homedecor_modpack/signs_lib/init.lua
Vanessa Ezekowitz 5d73e994a7 better handling of abusive sign input,
avoid breaking old signs' word wrapping

also increase the sign input limit to 600 chars, to allow for ample amounts of
color codes.
2014-08-11 21:08:59 -04:00

988 lines
27 KiB
Lua

-- This mod provides the visible text on signs library used by Home Decor
-- and perhaps other mods at some point in the future. Forked from thexyz's/
-- PilzAdam's original text-on-signs mod and rewritten by Vanessa Ezekowitz
-- and Diego Martinez
signs_lib = {}
signs_lib.modpath = minetest.get_modpath("signs_lib")
signs_lib.intllib_modpath = minetest.get_modpath("intllib")
signs_lib.wall_sign_model = {
nodebox = {
type = "fixed",
fixed = {-0.4375, -0.25, 0.4375, 0.4375, 0.375, 0.5}
},
textpos = {
{delta = {x = 0, y = 0.07, z = 0.436}, yaw = 0},
{delta = {x = 0.436, y = 0.07, z = 0 }, yaw = math.pi / -2},
{delta = {x = 0, y = 0.07, z = -0.436}, yaw = math.pi},
{delta = {x = -0.436, y = 0.07, z = 0 }, yaw = math.pi / 2},
}
}
signs_lib.yard_sign_model = {
nodebox = {
type = "fixed",
fixed = {
{-0.4375, -0.25, -0.0625, 0.4375, 0.375, 0},
{-0.0625, -0.5, -0.0625, 0.0625, -0.1875, 0},
}
},
textpos = {
{delta = {x = 0, y = 0.07, z = -0.063}, yaw = 0},
{delta = {x = -0.063, y = 0.07, z = 0 }, yaw = math.pi / -2},
{delta = {x = 0, y = 0.07, z = 0.063}, yaw = math.pi},
{delta = {x = 0.063, y = 0.07, z = 0 }, yaw = math.pi / 2},
}
}
signs_lib.hanging_sign_model = {
nodebox = {
type = "fixed",
fixed = {
{-0.4375, -0.3125, -0.0625, 0.4375, 0.3125, 0},
{-0.4375, 0.25, -0.03125, 0.4375, 0.5, -0.03125},
}
},
textpos = {
{delta = {x = 0, y = -0.02, z = -0.063}, yaw = 0},
{delta = {x = -0.063, y = -0.02, z = 0 }, yaw = math.pi / -2},
{delta = {x = 0, y = -0.02, z = 0.063}, yaw = math.pi},
{delta = {x = 0.063, y = -0.02, z = 0 }, yaw = math.pi / 2},
}
}
signs_lib.sign_post_model = {
nodebox = {
type = "fixed",
fixed = {
{-0.4375, -0.25, -0.1875, 0.4375, 0.375, -0.125},
{-0.125, -0.5, -0.125, 0.125, 0.5, 0.125},
}
},
textpos = {
{delta = {x = 0, y = 0.07, z = -0.188}, yaw = 0},
{delta = {x = -0.188, y = 0.07, z = 0 }, yaw = math.pi / -2},
{delta = {x = 0, y = 0.07, z = 0.188 }, yaw = math.pi},
{delta = {x = 0.188, y = 0.07, z = 0 }, yaw = math.pi / 2},
}
}
local S
if signs_lib.intllib_modpath then
dofile(signs_lib.intllib_modpath.."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
signs_lib.gettext = S
-- the list of standard sign nodes
signs_lib.sign_node_list = {
"default:sign_wall",
"signs:sign_yard",
"signs:sign_hanging",
"signs:sign_wall_green",
"signs:sign_wall_yellow"
}
--table copy
function signs_lib.table_copy(t)
local nt = { };
for k, v in pairs(t) do
if type(v) == "table" then
nt[k] = signs_lib.table_copy(v)
else
nt[k] = v
end
end
return nt
end
-- infinite stacks
if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
signs_lib.expect_infinite_stacks = false
else
signs_lib.expect_infinite_stacks = true
end
-- CONSTANTS
local MP = minetest.get_modpath("signs_lib")
-- Used by `build_char_db' to locate the file.
local FONT_FMT = "%s/hdf_%02x.png"
-- Simple texture name for building text texture.
local FONT_FMT_SIMPLE = "hdf_%02x.png"
-- Path to the textures.
local TP = MP.."/textures"
local TEXT_SCALE = {x=0.8, y=0.5}
-- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
-- Read the image size from a PNG file.
