homedecor_modpack/foldingdoors_oak.lua
Vanessa Ezekowitz 23f0921b92 Removed a number of objects from the creative inventory (like parts of doors,
etc).  Now it should only have stuff from this which is actually useful.
2012-09-01 12:45:13 -04:00

421 lines
16 KiB
Lua

-- Oak "folding" doors - part of home decor mod by VanessaE
-- 2012-06-10
--
-- Copied and modified from Minetest's default doors mod.
--
-- License: GPL
--
local DEBUG = 0
local WALLMX = 3
local WALLMZ = 5
local WALLPX = 2
local WALLPZ = 4
local WALLMXr = 2
local WALLMZr = 4
local WALLPXr = 3
local WALLPZr = 5
local dbg = function(s)
if DEBUG == 1 then
print('[FOLDINGDOORS] ' .. s)
end
end
local round = function( n )
if n >= 0 then
return math.floor( n + 0.5 )
else
return math.ceil( n - 0.5 )
end
end
-- ==========================
-- Regular left-opening doors
minetest.register_node('homedecor:folding_door_oak', {
description = "Oak Folding Door (Left Opening)",
drawtype = 'signlike',
tiles = { 'homedecor_folding_door_oak.png' },
inventory_image = 'homedecor_folding_door_oak.png',
wield_image = 'homedecor_folding_door_oak.png',
paramtype2 = "wallmounted",
selection_box = { type = "wallmounted" },
groups = { choppy = 2, dig_immediate=2 },
})
local on_oak_folding_door_placed = function( pos, node, placer )
if node.name ~= 'homedecor:folding_door_oak' then return end
upos = { x = pos.x, y = pos.y - 1, z = pos.z }
apos = { x = pos.x, y = pos.y + 1, z = pos.z }
und = minetest.env:get_node( upos )
abv = minetest.env:get_node( apos )
dir = placer:get_look_dir()
if round( dir.x ) == 1 then
newparam = WALLMX
elseif round( dir.x ) == -1 then
newparam = WALLPX
elseif round( dir.z ) == 1 then
newparam = WALLMZ
elseif round( dir.z ) == -1 then
newparam = WALLPZ
end
if und.name == 'air' then
minetest.env:add_node( pos, { name = 'homedecor:folding_door_oak_a_c', param2 = newparam } )
minetest.env:add_node( upos, { name = 'homedecor:folding_door_oak_b_c', param2 = newparam } )
elseif abv.name == 'air' then
minetest.env:add_node( pos, { name = 'homedecor:folding_door_oak_b_c', param2 = newparam } )
minetest.env:add_node( apos, { name = 'homedecor:folding_door_oak_a_c', param2 = newparam } )
else
minetest.env:remove_node( pos )
placer:get_inventory():add_item( "main", 'homedecor:folding_door_oak' )
minetest.chat_send_player( placer:get_player_name(), 'not enough space' )
end
end
local on_oak_folding_door_punched = function( pos, node, puncher )
if string.find( node.name, 'homedecor:folding_door_oak' ) == nil then return end
upos = { x = pos.x, y = pos.y - 1, z = pos.z }
apos = { x = pos.x, y = pos.y + 1, z = pos.z }
if string.find( node.name, '_c', -2 ) ~= nil then
if node.param2 == WALLPX then
newparam = WALLMZ
elseif node.param2 == WALLMZ then
newparam = WALLMX
elseif node.param2 == WALLMX then
newparam = WALLPZ
elseif node.param2 == WALLPZ then
newparam = WALLPX
end
elseif string.find( node.name, '_o', -2 ) ~= nil then
if node.param2 == WALLMZ then
newparam = WALLPX
elseif node.param2 == WALLMX then
newparam = WALLMZ
elseif node.param2 == WALLPZ then
newparam = WALLMX
elseif node.param2 == WALLPX then
newparam = WALLPZ
end
end
if ( node.name == 'homedecor:folding_door_oak_a_c' ) then
minetest.env:add_node( pos, { name = 'homedecor:folding_door_oak_a_o', param2 = newparam } )
minetest.env:add_node( upos, { name = 'homedecor:folding_door_oak_b_o', param2 = newparam } )
