homedecor_modpack/homedecor/bedroom.lua
Auke Kok 138e078f1b Whitespace damage fixes.
This is cleaned up by `cleanfile` (from the linux kernel tree
tool set).
2016-12-31 12:33:46 -08:00

213 lines
6.5 KiB
Lua

local S = homedecor.gettext
local bedcolors = {
{ "black", "#000000:200" }, --new cg72
{ "brown", "#603010:175" },
{ "blue", "#0000d0:150" },
{ "cyan", "#009fa7:150" }, --new cg72
{ "darkgrey", "#101010:175" },
{ "dark_green", "#007000:150" },
{ "green", "#00d000:150" }, --new cg72
{ "grey", "#101010:100" }, --new cg72
{ "magenta", "#e0048b:150" }, --new cg72
{ "orange", "#ff3000:150" },
{ "pink", "#ff80b0:150" },
{ "red", "#d00000:150" },
{ "violet", "#7000e0:150" },
{ "white", "#000000:000" }, --new cg72
{ "yellow", "#ffe000:150" }
}
local bed_sbox = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 1.5 }
}
local bed_cbox = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, -0.05, 1.5 },
{ -0.5, -0.5, 1.44, 0.5, 0.5, 1.5 },
{ -0.5, -0.5, -0.5, 0.5, 0.18, -0.44 },
}
}
local kbed_sbox = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 1.5, 0.5, 1.5 }
}
local kbed_cbox = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 1.5, -0.05, 1.5 },
{ -0.5, -0.5, 1.44, 1.5, 0.5, 1.5 },
{ -0.5, -0.5, -0.5, 1.5, 0.18, -0.44 },
}
}
for i in ipairs(bedcolors) do
local color = bedcolors[i][1]
local color2=color
local hue = bedcolors[i][2]
if color == "darkgrey" then
color2 = "dark_grey"
end
homedecor.register("bed_"..color.."_regular", {
mesh = "homedecor_bed_regular.obj",
tiles = {
"homedecor_bed_frame.png",
"default_wood.png",
"wool_white.png",
"wool_"..color2..".png",
"homedecor_bed_bottom.png",
"wool_"..color2..".png^[brighten", -- pillow
},
inventory_image = "homedecor_bed_inv.png^(homedecor_bed_overlay_inv.png^[colorize:"..hue..")",
description = S("Bed (%s)"):format(color),
groups = {snappy=3},
selection_box = bed_sbox,
collision_box = bed_cbox,
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.disallow,
after_place_node = function(pos, placer, itemstack, pointed_thing)
if not placer:get_player_control().sneak then
return homedecor.bed_expansion(pos, placer, itemstack, pointed_thing, color)
end
end,
after_dig_node = function(pos)
homedecor.unextend_bed(pos, color)
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if minetest.get_modpath("beds") then
beds.on_rightclick(pos, clicker)
end
return itemstack
end
})
homedecor.register("bed_"..color.."_extended", {
mesh = "homedecor_bed_extended.obj",
tiles = {
"homedecor_bed_frame.png",
"default_wood.png",
"wool_white.png",
"wool_"..color2..".png",
"homedecor_bed_bottom.png",
"wool_"..color2..".png^[brighten",
},
selection_box = bed_sbox,
collision_box = bed_cbox,
sounds = default.node_sound_wood_defaults(),
expand = { forward = "air" },
on_rotate = screwdriver.disallow,
after_dig_node = function(pos)
homedecor.unextend_bed(pos, color)
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if minetest.get_modpath("beds") then
beds.on_rightclick(pos, clicker)
end
return itemstack
end,
drop = "homedecor:bed_"..color.."_regular"
})
homedecor.register("bed_"..color.."_kingsize", {
mesh = "homedecor_bed_kingsize.obj",
tiles = {
"homedecor_bed_frame.png",
"default_wood.png",
"wool_white.png",
"wool_"..color2..".png",
"homedecor_bed_bottom.png",
"wool_"..color2..".png^[brighten",
},
inventory_image = "homedecor_bed_kingsize_inv.png^(homedecor_bed_kingsize_overlay_inv.png^[colorize:"..hue..")",
groups = {snappy=3, not_in_creative_inventory=1},
description = S("Bed (%s, king sized)"):format(color),
groups = {snappy=3, not_in_creative_inventory=1},
selection_box = kbed_sbox,
collision_box = kbed_cbox,
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.disallow,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local inv = digger:get_inventory()
if digger:get_player_control().sneak and inv:room_for_item("main", "bed_"..color.."_regular 1") then
inv:remove_item("main", "homedecor:bed_"..color.."_kingsize 1")
inv:add_item("main", "homedecor:bed_"..color.."_regular 2")
end
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if minetest.get_modpath("beds") then
beds.on_rightclick(pos, clicker)
end
return itemstack
end
})
minetest.register_alias("homedecor:bed_"..color.."_foot", "homedecor:bed_"..color.."_regular")
minetest.register_alias("homedecor:bed_"..color.."_footext", "homedecor:bed_"..color.."_extended")
minetest.register_alias("homedecor:bed_"..color.."_head", "air")
end
for _, w in pairs({"mahogany", "oak"}) do
homedecor.register("nightstand_"..w.."_one_drawer", {
description = S("Nightstand with One Drawer ("..w..")"),
tiles = { 'homedecor_nightstand_'..w..'_tb.png',
'homedecor_nightstand_'..w..'_tb.png^[transformFY',
'homedecor_nightstand_'..w..'_lr.png^[transformFX',
'homedecor_nightstand_'..w..'_lr.png',
'homedecor_nightstand_'..w..'_back.png',
'homedecor_nightstand_'..w..'_1_drawer_front.png'},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 0, -30/64, 8/16, 8/16, 8/16 }, -- top half
{ -7/16, 1/16, -32/64, 7/16, 7/16, -29/64}, -- drawer face
{ -8/16, -8/16, -30/64, -7/16, 0, 8/16 }, -- left
{ 7/16, -8/16, -30/64, 8/16, 0, 8/16 }, -- right
{ -8/16, -8/16, 7/16, 8/16, 0, 8/16 }, -- back
{ -8/16, -8/16, -30/64, 8/16, -7/16, 8/16 } -- bottom
}
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
selection_box = { type = "regular" },
infotext=S("One-drawer Nightstand"),
inventory = {
size=8,
lockable=true,
},
})
homedecor.register("nightstand_"..w.."_two_drawers", {
description = S("Nightstand with Two Drawers ("..w..")"),
tiles = { 'homedecor_nightstand_'..w..'_tb.png',
'homedecor_nightstand_'..w..'_tb.png^[transformFY',
'homedecor_nightstand_'..w..'_lr.png^[transformFX',
'homedecor_nightstand_'..w..'_lr.png',
'homedecor_nightstand_'..w..'_back.png',
'homedecor_nightstand_'..w..'_2_drawer_front.png'},
node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, -30/64, 8/16, 8/16, 8/16 }, -- main body
{ -7/16, 1/16, -32/64, 7/16, 7/16, -29/64 }, -- top drawer face
{ -7/16, -7/16, -32/64, 7/16, -1/16, -29/64 }, -- bottom drawer face
}
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
selection_box = { type = "regular" },
infotext=S("Two-drawer Nightstand"),
inventory = {
size=16,
lockable=true,
},
})
end