13)
local ws = f:read(1)
f:seek("set", 0x17)
local hs = f:read(1)
f:close()
return ws:byte(), hs:byte()
end
-- Set by build_char_db()
local LINE_HEIGHT
local SIGN_WIDTH
-- Size of the canvas, in characters.
-- Please note that CHARS_PER_LINE is multiplied by the average character
-- width to get the total width of the canvas, so for proportional fonts,
-- either more or fewer characters may fit on a line.
local CHARS_PER_LINE = 30
local NUMBER_OF_LINES = 6
-- 6 rows, max 80 chars per, plus a bit of fudge to
-- avoid excess trimming (e.g. due to color codes)
local MAX_INPUT_CHARS = 600
-- This holds the individual character widths.
-- Indexed by the actual character (e.g. charwidth["A"])
local charwidth = { }
-- File to cache the font size to.
local CHARDB_FILE = minetest.get_worldpath().."/signs_lib_chardb"
-- helper functions to trim sign text input/output
local function trim_input(text)
local txt_len = string.len(text)
text_trimmed = string.sub(text, 1, math.min(MAX_INPUT_CHARS, txt_len))
return text_trimmed
end
-- Returns true if any file differs from cached one.
local function check_random_chars()
for i = 1, 5 do
local c = math.random(32, 126)
local w, h = read_char_size(c)
-- File is not a PNG... wut?
if not (w and h) then return true end
local ch = string.char(c)
if (not charwidth[ch]) -- Char is not cached.
or (charwidth[ch] ~= w) -- Width differs.
or (LINE_HEIGHT and (LINE_HEIGHT ~= h)) -- Height differs
then
-- In any case, file is different; rebuild cache.
return true
end
end
-- OK, our superficial check passed. If the textures are messed up,
-- it's not our problem.
return false
end
local function build_char_db()
LINE_HEIGHT = nil
SIGN_WIDTH = nil
-- To calculate average char width.
local total_width = 0
local char_count = 0
-- Try to load cached data to avoid heavy disk I/O.
local cdbf = io.open(CHARDB_FILE, "rt")
if cdbf then
minetest.log("info", "[signs_lib] "..S("Reading cached character database."))
for line in cdbf:lines() do
local ch, w = line:match("(0x[0-9A-Fa-f]+)%s+([0-9][0-9]*)")
if ch and w then
local c = tonumber(ch)
w = tonumber(w)
if c and w then
if c == 0 then
LINE_HEIGHT = w
elseif (c >= 32) and (c < 127) then
charwidth[string.char(c)] = w
total_width = total_width + w
char_count = char_count + 1
end
end
end
end
cdbf:close()
if LINE_HEIGHT then
-- Check some random characters to see if the file on disk differs
-- from the cached one. If so, then ditch cached data and rebuild
-- (font probably was changed).
if check_random_chars() then
LINE_HEIGHT = nil
minetest.log("info", "[signs_lib] "
..S("Font seems to have changed. Rebuilding cache.")
)
end
else
minetest.log("warning", "[signs_lib] "
..S("Could not find font line height in cached DB. Trying brute force.")
)
end
end
if not LINE_HEIGHT then
-- OK, something went wrong... try brute force loading from texture files.
charwidth = { }
total_width = 0
char_count = 0
for c = 32, 126 do
local w, h = read_char_size(c)
if w and h then
local ch = string.char(c)
charwidth[ch] = w
total_width = total_width + w
char_count = char_count + 1
if not LINE_HEIGHT then LINE_HEIGHT = h end
end
end
if not LINE_HEIGHT then
error("Could not find font line height.")
end
end
-- XXX: Is there a better way to calc this?