elseif ( node.name == 'homedecor:folding_door_oak_b_c' ) then
minetest.env:add_node( pos, { name = 'homedecor:folding_door_oak_b_o', param2 = newparam } )
minetest.env:add_node( apos, { name = 'homedecor:folding_door_oak_a_o', param2 = newparam } )
elseif ( node.name == 'homedecor:folding_door_oak_a_o' ) then
minetest.env:add_node( pos, { name = 'homedecor:folding_door_oak_a_c', param2 = newparam } )
minetest.env:add_node( upos, { name = 'homedecor:folding_door_oak_b_c', param2 = newparam } )
elseif ( node.name == 'homedecor:folding_door_oak_b_o' ) then
minetest.env:add_node( pos, { name = 'homedecor:folding_door_oak_b_c', param2 = newparam } )
minetest.env:add_node( apos, { name = 'homedecor:folding_door_oak_a_c', param2 = newparam } )
end
end
local on_oak_folding_door_digged = function( pos, node, digger )
upos = { x = pos.x, y = pos.y - 1, z = pos.z }
apos = { x = pos.x, y = pos.y + 1, z = pos.z }
if ( node.name == 'homedecor:folding_door_oak_a_c' ) or ( node.name == 'homedecor:folding_door_oak_a_o' ) then
minetest.env:remove_node( upos )
elseif ( node.name == 'homedecor:folding_door_oak_b_c' ) or ( node.name == 'homedecor:folding_door_oak_b_o' ) then
minetest.env:remove_node( apos )
end
end
minetest.register_on_placenode( on_oak_folding_door_placed )
minetest.register_on_punchnode( on_oak_folding_door_punched )
minetest.register_on_dignode( on_oak_folding_door_digged )
-- Nodes to build up oak folding doors
minetest.register_node('homedecor:folding_door_oak_a_c', {
description = "Oak Folding Door (top, closed)",
drawtype = 'signlike',
tiles = { 'homedecor_folding_door_oak_a.png' },
inventory_image = 'homedecor_folding_door_oak_a.png',
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = { choppy = 2, dig_immediate=2, not_in_creative_inventory=1 },
selection_box = { type = "wallmounted" },
drop = 'homedecor:folding_door_oak',
})
minetest.register_node('homedecor:folding_door_oak_b_c', {
description = "Oak Folding Door (bottom, closed)",
drawtype = 'signlike',
tiles = { 'homedecor_folding_door_oak_b.png' },
inventory_image = 'homedecor_folding_door_oak_b.png',
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = { choppy = 2, dig_immediate=2, not_in_creative_inventory=1 },
selection_box = { type = "wallmounted" },
drop = 'homedecor:folding_door_oak',
})
minetest.register_node('homedecor:folding_door_oak_a_o', {
description = "Oak Folding Door (top, open)",
drawtype = 'signlike',
tiles = { 'homedecor_folding_door_oak_a_r.png' },
inventory_image = 'homedecor_folding_door_oak_a_r.png',
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
groups = { choppy = 2, dig_immediate=2, not_in_creative_inventory=1 },
selection_box = { type = "wallmounted", },
drop = 'homedecor:folding_door_oak',
})
minetest.register_node('homedecor:folding_door_oak_b_o', {
description = "Oak Folding Door (bottom, open)",
drawtype = 'signlike',
tiles = { 'homedecor_folding_door_oak_b_r.png' },
inventory_image = 'homedecor_folding_door_oak_b_r.png',
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
groups = { choppy = 2, dig_immediate=2, not_in_creative_inventory=1 },
selection_box = { type = "wallmounted", },
drop = 'homedecor:folding_door_oak',
})
-- ========================================
-- Mirrored version for right-opening doors
-- ========================================
-- Actual nodes that you place
minetest.register_node('homedecor:folding_door_oak_right', {
