forked from nalc/homedecor_modpack
233 lines
6.4 KiB
Lua
233 lines
6.4 KiB
Lua
local function start_smoke(pos, node, clicker, chimney)
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local this_spawner_meta = minetest.get_meta(pos)
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local id = this_spawner_meta:get_int("smoky")
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local s_handle = this_spawner_meta:get_int("sound")
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local above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name
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if id ~= 0 then
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if s_handle then
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minetest.after(0, function(s_handle)
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minetest.sound_stop(s_handle)
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end, s_handle)
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end
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minetest.delete_particlespawner(id)
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this_spawner_meta:set_int("smoky", nil)
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this_spawner_meta:set_int("sound", nil)
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return
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end
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if above == "air" and (not id or id == 0) then
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id = minetest.add_particlespawner({
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amount = 4, time = 0, collisiondetection = false,
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minpos = {x=pos.x-0.25, y=pos.y+0.4, z=pos.z-0.25},
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maxpos = {x=pos.x+0.25, y=pos.y+5, z=pos.z+0.25},
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minvel = {x=-0.2, y=0.3, z=-0.2}, maxvel = {x=0.2, y=1, z=0.2},
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minacc = {x=0,y=0,z=0}, maxacc = {x=0,y=0.5,z=0},
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minexptime = 1, maxexptime = 3,
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minsize = 4, maxsize = 8,
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texture = "smoke_particle.png",
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})
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if chimney == 1 then
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s_handle = nil
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this_spawner_meta:set_int("smoky", id)
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this_spawner_meta:set_int("sound", nil)
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else
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s_handle = minetest.sound_play("fire_small", {
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pos = pos,
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max_hear_distance = 5,
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loop = true
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})
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this_spawner_meta:set_int("smoky", id)
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this_spawner_meta:set_int("sound", s_handle)
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end
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return end
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end
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local function stop_smoke(pos)
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local this_spawner_meta = minetest.get_meta(pos)
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local id = this_spawner_meta:get_int("smoky")
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local s_handle = this_spawner_meta:get_int("sound")
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if id ~= 0 then
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minetest.delete_particlespawner(id)
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end
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if s_handle then
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minetest.after(0, function(s_handle)
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minetest.sound_stop(s_handle)
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end, s_handle)
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end
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this_spawner_meta:set_int("smoky", nil)
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this_spawner_meta:set_int("sound", nil)
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end
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-- FLAME TYPES
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local flame_types = {"fake", "ice"}
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for _, f in ipairs(flame_types) do
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minetest.register_node("fake_fire:"..f.."_fire", {
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inventory_image = f.."_fire_inv.png",
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description = f.." fire",
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drawtype = "plantlike",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {dig_immediate=3, not_in_creative_inventory=1},
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sunlight_propagates = true,
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buildable_to = true,
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walkable = false,
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light_source = 14,
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waving = 1,
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tiles = {
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{name=f.."_fire_animated.png", animation={type="vertical_frames",
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aspect_w=16, aspect_h=16, length=1.5}},
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},
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on_rightclick = function (pos, node, clicker)
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start_smoke(pos, node, clicker)
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end,
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on_destruct = function (pos)
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stop_smoke(pos)
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minetest.sound_play("fire_extinguish", {
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pos = pos, max_hear_distance = 5
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})
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end,
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drop = ""
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})
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end
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minetest.register_node("fake_fire:fancy_fire", {
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inventory_image = "fancy_fire_inv.png",
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description = "Fancy Fire",
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drawtype = "mesh",
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mesh = "fancy_fire.obj",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {dig_immediate=3},
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sunlight_propagates = true,
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light_source = 14,
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walkable = false,
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damage_per_second = 4,
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tiles = {
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{name="fake_fire_animated.png",
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animation={type='vertical_frames', aspect_w=16, aspect_h=16, length=1}}, {name='fake_fire_logs.png'}},
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on_rightclick = function (pos, node, clicker)
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start_smoke(pos, node, clicker)
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end,
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on_destruct = function (pos)
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stop_smoke(pos)
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minetest.sound_play("fire_extinguish", {
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pos = pos, max_hear_distance = 5
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})
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end,
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drop = {
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max_items = 3,
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items = {
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{
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items = { "default:torch", "default:torch", "building_blocks:sticks" },
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rarity = 1,
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}
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}
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}
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})
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-- EMBERS
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minetest.register_node("fake_fire:embers", {
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description = "Glowing Embers",
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tiles = {
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{name="embers_animated.png", animation={type="vertical_frames",
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aspect_w=16, aspect_h=16, length=2}},
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},
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light_source = 9,
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groups = {crumbly=3},
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paramtype = "light",
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sounds = default.node_sound_dirt_defaults(),
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})
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-- CHIMNEYS
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local materials = {"stone", "sandstone"}
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for _, m in ipairs(materials) do
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minetest.register_node("fake_fire:chimney_top_"..m, {
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description = "Chimney Top - "..m,
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tiles = {"default_"..m..".png^chimney_top.png", "default_"..m..".png"},
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groups = {snappy=3},
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paramtype = "light",
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sounds = default.node_sound_stone_defaults(),
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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on_rightclick = function (pos, node, clicker)
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local chimney = 1
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start_smoke(pos, node, clicker, chimney)
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end,
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on_destruct = function (pos)
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stop_smoke(pos)
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end
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'fake_fire:chimney_top_'..m,
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recipe = {"default:torch", "stairs:slab_"..m}
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})
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end
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-- FLINT and STEEL
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minetest.register_tool("fake_fire:flint_and_steel", {
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description = "Flint and steel",
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inventory_image = "flint_and_steel.png",
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liquids_pointable = false,
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stack_max = 1,
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=0,
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groupcaps={flamable = {uses=65, maxlevel=1}}
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},
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "node" and minetest.get_node(pointed_thing.above).name == "air" then
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if not minetest.is_protected(pointed_thing.above, user:get_player_name()) then
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if string.find(minetest.get_node(pointed_thing.under).name, "ice") then
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minetest.set_node(pointed_thing.above, {name="fake_fire:ice_fire"})
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else
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minetest.set_node(pointed_thing.above, {name="fake_fire:fake_fire"})
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end
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else
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minetest.chat_send_player(user:get_player_name(), "This area is protected!")
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end
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else
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return
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end
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itemstack:add_wear(65535/65)
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return itemstack
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end
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})
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-- CRAFTS
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minetest.register_craft({
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type = "shapeless",
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output = 'fake_fire:flint_and_steel',
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recipe = {"default:obsidian_shard", "default:steel_ingot"}
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'fake_fire:embers',
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recipe = {"default:torch", "group:wood", "default:torch"}
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'fake_fire:fancy_fire',
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recipe = {"default:torch", "building_blocks:sticks", "default:torch" }
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})
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-- ALIASES
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minetest.register_alias("fake_fire:smokeless_fire", "fake_fire:fake_fire")
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minetest.register_alias("fake_fire:smokeless_ice_fire", "fake_fire:ice_fire")
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minetest.register_alias("fake_fire:smokeless_chimney_top_stone", "fake_fire:chimney_top_stone")
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minetest.register_alias("fake_fire:smokeless_chimney_top_sandstone", "fake_fire:chimney_top_sandstone")
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minetest.register_alias("fake_fire:flint", "fake_fire:flint_and_steel")
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