forked from nalc/homedecor_modpack
5d73e994a7
avoid breaking old signs' word wrapping also increase the sign input limit to 600 chars, to allow for ample amounts of color codes.
988 lines
27 KiB
Lua
988 lines
27 KiB
Lua
-- This mod provides the visible text on signs library used by Home Decor
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-- and perhaps other mods at some point in the future. Forked from thexyz's/
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-- PilzAdam's original text-on-signs mod and rewritten by Vanessa Ezekowitz
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-- and Diego Martinez
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signs_lib = {}
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signs_lib.modpath = minetest.get_modpath("signs_lib")
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signs_lib.intllib_modpath = minetest.get_modpath("intllib")
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signs_lib.wall_sign_model = {
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nodebox = {
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type = "fixed",
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fixed = {-0.4375, -0.25, 0.4375, 0.4375, 0.375, 0.5}
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},
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textpos = {
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{delta = {x = 0, y = 0.07, z = 0.436}, yaw = 0},
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{delta = {x = 0.436, y = 0.07, z = 0 }, yaw = math.pi / -2},
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{delta = {x = 0, y = 0.07, z = -0.436}, yaw = math.pi},
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{delta = {x = -0.436, y = 0.07, z = 0 }, yaw = math.pi / 2},
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}
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}
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signs_lib.yard_sign_model = {
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nodebox = {
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type = "fixed",
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fixed = {
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{-0.4375, -0.25, -0.0625, 0.4375, 0.375, 0},
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{-0.0625, -0.5, -0.0625, 0.0625, -0.1875, 0},
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}
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},
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textpos = {
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{delta = {x = 0, y = 0.07, z = -0.063}, yaw = 0},
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{delta = {x = -0.063, y = 0.07, z = 0 }, yaw = math.pi / -2},
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{delta = {x = 0, y = 0.07, z = 0.063}, yaw = math.pi},
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{delta = {x = 0.063, y = 0.07, z = 0 }, yaw = math.pi / 2},
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}
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}
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signs_lib.hanging_sign_model = {
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nodebox = {
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type = "fixed",
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fixed = {
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{-0.4375, -0.3125, -0.0625, 0.4375, 0.3125, 0},
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{-0.4375, 0.25, -0.03125, 0.4375, 0.5, -0.03125},
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}
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},
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textpos = {
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{delta = {x = 0, y = -0.02, z = -0.063}, yaw = 0},
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{delta = {x = -0.063, y = -0.02, z = 0 }, yaw = math.pi / -2},
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{delta = {x = 0, y = -0.02, z = 0.063}, yaw = math.pi},
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{delta = {x = 0.063, y = -0.02, z = 0 }, yaw = math.pi / 2},
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}
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}
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signs_lib.sign_post_model = {
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nodebox = {
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type = "fixed",
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fixed = {
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{-0.4375, -0.25, -0.1875, 0.4375, 0.375, -0.125},
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{-0.125, -0.5, -0.125, 0.125, 0.5, 0.125},
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}
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},
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textpos = {
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{delta = {x = 0, y = 0.07, z = -0.188}, yaw = 0},
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{delta = {x = -0.188, y = 0.07, z = 0 }, yaw = math.pi / -2},
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{delta = {x = 0, y = 0.07, z = 0.188 }, yaw = math.pi},
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{delta = {x = 0.188, y = 0.07, z = 0 }, yaw = math.pi / 2},
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}
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}
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local S
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if signs_lib.intllib_modpath then
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dofile(signs_lib.intllib_modpath.."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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signs_lib.gettext = S
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-- the list of standard sign nodes
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signs_lib.sign_node_list = {
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"default:sign_wall",
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"signs:sign_yard",
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"signs:sign_hanging",
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"signs:sign_wall_green",
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"signs:sign_wall_yellow"
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}
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--table copy
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function signs_lib.table_copy(t)
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local nt = { };
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for k, v in pairs(t) do
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if type(v) == "table" then
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nt[k] = signs_lib.table_copy(v)
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else
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nt[k] = v
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end
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end
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return nt
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end
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-- infinite stacks
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if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
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signs_lib.expect_infinite_stacks = false
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else
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signs_lib.expect_infinite_stacks = true
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end
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-- CONSTANTS
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local MP = minetest.get_modpath("signs_lib")
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-- Used by `build_char_db' to locate the file.
