forked from nalc/homedecor_modpack
10cef3dda1
Just a minimal code reduction, but big reduction in code duplication. This could help if in the future, support for different "internationalization" mods will be added, or in case Minetest supports I18N/L10N internally in the engine.
262 lines
8.9 KiB
Lua
262 lines
8.9 KiB
Lua
-- This file supplies nightstands
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local S = homedecor.gettext
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minetest.register_node('homedecor:nightstand_oak_one_drawer', {
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drawtype = "nodebox",
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description = S("Oak Nightstand with One Drawer"),
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tiles = { 'homedecor_nightstand_oak_top.png',
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'homedecor_nightstand_oak_bottom.png',
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'homedecor_nightstand_oak_right.png',
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'homedecor_nightstand_oak_left.png',
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'homedecor_nightstand_oak_back.png',
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'homedecor_nightstand_oak_1_drawer_front.png'},
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sunlight_propagates = false,
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = true,
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selection_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
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},
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node_box = {
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type = "fixed",
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fixed = {
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{ -8/16, 0, -30/64, 8/16, 8/16, 8/16 }, -- top half
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{ -7/16, 1/16, -32/64, 7/16, 7/16, -29/64}, -- drawer face
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{ -8/16, -8/16, -30/64, -7/16, 0, 8/16 }, -- left
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{ 7/16, -8/16, -30/64, 8/16, 0, 8/16 }, -- right
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{ -8/16, -8/16, 7/16, 8/16, 0, 8/16 }, -- back
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{ -8/16, -8/16, -30/64, 8/16, -7/16, 8/16 } -- bottom
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}
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},
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groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"size[8,6]"..
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"list[current_name;main;0,0;8,1;]"..
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"list[current_player;main;0,2;8,4;]")
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meta:set_string("infotext", S("One-drawer Nightstand"))
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local inv = meta:get_inventory()
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inv:set_size("main", 8)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", S("%s moves stuff in nightstand at %s"):format(
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player:get_player_name(),
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minetest.pos_to_string(pos)
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))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", S("%s moves stuff to nightstand at %s"):format(
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player:get_player_name(),
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minetest.pos_to_string(pos)
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))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", S("%s takes stuff from nightstand at %s"):format(
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player:get_player_name(),
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minetest.pos_to_string(pos)
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))
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end,
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})
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minetest.register_node('homedecor:nightstand_oak_two_drawers', {
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drawtype = "nodebox",
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description = S("Oak Nightstand with Two Drawers"),
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tiles = { 'homedecor_nightstand_oak_top.png',
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'homedecor_nightstand_oak_bottom.png',
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'homedecor_nightstand_oak_right.png',
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'homedecor_nightstand_oak_left.png',
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'homedecor_nightstand_oak_back.png',
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'homedecor_nightstand_oak_2_drawer_front.png'},
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sunlight_propagates = false,
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = true,
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selection_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
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},
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node_box = {
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type = "fixed",
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fixed = {
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{ -8/16, -8/16, -30/64, 8/16, 8/16, 8/16 }, -- main body
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{ -7/16, 1/16, -32/64, 7/16, 7/16, -29/64 }, -- top drawer face
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{ -7/16, -7/16, -32/64, 7/16, -1/16, -29/64 }, -- bottom drawer face
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}
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},
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groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"size[8,7]"..
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"list[current_name;main;0,0;8,2;]"..
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"list[current_player;main;0,3;8,4;]")
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meta:set_string("infotext", S("Two-drawer Nightstand"))
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local inv = meta:get_inventory()
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inv:set_size("main", 16)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", S("%s moves stuff in nightstand at %s"):format(
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player:get_player_name(),
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minetest.pos_to_string(pos)
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))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", S("%s moves stuff to nightstand at %s"):format(
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player:get_player_name(),
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minetest.pos_to_string(pos)
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))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", S("%s takes stuff from nightstand at %s"):format(
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player:get_player_name(),
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minetest.pos_to_string(pos)
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))
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end,
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})
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minetest.register_node('homedecor:nightstand_mahogany_one_drawer', {
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drawtype = "nodebox",
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description = S("Mahogany Nightstand with One Drawer"),
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tiles = { 'homedecor_nightstand_mahogany_top.png',
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'homedecor_nightstand_mahogany_bottom.png',
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'homedecor_nightstand_mahogany_right.png',
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'homedecor_nightstand_mahogany_left.png',
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'homedecor_nightstand_mahogany_back.png',
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'homedecor_nightstand_mahogany_1_drawer_front.png'},
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sunlight_propagates = false,
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = true,
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selection_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
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},
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node_box = {
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type = "fixed",
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fixed = {
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{ -8/16, 0, -30/64, 8/16, 8/16, 8/16 }, -- top half
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{ -7/16, 1/16, -32/64, 7/16, 7/16, -29/64}, -- drawer face
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{ -8/16, -8/16, -30/64, -7/16, 0, 8/16 }, -- left
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{ 7/16, -8/16, -30/64, 8/16, 0, 8/16 }, -- right
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{ -8/16, -8/16, 7/16, 8/16, 0, 8/16 }, -- back
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{ -8/16, -8/16, -30/64, 8/16, -7/16, 8/16 } -- bottom
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}
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},
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groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"size[8,6]"..
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"list[current_name;main;0,0;8,1;]"..
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"list[current_player;main;0,2;8,4;]")
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meta:set_string("infotext", S("One-drawer Nightstand"))
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local inv = meta:get_inventory()
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inv:set_size("main", 8)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", S("%s moves stuff in nightstand at %s"):format(
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player:get_player_name(),
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minetest.pos_to_string(pos)
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))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", S("%s moves stuff to nightstand at %s"):format(
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player:get_player_name(),
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minetest.pos_to_string(pos)
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))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", S("%s takes stuff from nightstand at %s"):format(
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player:get_player_name(),
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minetest.pos_to_string(pos)
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))
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end,
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})
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minetest.register_node('homedecor:nightstand_mahogany_two_drawers', {
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drawtype = "nodebox",
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description = S("Mahogany Nightstand with Two Drawers"),
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tiles = { 'homedecor_nightstand_mahogany_top.png',
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'homedecor_nightstand_mahogany_bottom.png',
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'homedecor_nightstand_mahogany_right.png',
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'homedecor_nightstand_mahogany_left.png',
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'homedecor_nightstand_mahogany_back.png',
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'homedecor_nightstand_mahogany_2_drawer_front.png'},
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sunlight_propagates = false,
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = true,
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selection_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
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},
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node_box = {
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type = "fixed",
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fixed = {
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{ -8/16, -8/16, -30/64, 8/16, 8/16, 8/16 }, -- main body
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{ -7/16, 1/16, -32/64, 7/16, 7/16, -29/64 }, -- top drawer face
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{ -7/16, -7/16, -32/64, 7/16, -1/16, -29/64 }, -- bottom drawer face
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}
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},
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groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"size[8,7]"..
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"list[current_name;main;0,0;8,2;]"..
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"list[current_player;main;0,3;8,4;]")
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meta:set_string("infotext", S("Two-drawer Nightstand"))
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local inv = meta:get_inventory()
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inv:set_size("main", 16)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", S("%s moves stuff in nightstand at %s"):format(
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player:get_player_name(),
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minetest.pos_to_string(pos)
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))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", S("%s moves stuff to nightstand at %s"):format(
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player:get_player_name(),
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minetest.pos_to_string(pos)
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))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", S("%s takes stuff from nightstand at %s"):format(
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player:get_player_name(),
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minetest.pos_to_string(pos)
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))
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end,
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})
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