SIGN_WIDTH = math.floor((total_width / char_count) * CHARS_PER_LINE)
-- Try to save cached list back to disk.
local e -- Note: `cdbf' is already declared local above.
cdbf, e = io.open(CHARDB_FILE, "wt")
if not cdbf then
minetest.log("warning", "[signs_lib] Could not save cached char DB: "..(e or ""))
return
end
cdbf:write(("0x00 %d\n"):format(LINE_HEIGHT))
for c = 32, 126 do
local w = charwidth[string.char(c)]
if w then
cdbf:write(("0x%02X %d\n"):format(c, w))
end
end
cdbf:close()
end
local sign_groups = {choppy=2, dig_immediate=2}
local fences_with_sign = { }
-- some local helper functions
local function split_lines_and_words_old(text)
local lines = { }
local line = { }
if not text then return end
for word in text:gmatch("%S+") do
if word == "|" then
table.insert(lines, line)
if #lines >= NUMBER_OF_LINES then break end
line = { }
elseif word == "\\|" then
table.insert(line, "|")
else
table.insert(line, word)
end
end
table.insert(lines, line)
return lines
end
local function split_lines_and_words(text)
if not text then return end
local lines = { }
for _, line in ipairs(text:split("\n")) do
table.insert(lines, line:split(" "))
end
return lines
end
local math_max = math.max
local function fill_line(x, y, w, c)
c = c or "0"
local tex = { }
for xx = 0, math.max(0, w-16), 16 do
table.insert(tex, (":%d,%d=slc_%s.png"):format(x + xx, y, c))
end
if ((w % 16) > 0) and (w > 16) then
table.insert(tex, (":%d,%d=slc_%s.png"):format(x + w - 16, y, c))
end
return table.concat(tex)
end
local function make_line_texture(line, lineno)
local width = 0
local maxw = 0
local words = { }
local cur_color = 0
-- We check which chars are available here.
for word_i, word in ipairs(line) do
local chars = { }
local ch_offs = 0
local word_l = #word
local i = 1
while i <= word_l do
local c = word:sub(i, i)
if c == "#" then
local cc = tonumber(word:sub(i+1, i+1), 16)
if cc then
i = i + 1
cur_color = cc
end
else
local w = charwidth[c]
if w then
width = width + w + 1
if width >= (SIGN_WIDTH - charwidth[" "]) then
width = 0
else
maxw = math_max(width, maxw)
end
if #chars < MAX_INPUT_CHARS then
table.insert(chars, {
off=ch_offs,
tex=FONT_FMT_SIMPLE:format(c:byte()),
col=("%X"):format(cur_color),
})
end
ch_offs = ch_offs + w
end
end
i = i + 1
end
width = width + charwidth[" "] + 1
maxw = math_max(width, maxw)
table.insert(words, { chars=chars, w=ch_offs })
end
-- Okay, we actually build the "line texture" here.
local texture = { }
local start_xpos = math.floor((SIGN_WIDTH - maxw) / 2)
local xpos = start_xpos
local ypos = (LINE_HEIGHT * lineno)
cur_color = nil
for word_i, word in ipairs(words) do
local xoffs = (xpos - start_xpos)
if (xoffs > 0) and ((xoffs + word.w) > maxw) then
table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
xpos = start_xpos
ypos = ypos + LINE_HEIGHT
lineno = lineno + 1
if lineno >= NUMBER_OF_LINES then break end
table.insert(texture, fill_line(xpos, ypos, maxw, cur_color))
end
for ch_i, ch in ipairs(word.chars) do
if ch.col ~= cur_color then
cur_color = ch.col
table.insert(texture, fill_line(xpos + ch.off, ypos, maxw, cur_color))
end
table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex))
end
table.insert(texture, (":%d,%d=hdf_20.png"):format(xpos + word.w, ypos))
xpos = xpos + word.w + charwidth[" "]
if xpos >= (SIGN_WIDTH + charwidth[" "]) then break end
end
table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
table.insert(texture, fill_line(start_xpos, ypos + LINE_HEIGHT, maxw, "n"))
return table.concat(texture), lineno
end
local function make_sign_texture(lines)
local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES) }
local lineno = 0
for i = 1, #lines do
if lineno >= NUMBER_OF_LINES then break end
local linetex, ln = make_line_texture(lines[i], lineno)
table.insert(texture, linetex)
lineno = ln + 1
end
table.insert(texture, "^[makealpha:0,0,0")
return table.concat(texture, "")
end
local function set_obj_text(obj, text, new)
local split = new and split_lines_and_words or split_lines_and_words_old
obj:set_properties({
textures={make_sign_texture(split(text))},
visual_size = TEXT_SCALE,
})
end
signs_lib.construct_sign = function(pos, locked)
local meta = minetest.get_meta(pos)
meta:set_string(
"formspec",
"size[6,4]"..