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local FONT_FMT = "%s/hdf_%02x.png"
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-- Simple texture name for building text texture.
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local FONT_FMT_SIMPLE = "hdf_%02x.png"
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-- Path to the textures.
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local TP = MP.."/textures"
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local TEXT_SCALE = {x=0.8, y=0.5}
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-- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
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local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
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-- Read the image size from a PNG file.
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-- Returns image_w, image_h.
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-- Only the LSB is read from each field!
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local function read_char_size(c)
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local filename = FONT_FMT:format(TP, c)
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local f = io.open(filename, "rb")
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f:seek("set", 0x0)
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local hdr = f:read(8)
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if hdr ~= PNG_HDR then
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f:close()
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return
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end
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f:seek("set", 0x13)
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local ws = f:read(1)
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f:seek("set", 0x17)
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local hs = f:read(1)
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f:close()
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return ws:byte(), hs:byte()
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end
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-- Set by build_char_db()
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local LINE_HEIGHT
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local SIGN_WIDTH
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-- Size of the canvas, in characters.
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-- Please note that CHARS_PER_LINE is multiplied by the average character
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-- width to get the total width of the canvas, so for proportional fonts,
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-- either more or fewer characters may fit on a line.
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local CHARS_PER_LINE = 30
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local NUMBER_OF_LINES = 6
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-- 6 rows, max 80 chars per, plus a bit of fudge to
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-- avoid excess trimming (e.g. due to color codes)
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local MAX_INPUT_CHARS = 600
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-- This holds the individual character widths.
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-- Indexed by the actual character (e.g. charwidth["A"])
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local charwidth = { }
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-- File to cache the font size to.
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local CHARDB_FILE = minetest.get_worldpath().."/signs_lib_chardb"
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-- helper functions to trim sign text input/output
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local function trim_input(text)
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local txt_len = string.len(text)
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text_trimmed = string.sub(text, 1, math.min(MAX_INPUT_CHARS, txt_len))
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return text_trimmed
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end
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-- Returns true if any file differs from cached one.
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local function check_random_chars()
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for i = 1, 5 do
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local c = math.random(32, 126)
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local w, h = read_char_size(c)
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-- File is not a PNG... wut?
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if not (w and h) then return true end
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local ch = string.char(c)
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if (not charwidth[ch]) -- Char is not cached.
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or (charwidth[ch] ~= w) -- Width differs.
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or (LINE_HEIGHT and (LINE_HEIGHT ~= h)) -- Height differs
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then
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-- In any case, file is different; rebuild cache.
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return true
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end
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end
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-- OK, our superficial check passed. If the textures are messed up,
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-- it's not our problem.
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return false
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end
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local function build_char_db()
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LINE_HEIGHT = nil
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SIGN_WIDTH = nil
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-- To calculate average char width.
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local total_width = 0
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local char_count = 0
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-- Try to load cached data to avoid heavy disk I/O.
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local cdbf = io.open(CHARDB_FILE, "rt")
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if cdbf then
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minetest.log("info", "[signs_lib] "..S("Reading cached character database."))
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for line in cdbf:lines() do
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local ch, w = line:match("(0x[0-9A-Fa-f]+)%s+([0-9][0-9]*)")
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if ch and w then
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local c = tonumber(ch)
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w = tonumber(w)
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if c and w then
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if c == 0 then
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LINE_HEIGHT = w
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elseif (c >= 32) and (c < 127) then
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charwidth[string.char(c)] = w
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total_width = total_width + w
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char_count = char_count + 1
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end
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end
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end
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end
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cdbf:close()
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if LINE_HEIGHT then
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-- Check some random characters to see if the file on disk differs
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-- from the cached one. If so, then ditch cached data and rebuild
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-- (font probably was changed).
