homedecor_modpack/lighting.lua
Vanessa Ezekowitz e04a0e5e4f changed all "homedecor_" variable and function names to "homedecor."
(underscore -> period).  Similarly for intllib calls and the DEBUG variable.
2013-10-09 12:47:22 -04:00

326 lines
9.7 KiB
Lua

-- This file supplies glowlights
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if homedecor.intllib_modpath then
dofile(homedecor.intllib_modpath.."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
local dirs1 = { 20, 23, 22, 21 }
local dirs2 = { 9, 18, 7, 12 }
function homedecor.rotate_and_place(itemstack, placer, pointed_thing)
if not homedecor.node_is_owned(pointed_thing.under, placer)
and not homedecor.node_is_owned(pointed_thing.above, placer) then
local node = minetest.get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
local above = pointed_thing.above
local under = pointed_thing.under
local pitch = placer:get_look_pitch()
local pname = minetest.get_node(under).name
local node = minetest.get_node(above)
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local wield_name = itemstack:get_name()
if not minetest.registered_nodes[pname]
or not minetest.registered_nodes[pname].on_rightclick then
local iswall = (above.x ~= under.x) or (above.z ~= under.z)
local isceiling = (above.x == under.x) and (above.z == under.z) and (pitch > 0)
local pos1 = above
if minetest.registered_nodes[pname]["buildable_to"] then
pos1 = under
iswall = false
end
if not minetest.registered_nodes[minetest.get_node(pos1).name]["buildable_to"] then return end
if iswall then
minetest.add_node(pos1, {name = wield_name, param2 = dirs2[fdir+1] }) -- place wall variant
elseif isceiling then
minetest.add_node(pos1, {name = wield_name, param2 = 20 }) -- place upside down variant
else
minetest.add_node(pos1, {name = wield_name, param2 = 0 }) -- place right side up
end
if not homedecor.expect_infinite_stacks then
itemstack:take_item()
return itemstack
end
end
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
end
end
end
local colors = {"yellow","white"}
for i in ipairs(colors) do
local color = colors[i]
minetest.register_abm({
nodenames = { "homedecor:glowlight_thin_"..color },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.add_node(pos, {name = "homedecor:glowlight_quarter_"..color, param2 = 20})
end,
})
minetest.register_abm({
nodenames = { "homedecor:glowlight_thick_"..color },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.add_node(pos, {name = "homedecor:glowlight_half_"..color, param2 = 20})
end,
})
minetest.register_abm({
nodenames = { "homedecor:glowlight_thin_"..color.."_wall" },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local fdir = node.param2 or 0
nfdir = dirs2[fdir+1]
minetest.add_node(pos, {name = "homedecor:glowlight_quarter_"..color, param2 = nfdir})
end,
})
minetest.register_abm({
nodenames = { "homedecor:glowlight_thick_"..color.."_wall" },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local fdir = node.param2 or 0
nfdir = dirs2[fdir+1]
minetest.add_node(pos, {name = "homedecor:glowlight_half_"..color, param2 = nfdir})
end,
})
minetest.register_abm({
nodenames = { "homedecor:glowlight_small_cube_"..color.."_ceiling" },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.add_node(pos, {name = "homedecor:glowlight_small_cube_"..color, param2 = 20})
end,
})
end
-- Yellow
minetest.register_node('homedecor:glowlight_half_yellow', {
description = S("Yellow Glowlight (thick)"),
drawtype = "nodebox",
tiles = {
'homedecor_glowlight_yellow_top.png',
'homedecor_glowlight_yellow_bottom.png',
'homedecor_glowlight_thick_yellow_sides.png',
'homedecor_glowlight_thick_yellow_sides.png',
'homedecor_glowlight_thick_yellow_sides.png',
'homedecor_glowlight_thick_yellow_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
light_source = LIGHT_MAX,
sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
homedecor.rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end
})
minetest.register_node('homedecor:glowlight_quarter_yellow', {
description = S("Yellow Glowlight (thin)"),
drawtype = "nodebox",
tiles = {
'homedecor_glowlight_yellow_top.png',
'homedecor_glowlight_yellow_bottom.png',
'homedecor_glowlight_thin_yellow_sides.png',
'homedecor_glowlight_thin_yellow_sides.png',
'homedecor_glowlight_thin_yellow_sides.png',
'homedecor_glowlight_thin_yellow_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
light_source = LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
homedecor.rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end
})
-- White
minetest.register_node('homedecor:glowlight_half_white', {
description = S("White Glowlight (thick)"),
drawtype = "nodebox",
tiles = {
'homedecor_glowlight_white_top.png',
'homedecor_glowlight_white_bottom.png',
'homedecor_glowlight_thick_white_sides.png',
'homedecor_glowlight_thick_white_sides.png',
'homedecor_glowlight_thick_white_sides.png',
'homedecor_glowlight_thick_white_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
light_source = LIGHT_MAX,
sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
homedecor.rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end
})
minetest.register_node('homedecor:glowlight_quarter_white', {
description = S("White Glowlight (thin)"),
drawtype = "nodebox",
tiles = {
'homedecor_glowlight_white_top.png',
'homedecor_glowlight_white_bottom.png',
'homedecor_glowlight_thin_white_sides.png',
'homedecor_glowlight_thin_white_sides.png',
'homedecor_glowlight_thin_white_sides.png',
'homedecor_glowlight_thin_white_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
light_source = LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
homedecor.rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end
})
-- Glowlight "cubes"
minetest.register_node('homedecor:glowlight_small_cube_yellow', {
description = S("Yellow Glowlight (small cube)"),
drawtype = "nodebox",
tiles = {
'homedecor_glowlight_cube_yellow_tb.png',
'homedecor_glowlight_cube_yellow_tb.png',
'homedecor_glowlight_cube_yellow_sides.png',
'homedecor_glowlight_cube_yellow_sides.png',
'homedecor_glowlight_cube_yellow_sides.png',
'homedecor_glowlight_cube_yellow_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
node_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
light_source = LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
homedecor.rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end
})
minetest.register_node('homedecor:glowlight_small_cube_white', {
description = S("White Glowlight (small cube)"),
drawtype = "nodebox",
tiles = {
'homedecor_glowlight_cube_white_tb.png',
'homedecor_glowlight_cube_white_tb.png',
'homedecor_glowlight_cube_white_sides.png',
'homedecor_glowlight_cube_white_sides.png',
'homedecor_glowlight_cube_white_sides.png',
'homedecor_glowlight_cube_white_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
node_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
light_source = LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
homedecor.rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end
})