forked from nalc/homedecor_modpack
reduce them to just the wood+white sheet base images plus colorized blanket/pillow overlays
143 lines
4.1 KiB
Lua
143 lines
4.1 KiB
Lua
local S = homedecor.gettext
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local bedcolors = {
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{ "red", "#d00000:150" },
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{ "green", "#00d000:150" },
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{ "blue", "#0000d0:150" },
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{ "violet", "#7000e0:150" },
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{ "brown", "#603010:175" },
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{ "darkgrey", "#101010:150" },
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{ "orange", "#ff3000:150" },
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{ "yellow", "#ffe000:150" },
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{ "pink", "#ff80b0:150" }
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}
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local bed_sbox = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 1.5 }
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}
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local bed_cbox = {
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type = "fixed",
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fixed = {
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{ -0.5, -0.5, -0.5, 0.5, -0.05, 1.5 },
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{ -0.5, -0.5, 1.44, 0.5, 0.5, 1.5 },
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{ -0.5, -0.5, -0.5, 0.5, 0.18, -0.44 },
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}
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}
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local kbed_sbox = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 1.5, 0.5, 1.5 }
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}
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local kbed_cbox = {
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type = "fixed",
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fixed = {
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{ -0.5, -0.5, -0.5, 1.5, -0.05, 1.5 },
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{ -0.5, -0.5, 1.44, 1.5, 0.5, 1.5 },
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{ -0.5, -0.5, -0.5, 1.5, 0.18, -0.44 },
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}
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}
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for i in ipairs(bedcolors) do
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local color = bedcolors[i][1]
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local color2=color
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local hue = bedcolors[i][2]
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if color == "darkgrey" then
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color2 = "dark_grey"
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end
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homedecor.register("bed_"..color.."_regular", {
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mesh = "homedecor_bed_regular.obj",
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tiles = {
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"homedecor_bed_frame.png",
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"default_wood.png",
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"wool_white.png",
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"wool_"..color2..".png",
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"homedecor_bed_bottom.png",
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"wool_"..color2..".png^[brighten", -- pillow
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},
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inventory_image = "homedecor_bed_inv.png^(homedecor_bed_overlay_inv.png^[colorize:"..hue..")",
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description = S("Bed (%s)"):format(color),
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groups = {snappy=3},
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selection_box = bed_sbox,
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collision_box = bed_cbox,
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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if not placer:get_player_control().sneak then
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return homedecor.bed_expansion(pos, placer, itemstack, pointed_thing, color)
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end
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end,
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after_dig_node = function(pos)
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homedecor.unextend_bed(pos, color)
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end,
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on_rightclick = function(pos, node, clicker)
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if minetest.get_modpath("beds") then
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beds.on_rightclick(pos, clicker)
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else return end
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end
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})
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homedecor.register("bed_"..color.."_extended", {
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mesh = "homedecor_bed_extended.obj",
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tiles = {
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"homedecor_bed_frame.png",
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"default_wood.png",
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"wool_white.png",
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"wool_"..color2..".png",
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"homedecor_bed_bottom.png",
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"wool_"..color2..".png^[brighten",
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},
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selection_box = bed_sbox,
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collision_box = bed_cbox,
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sounds = default.node_sound_wood_defaults(),
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expand = { forward = "air" },
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after_dig_node = function(pos)
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homedecor.unextend_bed(pos, color)
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end,
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on_rightclick = function(pos, node, clicker)
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if minetest.get_modpath("beds") then
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beds.on_rightclick(pos, clicker)
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else return end
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end,
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drop = "homedecor:bed_"..color.."_regular"
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})
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homedecor.register("bed_"..color.."_kingsize", {
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mesh = "homedecor_bed_kingsize.obj",
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tiles = {
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"homedecor_bed_frame.png",
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"default_wood.png",
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"wool_white.png",
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"wool_"..color2..".png",
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"homedecor_bed_bottom.png",
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"wool_"..color2..".png^[brighten",
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},
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inventory_image = "homedecor_bed_kingsize_inv.png^(homedecor_bed_kingsize_overlay_inv.png^[colorize:"..hue..")",
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groups = {snappy=3, not_in_creative_inventory=1},
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description = S("Bed (%s, king sized)"):format(color),
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groups = {snappy=3, not_in_creative_inventory=1},
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selection_box = kbed_sbox,
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collision_box = kbed_cbox,
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sounds = default.node_sound_wood_defaults(),
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local inv = digger:get_inventory()
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if digger:get_player_control().sneak and inv:room_for_item("main", "bed_"..color.."_regular 1") then
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inv:remove_item("main", "homedecor:bed_"..color.."_kingsize 1")
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inv:add_item("main", "homedecor:bed_"..color.."_regular 2")
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end
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end,
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on_rightclick = function(pos, node, clicker)
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if minetest.get_modpath("beds") then
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beds.on_rightclick(pos, clicker)
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else return end
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end
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})
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minetest.register_alias("homedecor:bed_"..color.."_foot", "homedecor:bed_"..color.."_regular")
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minetest.register_alias("homedecor:bed_"..color.."_footext", "homedecor:bed_"..color.."_extended")
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minetest.register_alias("homedecor:bed_"..color.."_head", "air")
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end
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