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if check_random_chars() then
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LINE_HEIGHT = nil
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minetest.log("info", "[signs_lib] "
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..S("Font seems to have changed. Rebuilding cache.")
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)
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end
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else
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minetest.log("warning", "[signs_lib] "
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..S("Could not find font line height in cached DB. Trying brute force.")
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)
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end
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end
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if not LINE_HEIGHT then
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-- OK, something went wrong... try brute force loading from texture files.
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charwidth = { }
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total_width = 0
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char_count = 0
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for c = 32, 126 do
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local w, h = read_char_size(c)
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if w and h then
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local ch = string.char(c)
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charwidth[ch] = w
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total_width = total_width + w
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char_count = char_count + 1
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if not LINE_HEIGHT then LINE_HEIGHT = h end
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end
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end
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if not LINE_HEIGHT then
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error("Could not find font line height.")
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end
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end
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-- XXX: Is there a better way to calc this?
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SIGN_WIDTH = math.floor((total_width / char_count) * CHARS_PER_LINE)
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-- Try to save cached list back to disk.
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local e -- Note: `cdbf' is already declared local above.
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cdbf, e = io.open(CHARDB_FILE, "wt")
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if not cdbf then
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minetest.log("warning", "[signs_lib] Could not save cached char DB: "..(e or ""))
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return
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end
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cdbf:write(("0x00 %d\n"):format(LINE_HEIGHT))
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for c = 32, 126 do
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local w = charwidth[string.char(c)]
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if w then
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cdbf:write(("0x%02X %d\n"):format(c, w))
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end
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end
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cdbf:close()
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end
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local sign_groups = {choppy=2, dig_immediate=2}
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local fences_with_sign = { }
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-- some local helper functions
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local function split_lines_and_words_old(text)
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local lines = { }
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local line = { }
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if not text then return end
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for word in text:gmatch("%S+") do
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if word == "|" then
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table.insert(lines, line)
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if #lines >= NUMBER_OF_LINES then break end
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line = { }
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elseif word == "\\|" then
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table.insert(line, "|")
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else
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table.insert(line, word)
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end
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end
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table.insert(lines, line)
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return lines
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end
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local function split_lines_and_words(text)
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if not text then return end
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local lines = { }
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for _, line in ipairs(text:split("\n")) do
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table.insert(lines, { line })
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end
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return lines
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end
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local math_max = math.max
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local function fill_line(x, y, w, c)
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local tex = { }
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for xx = 0, math.max(0, w-16), 16 do
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table.insert(tex, (":%d,%d=slc_%s.png"):format(x + xx, y, c))
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end
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if ((w % 16) > 0) and (w > 16) then
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table.insert(tex, (":%d,%d=slc_%s.png"):format(x + w - 16, y, c))
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end
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return table.concat(tex)
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end
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local function make_line_texture(line, lineno)
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local width = 0
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local maxw = 0
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local words = { }
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local cur_color = 0
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-- We check which chars are available here.
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for word_i, word in ipairs(line) do
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local chars = { }
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local ch_offs = 0
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local word_l = #word
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local i = 1
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while i <= word_l do
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local c = word:sub(i, i)
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if c == "#" then
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local cc = tonumber(word:sub(i+1, i+1), 16)
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if cc then
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i = i + 1
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cur_color = cc
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end
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else
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local w = charwidth[c]
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if w then
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width = width + w + 1
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if width >= (SIGN_WIDTH - charwidth[" "]) then
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width = 0
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else
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maxw = math_max(width, maxw)
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end
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if #chars < MAX_INPUT_CHARS then
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table.insert(chars, {
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off=ch_offs,
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tex=FONT_FMT_SIMPLE:format(c:byte()),
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col=("%X"):format(cur_color),
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})
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end
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ch_offs = ch_offs + w
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end
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end
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i = i + 1
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end
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width = width + charwidth[" "] + 1
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maxw = math_max(width, maxw)
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table.insert(words, { chars=chars, w=ch_offs })
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end
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-- Okay, we actually build the "line texture" here.