description = "Oak Folding Door (Right Opening)",
drawtype = 'signlike',
tiles = { 'homedecor_folding_door_oak_right.png' },
inventory_image = 'homedecor_folding_door_oak_right.png',
wield_image = 'homedecor_folding_door_oak_right.png',
paramtype2 = "wallmounted",
selection_box = { type = "wallmounted" },
groups = { choppy = 2, dig_immediate=2 },
})
local on_oak_folding_door_placed_right = function( pos, node, placer )
if node.name ~= 'homedecor:folding_door_oak_right' then return end
upos = { x = pos.x, y = pos.y - 1, z = pos.z }
apos = { x = pos.x, y = pos.y + 1, z = pos.z }
und = minetest.env:get_node( upos )
abv = minetest.env:get_node( apos )
dir = placer:get_look_dir()
if round( dir.x ) == 1 then
newparam = WALLMX
elseif round( dir.x ) == -1 then
newparam = WALLPX
elseif round( dir.z ) == 1 then
newparam = WALLMZ
elseif round( dir.z ) == -1 then
newparam = WALLPZ
end
if und.name == 'air' then
minetest.env:add_node( pos, { name = 'homedecor:folding_door_oak_a_c_right', param2 = newparam } )
minetest.env:add_node( upos, { name = 'homedecor:folding_door_oak_b_c_right', param2 = newparam } )
elseif abv.name == 'air' then
minetest.env:add_node( pos, { name = 'homedecor:folding_door_oak_b_c_right', param2 = newparam } )
minetest.env:add_node( apos, { name = 'homedecor:folding_door_oak_a_c_right', param2 = newparam } )
else
minetest.env:remove_node( pos )
placer:get_inventory():add_item( "main", 'homedecor:folding_door_oak_right' )
minetest.chat_send_player( placer:get_player_name(), 'not enough space' )
end
end
local on_oak_folding_door_punched_right = function( pos, node, puncher )
if string.find( node.name, 'homedecor:folding_door_oak' ) == nil then return end
upos = { x = pos.x, y = pos.y - 1, z = pos.z }
apos = { x = pos.x, y = pos.y + 1, z = pos.z }
if string.find( node.name, '_c_right', -8 ) ~= nil then
if node.param2 == WALLPX then
newparam = WALLMZr
elseif node.param2 == WALLMZ then
newparam = WALLMXr
elseif node.param2 == WALLMX then
newparam = WALLPZr
elseif node.param2 == WALLPZ then
newparam = WALLPXr
end
elseif string.find( node.name, '_o_right', -8 ) ~= nil then
if node.param2 == WALLMZ then
newparam = WALLPXr
elseif node.param2 == WALLMX then
newparam = WALLMZr
elseif node.param2 == WALLPZ then
newparam = WALLMXr
elseif node.param2 == WALLPX then
newparam = WALLPZr
end
end
if ( node.name == 'homedecor:folding_door_oak_a_c_right' ) then
minetest.env:add_node( pos, { name = 'homedecor:folding_door_oak_a_o_right', param2 = newparam } )
minetest.env:add_node( upos, { name = 'homedecor:folding_door_oak_b_o_right', param2 = newparam } )
elseif ( node.name == 'homedecor:folding_door_oak_b_c_right' ) then
minetest.env:add_node( pos, { name = 'homedecor:folding_door_oak_b_o_right', param2 = newparam } )
minetest.env:add_node( apos, { name = 'homedecor:folding_door_oak_a_o_right', param2 = newparam } )
elseif ( node.name == 'homedecor:folding_door_oak_a_o_right' ) then
minetest.env:add_node( pos, { name = 'homedecor:folding_door_oak_a_c_right', param2 = newparam } )
minetest.env:add_node( upos, { name = 'homedecor:folding_door_oak_b_c_right', param2 = newparam } )
elseif ( node.name == 'homedecor:folding_door_oak_b_o_right' ) then
minetest.env:add_node( pos, { name = 'homedecor:folding_door_oak_b_c_right', param2 = newparam } )
minetest.env:add_node( apos, { name = 'homedecor:folding_door_oak_a_c_right', param2 = newparam } )
end
