forked from nalc/homedecor_modpack
138e078f1b
This is cleaned up by `cleanfile` (from the linux kernel tree tool set).
106 lines
2.9 KiB
Lua
106 lines
2.9 KiB
Lua
local S = homedecor.gettext
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local bathroom_tile_colors = {
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{ "1", "white/grey", "#c0c0c0:200" },
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{ "2", "white/dark grey", "#404040:150" },
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{ "3", "white/black", "#000000:200" },
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{ "4", "black/dark grey", "" },
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{ "red", "white/red", "#d00000:150" },
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{ "green", "white/green", "#00d000:150" },
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{ "blue", "white/blue", "#0000d0:150" },
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{ "yellow", "white/yellow", "#ffff00:150" },
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{ "tan", "white/tan", "#ceaf42:150" }
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}
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for i in ipairs(bathroom_tile_colors) do
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local color = bathroom_tile_colors[i][1]
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local shade = bathroom_tile_colors[i][2]
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local hue = bathroom_tile_colors[i][3]
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local coloredtile = "homedecor_bathroom_tiles_bg.png^(homedecor_bathroom_tiles_fg.png^[colorize:"..hue..")"
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if color == "4" then
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coloredtile = "(homedecor_bathroom_tiles_bg.png^[colorize:#000000:75)"..
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"^(homedecor_bathroom_tiles_fg.png^[colorize:#000000:200)"
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end
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minetest.register_node("homedecor:tiles_"..color, {
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description = "Bathroom/kitchen tiles ("..shade..")",
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tiles = {
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coloredtile,
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coloredtile,
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coloredtile,
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coloredtile,
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"("..coloredtile..")^[transformR90",
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"("..coloredtile..")^[transformR90"
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},
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groups = {cracky=3},
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paramtype = "light",
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sounds = default.node_sound_stone_defaults(),
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})
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end
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local tr_cbox = {
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type = "fixed",
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fixed = { -0.375, -0.3125, 0.25, 0.375, 0.375, 0.5 }
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}
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homedecor.register("towel_rod", {
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description = "Towel rod with towel",
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mesh = "homedecor_towel_rod.obj",
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tiles = {
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"homedecor_generic_terrycloth.png",
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"default_wood.png",
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},
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inventory_image = "homedecor_towel_rod_inv.png",
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selection_box = tr_cbox,
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walkable = false,
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3},
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sounds = default.node_sound_defaults(),
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})
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homedecor.register("medicine_cabinet", {
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description = S("Medicine Cabinet"),
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mesh = "homedecor_medicine_cabinet.obj",
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tiles = {
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'default_wood.png',
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'homedecor_medicine_cabinet_mirror.png'
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},
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inventory_image = "homedecor_medicine_cabinet_inv.png",
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selection_box = {
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type = "fixed",
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fixed = {-0.3125, -0.1875, 0.3125, 0.3125, 0.5, 0.5}
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},
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walkable = false,
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groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher, pointed_thing)
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node.name = "homedecor:medicine_cabinet_open"
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minetest.swap_node(pos, node)
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end,
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infotext=S("Medicine cabinet"),
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inventory = {
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size=6,
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},
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})
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homedecor.register("medicine_cabinet_open", {
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mesh = "homedecor_medicine_cabinet_open.obj",
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tiles = {
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'default_wood.png',
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'homedecor_medicine_cabinet_mirror.png',
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'homedecor_medicine_cabinet_inside.png'
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.3125, -0.1875, -0.25, 0.3125, 0.5, 0.5}
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},
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walkable = false,
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groups = { snappy = 3, not_in_creative_inventory=1 },
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drop = "homedecor:medicine_cabinet",
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on_punch = function(pos, node, puncher, pointed_thing)
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node.name = "homedecor:medicine_cabinet"
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minetest.swap_node(pos, node)
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end,
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})
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