forked from nalc/homedecor_modpack
9cfc7a9411
Also fixed a screwed up register_craftitem that was overriding a register_node call for the same object (wooden table legs). Got rid of the old "mkII" wooden table legs.
66 lines
1.9 KiB
Lua
66 lines
1.9 KiB
Lua
-- Various kidns of shingles
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if (minetest.get_modpath("intllib")) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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minetest.register_node('homedecor:shingles_wood', {
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description = S("Wood Shingles"),
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drawtype = 'raillike',
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tiles = { 'homedecor_shingles_wood.png' },
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wield_image = 'homedecor_shingles_wood.png',
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inventory_image = 'homedecor_shingles_wood.png',
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paramtype = 'light',
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sunlight_propagates = false,
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walkable = false,
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groups = { snappy = 3 },
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node('homedecor:skylight', {
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description = S("Glass Skylight"),
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drawtype = 'raillike',
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tiles = { 'default_glass.png' },
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wield_image = 'default_glass.png',
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inventory_image = 'default_glass.png',
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paramtype = 'light',
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sunlight_propagates = true,
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walkable = true,
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groups = { snappy = 3 },
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node('homedecor:shingles_asphalt', {
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description = S("Asphalt Shingles"),
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drawtype = 'raillike',
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tiles = { 'homedecor_shingles_asphalt.png' },
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wield_image = 'homedecor_shingles_asphalt.png',
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inventory_image = 'homedecor_shingles_asphalt.png',
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paramtype = 'light',
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sunlight_propagates = false,
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walkable = false,
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groups = { snappy = 3 },
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node('homedecor:shingles_terracotta', {
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description = S("Terracotta Roofing"),
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drawtype = 'raillike',
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tiles = { 'homedecor_shingles_terracotta.png' },
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wield_image = 'homedecor_shingles_terracotta.png',
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inventory_image = 'homedecor_shingles_terracotta.png',
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paramtype = 'light',
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sunlight_propagates = false,
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walkable = false,
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groups = { snappy = 3 },
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sounds = default.node_sound_leaves_defaults(),
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drop = 'homedecor:roof_tile_terracotta 4',
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})
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