"textarea[0,-0.3;6.5,3;text;;${text}]"..
"button_exit[2,3.4;2,1;ok;Write]"..
"background[-0.5,-0.5;7,5;bg_signs_lib.jpg]")
meta:set_string("infotext", "")
end
signs_lib.destruct_sign = function(pos)
local objects = minetest.get_objects_inside_radius(pos, 0.5)
for _, v in ipairs(objects) do
local e = v:get_luaentity()
if e and e.name == "signs:text" then
v:remove()
end
end
end
local function make_infotext(text)
text = trim_input(text)
local lines = split_lines_and_words(text) or {}
local lines2 = { }
for _, line in ipairs(lines) do
table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#")))
end
return table.concat(lines2, "\n")
end
signs_lib.update_sign = function(pos, fields, owner)
local meta = minetest.get_meta(pos)
local new
if fields then
fields.text = trim_input(fields.text)
local ownstr = ""
if owner then ownstr = "Locked sign, owned by "..owner.."\n" end
meta:set_string("infotext", ownstr..make_infotext(fields.text).." ")
meta:set_string("text", fields.text)
meta:set_int("__signslib_new_format", 1)
new = true
else
new = (meta:get_int("__signslib_new_format") ~= 0)
end
local text = meta:get_string("text")
if text == nil then return end
local objects = minetest.get_objects_inside_radius(pos, 0.5)
local found
for _, v in ipairs(objects) do
local e = v:get_luaentity()
if e and e.name == "signs:text" then
if found then
v:remove()
else
set_obj_text(v, text, new)
found = true
end
end
end
if found then
return
end
-- if there is no entity
local sign_info
local signnode = minetest.get_node(pos)
if signnode.name == "signs:sign_yard" then
sign_info = signs_lib.yard_sign_model.textpos[minetest.get_node(pos).param2 + 1]
elseif signnode.name == "signs:sign_hanging" then
sign_info = signs_lib.hanging_sign_model.textpos[minetest.get_node(pos).param2 + 1]
elseif string.find(signnode.name, "sign_wall") then
sign_info = signs_lib.wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
else -- ...it must be a sign on a fence post.
sign_info = signs_lib.sign_post_model.textpos[minetest.get_node(pos).param2 + 1]
end
if sign_info == nil then
return
end
local text = minetest.add_entity({x = pos.x + sign_info.delta.x,
y = pos.y + sign_info.delta.y,
z = pos.z + sign_info.delta.z}, "signs:text")
text:setyaw(sign_info.yaw)
end
-- What kind of sign do we need to place, anyway?
function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
local name
name = minetest.get_node(pointed_thing.under).name
if fences_with_sign[name] then
if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
minetest.record_protection_violation(pointed_thing.under,
placer:get_player_name())
return itemstack
end
else
name = minetest.get_node(pointed_thing.above).name
local def = minetest.registered_nodes[name]
if not def.buildable_to then
return itemstack
end
if minetest.is_protected(pointed_thing.above, placer:get_player_name()) then
minetest.record_protection_violation(pointed_thing.above,
placer:get_player_name())
return itemstack
end
end
local node=minetest.get_node(pointed_thing.under)
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
else
local above = pointed_thing.above
local under = pointed_thing.under
local dir = {x = under.x - above.x,
y = under.y - above.y,
z = under.z - above.z}
local wdir = minetest.dir_to_wallmounted(dir)
local placer_pos = placer:getpos()
if placer_pos then
dir = {
x = above.x - placer_pos.x,
y = above.y - placer_pos.y,
z = above.z - placer_pos.z
}
end
local fdir = minetest.dir_to_facedir(dir)
local pt_name = minetest.get_node(under).name
print(dump(pt_name))
local signname = itemstack:get_name()
if fences_with_sign[pt_name] and signname == "default:sign_wall" then
minetest.add_node(under, {name = fences_with_sign[pt_name], param2 = fdir})
elseif wdir == 0 and signname == "default:sign_wall" then
minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir})
elseif wdir == 1 and signname == "default:sign_wall" then
minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
else -- it must be a wooden or metal wall sign.