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local texture = { }
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local start_xpos = math.floor((SIGN_WIDTH - maxw) / 2)
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local xpos = start_xpos
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local ypos = (LINE_HEIGHT * lineno)
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cur_color = nil
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for word_i, word in ipairs(words) do
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local xoffs = (xpos - start_xpos)
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if (xoffs > 0) and ((xoffs + word.w) > maxw) then
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table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
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xpos = start_xpos
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ypos = ypos + LINE_HEIGHT
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lineno = lineno + 1
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if lineno >= NUMBER_OF_LINES then break end
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table.insert(texture, fill_line(xpos, ypos, maxw, cur_color))
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end
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for ch_i, ch in ipairs(word.chars) do
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if ch.col ~= cur_color then
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cur_color = ch.col
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table.insert(texture, fill_line(xpos + ch.off, ypos, maxw, cur_color))
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end
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table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex))
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end
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table.insert(texture, (":%d,%d=hdf_20.png"):format(xpos + word.w, ypos))
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xpos = xpos + word.w + charwidth[" "]
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if xpos >= (SIGN_WIDTH + charwidth[" "]) then break end
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end
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table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
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table.insert(texture, fill_line(start_xpos, ypos + LINE_HEIGHT, maxw, "n"))
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return table.concat(texture), lineno
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end
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local function make_sign_texture(lines)
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local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES) }
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local lineno = 0
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for i = 1, #lines do
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if lineno >= NUMBER_OF_LINES then break end
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local linetex, ln = make_line_texture(lines[i], lineno)
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table.insert(texture, linetex)
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lineno = ln + 1
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end
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table.insert(texture, "^[makealpha:0,0,0")
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return table.concat(texture, "")
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end
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local function set_obj_text(obj, text, new)
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local split = new and split_lines_and_words or split_lines_and_words_old
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obj:set_properties({
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textures={make_sign_texture(split(text))},
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visual_size = TEXT_SCALE,
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})
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end
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signs_lib.construct_sign = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string(
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"formspec",
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"size[6,4]"..
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"textarea[0,0;6.5,3;text;;${text}]"..
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"button_exit[2,3;2,1;ok;Write]"..
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"background[-0.5,-0.5;7,5;bg_signs_lib.jpg]")
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meta:set_string("infotext", "")
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end
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signs_lib.destruct_sign = function(pos)
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local objects = minetest.get_objects_inside_radius(pos, 0.5)
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for _, v in ipairs(objects) do
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local e = v:get_luaentity()
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if e and e.name == "signs:text" then
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v:remove()
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end
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end
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end
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local function make_infotext(text)
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text = trim_input(text)
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local lines = split_lines_and_words(text) or {}
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local lines2 = { }
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for _, line in ipairs(lines) do
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table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#")))
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end
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return table.concat(lines2, "\n")
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end
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signs_lib.update_sign = function(pos, fields)
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local meta = minetest.get_meta(pos)
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local new
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if fields then
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fields.text = trim_input(fields.text)
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meta:set_string("infotext", make_infotext(fields.text).." ")
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meta:set_string("text", fields.text)
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meta:set_int("__signslib_new_format", 1)
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new = true
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else
|
|
new = (meta:get_int("__signslib_new_format") ~= 0)
|
|
end
|
|
local text = meta:get_string("text")
|
|
if text == nil then return end
|
|
local objects = minetest.get_objects_inside_radius(pos, 0.5)
|
|
for _, v in ipairs(objects) do
|
|
local e = v:get_luaentity()
|
|
if e and e.name == "signs:text" then
|
|
set_obj_text(v, text, new)
|
|
return
|
|
end
|
|
end
|
|
|
|
-- if there is no entity
|
|
local sign_info
|
|
local signnode = minetest.get_node(pos)
|
|
if signnode.name == "signs:sign_yard" then
|
|
sign_info = signs_lib.yard_sign_model.textpos[minetest.get_node(pos).param2 + 1]
|
|
elseif signnode.name == "signs:sign_hanging" then
|
|
sign_info = signs_lib.hanging_sign_model.textpos[minetest.get_node(pos).param2 + 1]
|
|
elseif string.find(signnode.name, "sign_wall") then
|
|
sign_info = signs_lib.wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
|
|
else -- ...it must be a sign on a fence post.