end
local on_oak_folding_door_digged_right = function( pos, node, digger )
upos = { x = pos.x, y = pos.y - 1, z = pos.z }
apos = { x = pos.x, y = pos.y + 1, z = pos.z }
if ( node.name == 'homedecor:folding_door_oak_a_c_right' ) or ( node.name == 'homedecor:folding_door_oak_a_o_right' ) then
minetest.env:remove_node( upos )
elseif ( node.name == 'homedecor:folding_door_oak_b_c_right' ) or ( node.name == 'homedecor:folding_door_oak_b_o_right' ) then
minetest.env:remove_node( apos )
end
end
minetest.register_on_placenode( on_oak_folding_door_placed_right )
minetest.register_on_punchnode( on_oak_folding_door_punched_right )
minetest.register_on_dignode( on_oak_folding_door_digged_right )
-- Nodes to build up oak folding doors
minetest.register_node('homedecor:folding_door_oak_a_c_right', {
description = "Oak Folding Door (top, closed, right)",
drawtype = 'signlike',
tiles = { 'homedecor_folding_door_oak_a_r.png' },
inventory_image = 'homedecor_folding_door_oak_a_r.png',
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = { choppy = 2, dig_immediate=2, not_in_creative_inventory=1 },
selection_box = { type = "wallmounted" },
drop = 'homedecor:folding_door_oak_right',
})
minetest.register_node('homedecor:folding_door_oak_b_c_right', {
description = "Oak Folding Door (bottom, closed, right)",
drawtype = 'signlike',
tiles = { 'homedecor_folding_door_oak_b_r.png' },
inventory_image = 'homedecor_folding_door_oak_b_r.png',
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = { choppy = 2, dig_immediate=2, not_in_creative_inventory=1 },
selection_box = { type = "wallmounted" },
drop = 'homedecor:folding_door_oak_right',
})
minetest.register_node('homedecor:folding_door_oak_a_o_right', {
description = "Oak Folding Door (top, open, right)",
drawtype = 'signlike',
tiles = { 'homedecor_folding_door_oak_a.png' },
inventory_image = 'homedecor_folding_door_oak_a.png',
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
groups = { choppy = 2, dig_immediate=2, not_in_creative_inventory=1 },
selection_box = { type = "wallmounted", },
drop = 'homedecor:folding_door_oak_right',
})
minetest.register_node('homedecor:folding_door_oak_b_o_right', {
description = "Oak Folding Door (bottom, open, right)",
drawtype = 'signlike',
tiles = { 'homedecor_folding_door_oak_b.png' },
inventory_image = 'homedecor_folding_door_oak_b.png',
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
groups = { choppy = 2, dig_immediate=2, not_in_creative_inventory=1 },
selection_box = { type = "wallmounted", },
drop = 'homedecor:folding_door_oak_right',
})
-- =======================================
-- Crafting recipes for all types of doors
-- =======================================
minetest.register_craft( {
output = 'homedecor:folding_door_oak',
recipe = {
{ 'default:stick', 'default:stick', '' },
{ 'default:stick', 'default:stick', 'default:steel_ingot' },
{ 'default:stick', 'default:stick', '' },
},
})
minetest.register_craft( {
type = 'shapeless',
output = 'homedecor:folding_door_oak_right',
recipe = {
'homedecor:folding_door_oak',
},
})
minetest.register_craft( {
type = 'shapeless',
output = 'homedecor:folding_door_oak',
recipe = {
'homedecor:folding_door_oak_right',
},
})
minetest.register_craft({
type = 'fuel',
recipe = 'homedecor:folding_door_oak',
burntime = 30,
})
minetest.register_craft({
type = 'fuel',
recipe = 'homedecor:folding_door_oak_right',
burntime = 30,
})