minetest.add_node(above, {name = signname, param2 = fdir})
if locked then
local meta = minetest.get_meta(above)
local owner = placer:get_player_name()
meta:set_string("owner", owner)
end
end
if not signs_lib.expect_infinite_stacks then
itemstack:take_item()
end
return itemstack
end
end
function signs_lib.receive_fields(pos, formname, fields, sender, lock)
if minetest.is_protected(pos, sender:get_player_name()) then
minetest.record_protection_violation(pos,
sender:get_player_name())
return
end
lockstr = ""
if lock then lockstr = "locked " end
if fields and fields.text and fields.ok then
minetest.log("action", S("%s wrote \"%s\" to "..lockstr.."sign at %s"):format(
(sender:get_player_name() or ""),
fields.text,
minetest.pos_to_string(pos)
))
if lock then
signs_lib.update_sign(pos, fields, sender:get_player_name())
else
signs_lib.update_sign(pos, fields)
end
end
end
minetest.register_node(":default:sign_wall", {
description = S("Sign"),
inventory_image = "default_sign_wall.png",
wield_image = "default_sign_wall.png",
node_placement_prediction = "",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = signs_lib.wall_sign_model.nodebox,
tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
groups = sign_groups,
on_place = function(itemstack, placer, pointed_thing)
return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
end,
on_construct = function(pos)
signs_lib.construct_sign(pos)
end,
on_destruct = function(pos)
signs_lib.destruct_sign(pos)
end,
on_receive_fields = function(pos, formname, fields, sender)
signs_lib.receive_fields(pos, formname, fields, sender)
end,
on_punch = function(pos, node, puncher)
signs_lib.update_sign(pos)
end,
})
minetest.register_node(":signs:sign_yard", {
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = signs_lib.yard_sign_model.nodebox,
selection_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.0625, 0.4375, 0.375, 0}
},
tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
groups = {choppy=2, dig_immediate=2},
drop = "default:sign_wall",
on_construct = function(pos)
signs_lib.construct_sign(pos)
end,
on_destruct = function(pos)
signs_lib.destruct_sign(pos)
end,
on_receive_fields = function(pos, formname, fields, sender)
signs_lib.receive_fields(pos, formname, fields, sender)
end,
on_punch = function(pos, node, puncher)
signs_lib.update_sign(pos)
end,
})
minetest.register_node(":signs:sign_hanging", {
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = signs_lib.hanging_sign_model.nodebox,
selection_box = {
type = "fixed",
fixed = {-0.45, -0.275, -0.049, 0.45, 0.5, 0.049}
},
tiles = {
"signs_hanging_top.png",
"signs_hanging_bottom.png",
"signs_hanging_side.png",
"signs_hanging_side.png",
"signs_hanging_back.png",
"signs_hanging_front.png"
},
groups = {choppy=2, dig_immediate=2},
drop = "default:sign_wall",
on_construct = function(pos)
signs_lib.construct_sign(pos)
end,
on_destruct = function(pos)
signs_lib.destruct_sign(pos)
end,
on_receive_fields = function(pos, formname, fields, sender)
signs_lib.receive_fields(pos, formname, fields, sender)
end,
on_punch = function(pos, node, puncher)
signs_lib.update_sign(pos)
end,
})
minetest.register_node(":signs:sign_post", {
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = signs_lib.sign_post_model.nodebox,
tiles = {
"signs_post_top.png",
"signs_post_bottom.png",
"signs_post_side.png",
"signs_post_side.png",
"signs_post_back.png",
"signs_post_front.png",
},
groups = {choppy=2, dig_immediate=2},
drop = {
max_items = 2,
items = {
{ items = { "default:sign_wall" }},