|
|
sign_info = signs_lib.sign_post_model.textpos[minetest.get_node(pos).param2 + 1]
|
|
end
|
|
if sign_info == nil then
|
|
return
|
|
end
|
|
local text = minetest.add_entity({x = pos.x + sign_info.delta.x,
|
|
y = pos.y + sign_info.delta.y,
|
|
z = pos.z + sign_info.delta.z}, "signs:text")
|
|
text:setyaw(sign_info.yaw)
|
|
end
|
|
|
|
-- What kind of sign do we need to place, anyway?
|
|
|
|
function signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
|
|
local name
|
|
name = minetest.get_node(pointed_thing.under).name
|
|
if fences_with_sign[name] then
|
|
if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
|
|
minetest.record_protection_violation(pointed_thing.under,
|
|
placer:get_player_name())
|
|
return itemstack
|
|
end
|
|
else
|
|
name = minetest.get_node(pointed_thing.above).name
|
|
local def = minetest.registered_nodes[name]
|
|
if not def.buildable_to then
|
|
return itemstack
|
|
end
|
|
if minetest.is_protected(pointed_thing.above, placer:get_player_name()) then
|
|
minetest.record_protection_violation(pointed_thing.above,
|
|
placer:get_player_name())
|
|
return itemstack
|
|
end
|
|
end
|
|
|
|
local node=minetest.get_node(pointed_thing.under)
|
|
|
|
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
|
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
|
|
else
|
|
local above = pointed_thing.above
|
|
local under = pointed_thing.under
|
|
local dir = {x = under.x - above.x,
|
|
y = under.y - above.y,
|
|
z = under.z - above.z}
|
|
|
|
local wdir = minetest.dir_to_wallmounted(dir)
|
|
|
|
local placer_pos = placer:getpos()
|
|
if placer_pos then
|
|
dir = {
|
|
x = above.x - placer_pos.x,
|
|
y = above.y - placer_pos.y,
|
|
z = above.z - placer_pos.z
|
|
}
|
|
end
|
|
|
|
local fdir = minetest.dir_to_facedir(dir)
|
|
|
|
local sign_info
|
|
local pt_name = minetest.get_node(under).name
|
|
print(dump(pt_name))
|
|
local signname = itemstack:get_name()
|
|
|
|
if fences_with_sign[pt_name] and signname == "default:sign_wall" then
|
|
minetest.add_node(under, {name = fences_with_sign[pt_name], param2 = fdir})
|
|
sign_info = signs_lib.sign_post_model.textpos[fdir + 1]
|
|
|
|
elseif wdir == 0 and signname == "default:sign_wall" then
|
|
minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir})
|
|
sign_info = signs_lib.hanging_sign_model.textpos[fdir + 1]
|
|
|
|
elseif wdir == 1 and signname == "default:sign_wall" then
|
|
minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
|
|
sign_info = signs_lib.yard_sign_model.textpos[fdir + 1]
|
|
|
|
else -- it must be a wooden or metal wall sign.