-- Returns image_w, image_h.
-- Only the LSB is read from each field!
local function read_char_size(c)
local filename = FONT_FMT:format(TP, c)
local f = io.open(filename, "rb")
f:seek("set", 0x0)
local hdr = f:read(8)
if hdr ~= PNG_HDR then
f:close()
return
end
f:seek("set", 0x13)
local ws = f:read(1)
f:seek("set", 0x17)
local hs = f:read(1)
f:close()
return ws:byte(), hs:byte()
end
-- Set by build_char_db()
local LINE_HEIGHT
local SIGN_WIDTH
-- Size of the canvas, in characters.
-- Please note that CHARS_PER_LINE is multiplied by the average character
-- width to get the total width of the canvas, so for proportional fonts,
-- either more or fewer characters may fit on a line.
local CHARS_PER_LINE = 30
local NUMBER_OF_LINES = 6
-- 6 rows, max 80 chars per, plus a bit of fudge to
-- avoid excess trimming (e.g. due to color codes)
local MAX_INPUT_CHARS = 600
-- This holds the individual character widths.
-- Indexed by the actual character (e.g. charwidth["A"])
local charwidth = { }
-- File to cache the font size to.
local CHARDB_FILE = minetest.get_worldpath().."/signs_lib_chardb"
-- helper functions to trim sign text input/output
local function trim_input(text)
local txt_len = string.len(text)
text_trimmed = string.sub(text, 1, math.min(MAX_INPUT_CHARS, txt_len))
return text_trimmed
end
-- Returns true if any file differs from cached one.
local function check_random_chars()
for i = 1, 5 do
local c = math.random(32, 126)
local w, h = read_char_size(c)
-- File is not a PNG... wut?
if not (w and h) then return true end
local ch = string.char(c)
if (not charwidth[ch]) -- Char is not cached.
or (charwidth[ch] ~= w) -- Width differs.
or (LINE_HEIGHT and (LINE_HEIGHT ~= h)) -- Height differs
then
-- In any case, file is different; rebuild cache.
return true
end
end
-- OK, our superficial check passed. If the textures are messed up,
-- it's not our problem.
return false
end
local function build_char_db()
LINE_HEIGHT = nil
SIGN_WIDTH = nil
-- To calculate average char width.
local total_width = 0
local char_count = 0
-- Try to load cached data to avoid heavy disk I/O.
local cdbf = io.open(CHARDB_FILE, "rt")
if cdbf then
minetest.log("info", "[signs_lib] "..S("Reading cached character database."))
for line in cdbf:lines() do
local ch, w = line:match("(0x[0-9A-Fa-f]+)%s+([0-9][0-9]*)")
if ch and w then
local c = tonumber(ch)
w = tonumber(w)
if c and w then
if c == 0 then
LINE_HEIGHT = w
elseif (c >= 32) and (c < 127) then
charwidth[string.char(c)] = w
total_width = total_width + w
char_count = char_count + 1
end
end
end
end
cdbf:close()
if LINE_HEIGHT then
-- Check some random characters to see if the file on disk differs
-- from the cached one. If so, then ditch cached data and rebuild
-- (font probably was changed).
if check_random_chars() then
LINE_HEIGHT = nil
minetest.log("info", "[signs_lib] "
..S("Font seems to have changed. Rebuilding cache.")
)
end
else
minetest.log("warning", "[signs_lib] "
..S("Could not find font line height in cached DB. Trying brute force.")
)
end
end
if not LINE_HEIGHT then
-- OK, something went wrong... try brute force loading from texture files.
charwidth = { }
total_width = 0
char_count = 0
for c = 32, 126 do
local w, h = read_char_size(c)
if w and h then
local ch = string.char(c)
charwidth[ch] = w
total_width = total_width + w
char_count = char_count + 1
if not LINE_HEIGHT then LINE_HEIGHT = h end
end
end
if not LINE_HEIGHT then
error("Could not find font line height.")
end
end
-- XXX: Is there a better way to calc this?