{ items = { "default:fence_wood" }},
},
},
})
-- Locked wall sign
minetest.register_privilege("sign_editor", "Can edit all locked signs")
minetest.register_node(":locked_sign:sign_wall_locked", {
description = S("Sign"),
inventory_image = "signs_locked_inv.png",
wield_image = "signs_locked_inv.png",
node_placement_prediction = "",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = signs_lib.wall_sign_model.nodebox,
tiles = {
"signs_top_locked.png",
"signs_bottom_locked.png",
"signs_side_locked.png",
"signs_side.png",
"signs_back.png",
"signs_front_locked.png"
},
groups = sign_groups,
on_place = function(itemstack, placer, pointed_thing)
return signs_lib.determine_sign_type(itemstack, placer, pointed_thing, true)
end,
on_construct = function(pos)
signs_lib.construct_sign(pos, true)
end,
on_destruct = function(pos)
signs_lib.destruct_sign(pos)
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local pname = sender:get_player_name() or ""
if pname ~= owner and pname ~= minetest.setting_get("name")
and not minetest.check_player_privs(pname, {sign_editor=true}) then
return
end
signs_lib.receive_fields(pos, formname, fields, sender, true)
end,
on_punch = function(pos, node, puncher)
signs_lib.update_sign(pos)
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local pname = player:get_player_name()
return pname == owner or pname == minetest.setting_get("name")
or minetest.check_player_privs(pname, {sign_editor=true})
end,
})
-- metal, colored signs
local sign_colors = { "green", "yellow", "red", "white_red", "white_black" }
for _, color in ipairs(sign_colors) do
minetest.register_node(":signs:sign_wall_"..color, {
description = S("Sign ("..color..", metal)"),
inventory_image = "signs_"..color.."_inv.png",
wield_image = "signs_"..color.."_inv.png",
node_placement_prediction = "",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = signs_lib.wall_sign_model.nodebox,
tiles = {
"signs_metal_tb.png",
"signs_metal_tb.png",
"signs_metal_sides.png",
"signs_metal_sides.png",
"signs_metal_back.png",
"signs_"..color.."_front.png"
},
groups = sign_groups,
on_place = function(itemstack, placer, pointed_thing)
return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
end,
on_construct = function(pos)
signs_lib.construct_sign(pos)
end,
on_destruct = function(pos)
signs_lib.destruct_sign(pos)
end,
on_receive_fields = function(pos, formname, fields, sender)
signs_lib.receive_fields(pos, formname, fields, sender)
end,
on_punch = function(pos, node, puncher)
signs_lib.update_sign(pos)
end,
})
end
local signs_text_on_activate
signs_text_on_activate = function(self)
local meta = minetest.get_meta(self.object:getpos())
local text = meta:get_string("text")
local new = (meta:get_int("__signslib_new_format") ~= 0)
if text then
text = trim_input(text)
set_obj_text(self.object, text, new)
end
end
minetest.register_entity(":signs:text", {
collisionbox = { 0, 0, 0, 0, 0, 0 },
visual = "upright_sprite",
textures = {},
on_activate = signs_text_on_activate,
})
-- And the good stuff here! :-)
function signs_lib.register_fence_with_sign(fencename, fencewithsignname)
local def = minetest.registered_nodes[fencename]
local def_sign = minetest.registered_nodes[fencewithsignname]
if not (def and def_sign) then
minetest.log("warning", "[signs_lib] Attempt to register unknown node as fence")
return
end
def = signs_lib.table_copy(def)
def_sign = signs_lib.table_copy(def_sign)
fences_with_sign[fencename] = fencewithsignname
def.on_place = function(itemstack, placer, pointed_thing, ...)