|
|
minetest.add_node(above, {name = signname, param2 = fdir})
|
|
sign_info = signs_lib.wall_sign_model.textpos[fdir + 1]
|
|
end
|
|
|
|
local text = minetest.add_entity({x = above.x + sign_info.delta.x,
|
|
y = above.y + sign_info.delta.y,
|
|
z = above.z + sign_info.delta.z}, "signs:text")
|
|
text:setyaw(sign_info.yaw)
|
|
|
|
if not signs_lib.expect_infinite_stacks then
|
|
itemstack:take_item()
|
|
end
|
|
return itemstack
|
|
end
|
|
end
|
|
|
|
function signs_lib.receive_fields(pos, formname, fields, sender)
|
|
if minetest.is_protected(pos, sender:get_player_name()) then
|
|
minetest.record_protection_violation(pos,
|
|
sender:get_player_name())
|
|
return
|
|
end
|
|
if fields and fields.text and fields.ok then
|
|
minetest.log("action", S("%s wrote \"%s\" to sign at %s"):format(
|
|
(sender:get_player_name() or ""),
|
|
fields.text,
|
|
minetest.pos_to_string(pos)
|
|
))
|
|
signs_lib.update_sign(pos, fields)
|
|
end
|
|
end
|
|
|
|
minetest.register_node(":default:sign_wall", {
|
|
description = S("Sign"),
|
|
inventory_image = "default_sign_wall.png",
|
|
wield_image = "default_sign_wall.png",
|
|
node_placement_prediction = "",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
paramtype2 = "facedir",
|
|
drawtype = "nodebox",
|
|
node_box = signs_lib.wall_sign_model.nodebox,
|
|
tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
|
|
groups = sign_groups,
|
|
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
|
|
end,
|
|
on_construct = function(pos)
|
|
signs_lib.construct_sign(pos)
|
|
end,
|
|
on_destruct = function(pos)
|
|
signs_lib.destruct_sign(pos)
|
|
end,
|
|
on_receive_fields = function(pos, formname, fields, sender)
|
|
signs_lib.receive_fields(pos, formname, fields, sender)
|
|
end,
|
|
on_punch = function(pos, node, puncher)
|
|
signs_lib.update_sign(pos)
|
|
end,
|
|
})
|
|
|
|
minetest.register_node(":signs:sign_yard", {
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
paramtype2 = "facedir",
|
|
drawtype = "nodebox",
|
|
node_box = signs_lib.yard_sign_model.nodebox,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.4375, -0.5, -0.0625, 0.4375, 0.375, 0}
|
|
},
|
|
tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
|
|
groups = {choppy=2, dig_immediate=2},
|
|
drop = "default:sign_wall",
|
|
|
|
on_construct = function(pos)
|
|
signs_lib.construct_sign(pos)
|
|
end,
|
|
on_destruct = function(pos)
|
|
signs_lib.destruct_sign(pos)
|
|
end,
|
|
on_receive_fields = function(pos, formname, fields, sender)
|
|
signs_lib.receive_fields(pos, formname, fields, sender)
|
|
end,
|
|
on_punch = function(pos, node, puncher)
|
|
signs_lib.update_sign(pos)
|
|
end,
|
|
})
|
|
|
|
minetest.register_node(":signs:sign_hanging", {
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
paramtype2 = "facedir",
|
|
drawtype = "nodebox",
|
|
node_box = signs_lib.hanging_sign_model.nodebox,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.45, -0.275, -0.049, 0.45, 0.5, 0.049}
|
|
},
|
|
tiles = {
|
|
"signs_hanging_top.png",
|
|
"signs_hanging_bottom.png",
|
|
"signs_hanging_side.png",
|
|
"signs_hanging_side.png",
|
|
"signs_hanging_back.png",
|
|
"signs_hanging_front.png"
|
|
},
|
|
groups = {choppy=2, dig_immediate=2},
|
|
drop = "default:sign_wall",
|
|
|
|
on_construct = function(pos)