SIGN_WIDTH = math.floor((total_width / char_count) * CHARS_PER_LINE)
-- Try to save cached list back to disk.
local e -- Note: `cdbf' is already declared local above.
cdbf, e = io.open(CHARDB_FILE, "wt")
if not cdbf then
minetest.log("warning", "[signs_lib] Could not save cached char DB: "..(e or ""))
return
end
cdbf:write(("0x00 %d\n"):format(LINE_HEIGHT))
for c = 32, 126 do
local w = charwidth[string.char(c)]
if w then
cdbf:write(("0x%02X %d\n"):format(c, w))
end
end
cdbf:close()
end
local sign_groups = {choppy=2, dig_immediate=2}
local fences_with_sign = { }
-- some local helper functions
local function split_lines_and_words_old(text)
local lines = { }
local line = { }
if not text then return end
for word in text:gmatch("%S+") do
if word == "|" then
table.insert(lines, line)
if #lines >= NUMBER_OF_LINES then break end
line = { }
elseif word == "\\|" then
table.insert(line, "|")
else
table.insert(line, word)
end
end
table.insert(lines, line)
return lines
end
local function split_lines_and_words(text)
if not text then return end
local lines = { }
for _, line in ipairs(text:split("\n")) do
table.insert(lines, { line })
end
return lines
end
local math_max = math.max
local function fill_line(x, y, w, c)
local tex = { }
for xx = 0, math.max(0, w-16), 16 do
table.insert(tex, (":%d,%d=slc_%s.png"):format(x + xx, y, c))
end
if ((w % 16) > 0) and (w > 16) then
table.insert(tex, (":%d,%d=slc_%s.png"):format(x + w - 16, y, c))
end
return table.concat(tex)
end
local function make_line_texture(line, lineno)
local width = 0
local maxw = 0
local words = { }
local cur_color = 0
-- We check which chars are available here.
for word_i, word in ipairs(line) do
local chars = { }
local ch_offs = 0
local word_l = #word
local i = 1
while i <= word_l do
local c = word:sub(i, i)
if c == "#" then
local cc = tonumber(word:sub(i+1, i+1), 16)
if cc then
i = i + 1
cur_color = cc
end
else
local w = charwidth[c]
if w then
width = width + w + 1
if width >= (SIGN_WIDTH - charwidth[" "]) then
width = 0
else
maxw = math_max(width, maxw)
end
if #chars < MAX_INPUT_CHARS then
table.insert(chars, {
off=ch_offs,
tex=FONT_FMT_SIMPLE:format(c:byte()),
col=("%X"):format(cur_color),
})
end
ch_offs = ch_offs + w
end
end
i = i + 1
end
width = width + charwidth[" "] + 1
maxw = math_max(width, maxw)
table.insert(words, { chars=chars, w=ch_offs })
end
-- Okay, we actually build the "line texture" here.
local texture = { }
local start_xpos = math.floor((SIGN_WIDTH - maxw) / 2)
local xpos = start_xpos
local ypos = (LINE_HEIGHT * lineno)
cur_color = nil
for word_i, word in ipairs(words) do
local xoffs = (xpos - start_xpos)
if (xoffs > 0) and ((xoffs + word.w) > maxw) then
table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
xpos = start_xpos
ypos = ypos + LINE_HEIGHT
lineno = lineno + 1
if lineno >= NUMBER_OF_LINES then break end
table.insert(texture, fill_line(xpos, ypos, maxw, cur_color))
end
for ch_i, ch in ipairs(word.chars) do
if ch.col ~= cur_color then
cur_color = ch.col
table.insert(texture, fill_line(xpos + ch.off, ypos, maxw, cur_color))
end
table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex))
end
table.insert(texture, (":%d,%d=hdf_20.png"):format(xpos + word.w, ypos))
xpos = xpos + word.w + charwidth[" "]
if xpos >= (SIGN_WIDTH + charwidth[" "]) then break end
end
table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
table.insert(texture, fill_line(start_xpos, ypos + LINE_HEIGHT, maxw, "n"))
return table.concat(texture), lineno
end
local function make_sign_texture(lines)
local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES) }
local lineno = 0
for i = 1, #lines do
if lineno >= NUMBER_OF_LINES then break end
local linetex, ln = make_line_texture(lines[i], lineno)
table.insert(texture, linetex)
lineno = ln + 1
end
table.insert(texture, "^[makealpha:0,0,0")
return table.concat(texture, "")
end
local function set_obj_text(obj, text, new)
local split = new and split_lines_and_words or split_lines_and_words_old
obj:set_properties({
textures={make_sign_texture(split(text))},
visual_size = TEXT_SCALE,
})
end
signs_lib.construct_sign = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string(
"formspec",
"size[6,4]"..
"textarea[0,0;6.5,3;text;;${text}]"..
"button_exit[2,3;2,1;ok;Write]"..