local node_above = minetest.get_node(pointed_thing.above)
local node_under = minetest.get_node(pointed_thing.under)
local def_above = minetest.registered_nodes[node_above.name]
local def_under = minetest.registered_nodes[node_under.name]
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local playername = placer:get_player_name()
if minetest.is_protected(pointed_thing.under, playername) then
minetest.record_protection_violation(pointed_thing.under, playername)
return
end
if minetest.is_protected(pointed_thing.above, playername) then
minetest.record_protection_violation(pointed_thing.above, playername)
return
end
if def_under and def_under.on_rightclick then
return def_under.on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack
elseif def_under and def_under.buildable_to then
minetest.add_node(pointed_thing.under, {name = fencename, param2 = fdir})
if not signs_lib.expect_infinite_stacks then
itemstack:take_item()
end
placer:set_wielded_item(itemstack)
return itemstack
elseif not def_above or def_above.buildable_to then
minetest.add_node(pointed_thing.above, {name = fencename, param2 = fdir})
if not signs_lib.expect_infinite_stacks then
itemstack:take_item()
end
placer:set_wielded_item(itemstack)
return itemstack
end
end
def_sign.on_construct = function(pos, ...)
signs_lib.construct_sign(pos)
end
def_sign.on_destruct = function(pos, ...)
signs_lib.destruct_sign(pos)
end
def_sign.on_receive_fields = function(pos, formname, fields, sender)
signs_lib.receive_fields(pos, formname, fields, sender)
end
def_sign.on_punch = function(pos, node, puncher, ...)
signs_lib.update_sign(pos)
end
local fencename = fencename
def_sign.after_dig_node = function(pos, node, ...)
node.name = fencename
minetest.add_node(pos, node)
end
def_sign.drop = "default:sign_wall"
minetest.register_node(":"..fencename, def)
minetest.register_node(":"..fencewithsignname, def_sign)
table.insert(signs_lib.sign_node_list, fencewithsignname)
print(S("Registered %s and %s"):format(fencename, fencewithsignname))
end
build_char_db()
minetest.register_alias("homedecor:fence_wood_with_sign", "signs:sign_post")
minetest.register_alias("sign_wall_locked", "locked_sign:sign_wall_locked")
signs_lib.register_fence_with_sign("default:fence_wood", "signs:sign_post")
-- restore signs' text after /clearobjects and the like
minetest.register_abm({
nodenames = signs_lib.sign_node_list,
interval = 15,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
signs_lib.update_sign(pos)
end
})
-- locked sign
minetest.register_craft({
output = "locked_sign:sign_wall_locked",
recipe = {
{"group:wood", "group:wood", "group:wood"},
{"group:wood", "group:wood", "default:steel_ingot"},
{"", "group:stick", ""},
}
})
--Alternate recipe.
minetest.register_craft({
output = "locked_sign:sign_wall_locked",
recipe = {
{"default:sign_wall"},
{"default:steel_ingot"},
},
})
-- craft recipes for the metal signs
minetest.register_craft( {
output = "signs:sign_wall_green 4",
recipe = {
{ "dye:dark_green", "dye:white", "dye:dark_green" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_green 2",
recipe = {
{ "dye:dark_green", "dye:white", "dye:dark_green" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_yellow 4",
recipe = {
{ "dye:yellow", "dye:black", "dye:yellow" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_yellow 2",
recipe = {
{ "dye:yellow", "dye:black", "dye:yellow" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_red 4",
recipe = {
{ "dye:red", "dye:white", "dye:red" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_red 2",
recipe = {
{ "dye:red", "dye:white", "dye:red" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_white_red 4",
recipe = {
{ "dye:white", "dye:red", "dye:white" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_white_red 2",
recipe = {
{ "dye:white", "dye:red", "dye:white" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_white_black 4",
recipe = {
{ "dye:white", "dye:black", "dye:white" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_white_black 2",
recipe = {
{ "dye:white", "dye:black", "dye:white" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
if minetest.setting_get("log_mods") then
minetest.log("action", S("signs loaded"))
end