|
|
signs_lib.construct_sign(pos)
|
|
end,
|
|
on_destruct = function(pos)
|
|
signs_lib.destruct_sign(pos)
|
|
end,
|
|
on_receive_fields = function(pos, formname, fields, sender)
|
|
signs_lib.receive_fields(pos, formname, fields, sender)
|
|
end,
|
|
on_punch = function(pos, node, puncher)
|
|
signs_lib.update_sign(pos)
|
|
end,
|
|
})
|
|
|
|
minetest.register_node(":signs:sign_post", {
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
paramtype2 = "facedir",
|
|
drawtype = "nodebox",
|
|
node_box = signs_lib.sign_post_model.nodebox,
|
|
tiles = {
|
|
"signs_post_top.png",
|
|
"signs_post_bottom.png",
|
|
"signs_post_side.png",
|
|
"signs_post_side.png",
|
|
"signs_post_back.png",
|
|
"signs_post_front.png",
|
|
},
|
|
groups = {choppy=2, dig_immediate=2},
|
|
drop = {
|
|
max_items = 2,
|
|
items = {
|
|
{ items = { "default:sign_wall" }},
|
|
{ items = { "default:fence_wood" }},
|
|
},
|
|
},
|
|
})
|
|
|
|
-- metal, colored signs
|
|
|
|
local sign_colors = { "green", "yellow", "red", "white_red", "white_black" }
|
|
|
|
for _, color in ipairs(sign_colors) do
|
|
minetest.register_node(":signs:sign_wall_"..color, {
|
|
description = S("Sign ("..color..", metal)"),
|
|
inventory_image = "signs_"..color.."_inv.png",
|
|
wield_image = "signs_"..color.."_inv.png",
|
|
node_placement_prediction = "",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
paramtype2 = "facedir",
|
|
drawtype = "nodebox",
|
|
node_box = signs_lib.wall_sign_model.nodebox,
|
|
tiles = {
|
|
"signs_metal_tb.png",
|
|
"signs_metal_tb.png",
|
|
"signs_metal_sides.png",
|
|
"signs_metal_sides.png",
|
|
"signs_metal_back.png",
|
|
"signs_"..color.."_front.png"
|
|
},
|
|
groups = sign_groups,
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
|
|
end,
|
|
on_construct = function(pos)
|
|
signs_lib.construct_sign(pos)
|
|
end,
|
|
on_destruct = function(pos)
|
|
signs_lib.destruct_sign(pos)
|
|
end,
|
|
on_receive_fields = function(pos, formname, fields, sender)
|
|
signs_lib.receive_fields(pos, formname, fields, sender)
|
|
end,
|
|
on_punch = function(pos, node, puncher)
|
|
signs_lib.update_sign(pos)
|
|
end,
|
|
})
|
|
end
|
|
|
|
local signs_text_on_activate
|
|
|
|
signs_text_on_activate = function(self)
|
|
local meta = minetest.get_meta(self.object:getpos())
|
|
local text = meta:get_string("text")
|
|
local new = (meta:get_int("__signslib_new_format") ~= 0)
|
|
if text then
|
|
text = trim_input(text)
|
|
set_obj_text(self.object, text, new)
|
|
end
|
|
end
|
|
|
|
minetest.register_entity(":signs:text", {
|
|
collisionbox = { 0, 0, 0, 0, 0, 0 },
|
|
visual = "upright_sprite",
|
|
textures = {},
|
|
|
|
on_activate = signs_text_on_activate,
|
|
})
|
|
|
|
-- And the good stuff here! :-)
|
|
|
|
function signs_lib.register_fence_with_sign(fencename, fencewithsignname)
|
|
local def = minetest.registered_nodes[fencename]
|
|
local def_sign = minetest.registered_nodes[fencewithsignname]
|
|
if not (def and def_sign) then
|
|
minetest.log("warning", "[signs_lib] Attempt to register unknown node as fence")
|
|
return
|
|
end
|
|
def = signs_lib.table_copy(def)
|
|
def_sign = signs_lib.table_copy(def_sign)
|
|
fences_with_sign[fencename] = fencewithsignname
|
|
|
|
def.on_place = function(itemstack, placer, pointed_thing, ...)