"background[-0.5,-0.5;7,5;bg_signs_lib.jpg]")
meta:set_string("infotext", "")
end
signs_lib.destruct_sign = function(pos)
local objects = minetest.get_objects_inside_radius(pos, 0.5)
for _, v in ipairs(objects) do
local e = v:get_luaentity()
if e and e.name == "signs:text" then
v:remove()
end
end
end
local function make_infotext(text)
text = trim_input(text)
local lines = split_lines_and_words(text) or {}
local lines2 = { }
for _, line in ipairs(lines) do
table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#")))
end
return table.concat(lines2, "\n")
end
signs_lib.update_sign = function(pos, fields)
local meta = minetest.get_meta(pos)
local new
if fields then
fields.text = trim_input(fields.text)
meta:set_string("infotext", make_infotext(fields.text).." ")
meta:set_string("text", fields.text)
meta:set_int("__signslib_new_format", 1)
new = true
else
new = (meta:get_int("__signslib_new_format") ~= 0)
end
local text = meta:get_string("text")
if text == nil then return end
local objects = minetest.get_objects_inside_radius(pos, 0.5)
for _, v in ipairs(objects) do
local e = v:get_luaentity()
if e and e.name == "signs:text" then
set_obj_text(v, text, new)
return
end
end
-- if there is no entity
local sign_info
local signnode = minetest.get_node(pos)
if signnode.name == "signs:sign_yard" then
sign_info = signs_lib.yard_sign_model.textpos[minetest.get_node(pos).param2 + 1]
elseif signnode.name == "signs:sign_hanging" then
sign_info = signs_lib.hanging_sign_model.textpos[minetest.get_node(pos).param2 + 1]
elseif string.find(signnode.name, "sign_wall") then
sign_info = signs_lib.wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
else -- ...it must be a sign on a fence post.
sign_info = signs_lib.sign_post_model.textpos[minetest.get_node(pos).param2 + 1]
end
if sign_info == nil then
return
end
local text = minetest.add_entity({x = pos.x + sign_info.delta.x,
y = pos.y + sign_info.delta.y,
z = pos.z + sign_info.delta.z}, "signs:text")
text:setyaw(sign_info.yaw)
end
-- What kind of sign do we need to place, anyway?
function signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
local name
name = minetest.get_node(pointed_thing.under).name
if fences_with_sign[name] then
if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
minetest.record_protection_violation(pointed_thing.under,
placer:get_player_name())
return itemstack
end
else
name = minetest.get_node(pointed_thing.above).name
local def = minetest.registered_nodes[name]
if not def.buildable_to then
return itemstack
end
if minetest.is_protected(pointed_thing.above, placer:get_player_name()) then
minetest.record_protection_violation(pointed_thing.above,
placer:get_player_name())
return itemstack
end
end
local node=minetest.get_node(pointed_thing.under)
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
else
local above = pointed_thing.above
local under = pointed_thing.under
local dir = {x = under.x - above.x,
y = under.y - above.y,
z = under.z - above.z}
local wdir = minetest.dir_to_wallmounted(dir)
local placer_pos = placer:getpos()
if placer_pos then
dir = {
x = above.x - placer_pos.x,
y = above.y - placer_pos.y,
z = above.z - placer_pos.z
}
end
local fdir = minetest.dir_to_facedir(dir)
local sign_info
local pt_name = minetest.get_node(under).name
print(dump(pt_name))
local signname = itemstack:get_name()
if fences_with_sign[pt_name] and signname == "default:sign_wall" then
minetest.add_node(under, {name = fences_with_sign[pt_name], param2 = fdir})
sign_info = signs_lib.sign_post_model.textpos[fdir + 1]
elseif wdir == 0 and signname == "default:sign_wall" then
minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir})
sign_info = signs_lib.hanging_sign_model.textpos[fdir + 1]
elseif wdir == 1 and signname == "default:sign_wall" then
minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
sign_info = signs_lib.yard_sign_model.textpos[fdir + 1]
else -- it must be a wooden or metal wall sign.
minetest.add_node(above, {name = signname, param2 = fdir})
sign_info = signs_lib.wall_sign_model.textpos[fdir + 1]
end
local text = minetest.add_entity({x = above.x + sign_info.delta.x,
y = above.y + sign_info.delta.y,
z = above.z + sign_info.delta.z}, "signs:text")
text:setyaw(sign_info.yaw)
if not signs_lib.expect_infinite_stacks then
itemstack:take_item()
end
return itemstack
end
end
function signs_lib.receive_fields(pos, formname, fields, sender)
if minetest.is_protected(pos, sender:get_player_name()) then
minetest.record_protection_violation(pos,
sender:get_player_name())
return
end
if fields and fields.text and fields.ok then
minetest.log("action", S("%s wrote \"%s\" to sign at %s"):format(
(sender:get_player_name() or ""),
fields.text,
minetest.pos_to_string(pos)
))
signs_lib.update_sign(pos, fields)
end
end
minetest.register_node(":default:sign_wall", {
description = S("Sign"),
inventory_image = "default_sign_wall.png",
wield_image = "default_sign_wall.png",
node_placement_prediction = "",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = signs_lib.wall_sign_model.nodebox,
tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
groups = sign_groups,
on_place = function(itemstack, placer, pointed_thing)
return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
end,
on_construct = function(pos)
signs_lib.construct_sign(pos)
end,
on_destruct = function(pos)
signs_lib.destruct_sign(pos)
end,
on_receive_fields = function(pos, formname, fields, sender)
signs_lib.receive_fields(pos, formname, fields, sender)
end,
on_punch = function(pos, node, puncher)
signs_lib.update_sign(pos)
end,
})
minetest.register_node(":signs:sign_yard", {
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = signs_lib.yard_sign_model.nodebox,
selection_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.0625, 0.4375, 0.375, 0}
},
tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
groups = {choppy=2, dig_immediate=2},
drop = "default:sign_wall",
on_construct = function(pos)
signs_lib.construct_sign(pos)
end,
on_destruct = function(pos)
signs_lib.destruct_sign(pos)
end,
on_receive_fields = function(pos, formname, fields, sender)
signs_lib.receive_fields(pos, formname, fields, sender)
end,
on_punch = function(pos, node, puncher)
signs_lib.update_sign(pos)
end,
})
minetest.register_node(":signs:sign_hanging", {
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = signs_lib.hanging_sign_model.nodebox,
selection_box = {
type = "fixed",
fixed = {-0.45, -0.275, -0.049, 0.45, 0.5, 0.049}
},
tiles = {
"signs_hanging_top.png",
"signs_hanging_bottom.png",
"signs_hanging_side.png",
"signs_hanging_side.png",
"signs_hanging_back.png",
"signs_hanging_front.png"
},
groups = {choppy=2, dig_immediate=2},
drop = "default:sign_wall",
on_construct = function(pos)
signs_lib.construct_sign(pos)
end,
on_destruct = function(pos)
signs_lib.destruct_sign(pos)
end,
on_receive_fields = function(pos, formname, fields, sender)
signs_lib.receive_fields(pos, formname, fields, sender)
end,
on_punch = function(pos, node, puncher)
signs_lib.update_sign(pos)
end,
})
minetest.register_node(":signs:sign_post", {
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = signs_lib.sign_post_model.nodebox,
tiles = {
"signs_post_top.png",
"signs_post_bottom.png",
"signs_post_side.png",
"signs_post_side.png",
"signs_post_back.png",
"signs_post_front.png",
},
groups = {choppy=2, dig_immediate=2},
drop = {
max_items = 2,
items = {
{ items = { "default:sign_wall" }},
{ items = { "default:fence_wood" }},
},
},
})
-- metal, colored signs
local sign_colors = { "green", "yellow", "red", "white_red", "white_black" }
for _, color in ipairs(sign_colors) do
minetest.register_node(":signs:sign_wall_"..color, {
description = S("Sign ("..color..", metal)"),
inventory_image = "signs_"..color.."_inv.png",
wield_image = "signs_"..color.."_inv.png",
node_placement_prediction = "",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = signs_lib.wall_sign_model.nodebox,
tiles = {
"signs_metal_tb.png",
"signs_metal_tb.png",
"signs_metal_sides.png",
"signs_metal_sides.png",
"signs_metal_back.png",
"signs_"..color.."_front.png"
},
groups = sign_groups,
on_place = function(itemstack, placer, pointed_thing)
return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
end,
on_construct = function(pos)
signs_lib.construct_sign(pos)
end,
on_destruct = function(pos)
signs_lib.destruct_sign(pos)
end,
on_receive_fields = function(pos, formname, fields, sender)
signs_lib.receive_fields(pos, formname, fields, sender)
end,
on_punch = function(pos, node, puncher)
signs_lib.update_sign(pos)
end,
})
end
local signs_text_on_activate
signs_text_on_activate = function(self)
local meta = minetest.get_meta(self.object:getpos())
local text = meta:get_string("text")
local new = (meta:get_int("__signslib_new_format") ~= 0)
if text then
text = trim_input(text)
set_obj_text(self.object, text, new)
end
end
minetest.register_entity(":signs:text", {
collisionbox = { 0, 0, 0, 0, 0, 0 },
visual = "upright_sprite",
textures = {},
on_activate = signs_text_on_activate,
})
-- And the good stuff here! :-)
function signs_lib.register_fence_with_sign(fencename, fencewithsignname)
local def = minetest.registered_nodes[fencename]
local def_sign = minetest.registered_nodes[fencewithsignname]
if not (def and def_sign) then
minetest.log("warning", "[signs_lib] Attempt to register unknown node as fence")
return
end
def = signs_lib.table_copy(def)
def_sign = signs_lib.table_copy(def_sign)
fences_with_sign[fencename] = fencewithsignname
def.on_place = function(itemstack, placer, pointed_thing, ...)