|
|
local node_above = minetest.get_node(pointed_thing.above)
|
|
local node_under = minetest.get_node(pointed_thing.under)
|
|
local def_above = minetest.registered_nodes[node_above.name]
|
|
local def_under = minetest.registered_nodes[node_under.name]
|
|
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
|
|
local playername = placer:get_player_name()
|
|
|
|
if minetest.is_protected(pointed_thing.under, playername) then
|
|
minetest.record_protection_violation(pointed_thing.under, playername)
|
|
return
|
|
end
|
|
|
|
if minetest.is_protected(pointed_thing.above, playername) then
|
|
minetest.record_protection_violation(pointed_thing.above, playername)
|
|
return
|
|
end
|
|
|
|
if def_under and def_under.on_rightclick then
|
|
return def_under.on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack
|
|
elseif def_under and def_under.buildable_to then
|
|
minetest.add_node(pointed_thing.under, {name = fencename, param2 = fdir})
|
|
if not signs_lib.expect_infinite_stacks then
|
|
itemstack:take_item()
|
|
end
|
|
placer:set_wielded_item(itemstack)
|
|
return itemstack
|
|
elseif not def_above or def_above.buildable_to then
|
|
minetest.add_node(pointed_thing.above, {name = fencename, param2 = fdir})
|
|
if not signs_lib.expect_infinite_stacks then
|
|
itemstack:take_item()
|
|
end
|
|
placer:set_wielded_item(itemstack)
|
|
return itemstack
|
|
end
|
|
end
|
|
def_sign.on_construct = function(pos, ...)
|
|
signs_lib.construct_sign(pos)
|
|
end
|
|
def_sign.on_destruct = function(pos, ...)
|
|
signs_lib.destruct_sign(pos)
|
|
end
|
|
def_sign.on_receive_fields = function(pos, formname, fields, sender)
|
|
signs_lib.receive_fields(pos, formname, fields, sender)
|
|
end
|
|
def_sign.on_punch = function(pos, node, puncher, ...)
|
|
signs_lib.update_sign(pos)
|
|
end
|
|
local fencename = fencename
|
|
def_sign.after_dig_node = function(pos, node, ...)
|
|
node.name = fencename
|
|
minetest.add_node(pos, node)
|
|
end
|
|
def_sign.drop = "default:sign_wall"
|
|
minetest.register_node(":"..fencename, def)
|
|
minetest.register_node(":"..fencewithsignname, def_sign)
|
|
table.insert(signs_lib.sign_node_list, fencewithsignname)
|
|
print(S("Registered %s and %s"):format(fencename, fencewithsignname))
|
|
end
|
|
|
|
build_char_db()
|
|
|
|
minetest.register_alias("homedecor:fence_wood_with_sign", "signs:sign_post")
|
|
|
|
signs_lib.register_fence_with_sign("default:fence_wood", "signs:sign_post")
|
|
|
|
-- restore signs' text after /clearobjects and the like
|
|
|
|
minetest.register_abm({
|
|
nodenames = signs_lib.sign_node_list,
|
|
interval = 15,
|
|
chance = 1,
|
|
action = function(pos, node, active_object_count, active_object_count_wider)
|
|
signs_lib.update_sign(pos)
|
|
end
|
|
})
|
|
|
|
-- craft recipes for the metal signs
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_green 4",
|
|
recipe = {
|
|
{ "dye:dark_green", "dye:white", "dye:dark_green" },
|
|
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_green 2",
|
|
recipe = {
|
|
{ "dye:dark_green", "dye:white", "dye:dark_green" },
|
|
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_yellow 4",
|
|
recipe = {
|
|
{ "dye:yellow", "dye:black", "dye:yellow" },
|
|
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_yellow 2",
|
|
recipe = {
|
|
{ "dye:yellow", "dye:black", "dye:yellow" },
|
|
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_red 4",
|
|
recipe = {
|
|
{ "dye:red", "dye:white", "dye:red" },
|
|
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_red 2",
|
|
recipe = {
|
|
{ "dye:red", "dye:white", "dye:red" },
|
|
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_white_red 4",
|
|
recipe = {
|
|
{ "dye:white", "dye:red", "dye:white" },
|
|
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_white_red 2",
|
|
recipe = {
|
|
{ "dye:white", "dye:red", "dye:white" },
|
|
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_white_black 4",
|
|
recipe = {
|
|
{ "dye:white", "dye:black", "dye:white" },
|
|
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_white_black 2",
|
|
recipe = {
|
|
{ "dye:white", "dye:black", "dye:white" },
|
|
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
|
|
},
|
|
})
|
|
|
|
if minetest.setting_get("log_mods") then
|
|
minetest.log("action", S("signs loaded"))
|
|
end
|