local node_above = minetest.get_node(pointed_thing.above)
local node_under = minetest.get_node(pointed_thing.under)
local def_above = minetest.registered_nodes[node_above.name]
local def_under = minetest.registered_nodes[node_under.name]
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local playername = placer:get_player_name()
if minetest.is_protected(pointed_thing.under, playername) then
minetest.record_protection_violation(pointed_thing.under, playername)
return
end
if minetest.is_protected(pointed_thing.above, playername) then
minetest.record_protection_violation(pointed_thing.above, playername)
return
end
if def_under and def_under.on_rightclick then
return def_under.on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack
elseif def_under and def_under.buildable_to then
minetest.add_node(pointed_thing.under, {name = fencename, param2 = fdir})
if not signs_lib.expect_infinite_stacks then
itemstack:take_item()
end
placer:set_wielded_item(itemstack)
return itemstack
elseif not def_above or def_above.buildable_to then
minetest.add_node(pointed_thing.above, {name = fencename, param2 = fdir})
if not signs_lib.expect_infinite_stacks then
itemstack:take_item()
end
placer:set_wielded_item(itemstack)
return itemstack
end
end
def_sign.on_construct = function(pos, ...)
signs_lib.construct_sign(pos)
end
def_sign.on_destruct = function(pos, ...)
signs_lib.destruct_sign(pos)
end
def_sign.on_receive_fields = function(pos, formname, fields, sender)
signs_lib.receive_fields(pos, formname, fields, sender)
end
def_sign.on_punch = function(pos, node, puncher, ...)
signs_lib.update_sign(pos)
end
local fencename = fencename
def_sign.after_dig_node = function(pos, node, ...)
node.name = fencename
minetest.add_node(pos, node)
end
def_sign.drop = "default:sign_wall"
minetest.register_node(":"..fencename, def)
minetest.register_node(":"..fencewithsignname, def_sign)
table.insert(signs_lib.sign_node_list, fencewithsignname)
print(S("Registered %s and %s"):format(fencename, fencewithsignname))
end
build_char_db()
minetest.register_alias("homedecor:fence_wood_with_sign", "signs:sign_post")
signs_lib.register_fence_with_sign("default:fence_wood", "signs:sign_post")
-- restore signs' text after /clearobjects and the like
minetest.register_abm({
nodenames = signs_lib.sign_node_list,
interval = 15,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
signs_lib.update_sign(pos)
end
})
-- craft recipes for the metal signs
minetest.register_craft( {
output = "signs:sign_wall_green 4",
recipe = {
{ "dye:dark_green", "dye:white", "dye:dark_green" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_green 2",
recipe = {
{ "dye:dark_green", "dye:white", "dye:dark_green" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_yellow 4",
recipe = {
{ "dye:yellow", "dye:black", "dye:yellow" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_yellow 2",
recipe = {
{ "dye:yellow", "dye:black", "dye:yellow" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_red 4",
recipe = {
{ "dye:red", "dye:white", "dye:red" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_red 2",
recipe = {
{ "dye:red", "dye:white", "dye:red" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_white_red 4",
recipe = {
{ "dye:white", "dye:red", "dye:white" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_white_red 2",
recipe = {
{ "dye:white", "dye:red", "dye:white" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_white_black 4",
recipe = {
{ "dye:white", "dye:black", "dye:white" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_white_black 2",
recipe = {
{ "dye:white", "dye:black", "dye:white" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
if minetest.setting_get("log_mods") then
minetest.log("action", S("signs loaded"))
end