homedecor_modpack/homedecor_common/sit.lua
Vanessa Dannenberg b08c0905c0 Split the big "homedecor" mod into multiple sub-mods
Any of these new submods can be run without any other
components that were once part of the big "homedecor"
mod, other than homedecor_common and homedecor_i18n

Reduced dependencies where possible, but each submod still
has its various dependencies more or less the same as before,
i.e. some need basic_materials, others need unifieddyes,
some need building_blocks, and so on.

All of the stuff that used to be under homedecor/handlers
got moved to homedecor_common, as did any models and/or textures
that are used by more than one other homedecor component.

All the miscellaneous items that didn't warrant their own
mod ended up in homedecor_misc, which can also be thought
of as the remains of the original "homedecor" mod, renamed.
2019-04-20 17:02:42 -04:00

35 lines
1.0 KiB
Lua

function homedecor.sit(pos, node, clicker)
return -- delete it when the engine is stabler for the player's physics
--[[
local meta = minetest.get_meta(pos)
local param2 = node.param2
local name = clicker:get_player_name()
if name == meta:get_string("is_sit") then
meta:set_string("is_sit", "")
pos.y = pos.y-0.5
clicker:setpos(pos)
clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
clicker:set_physics_override(1, 1, 1)
default.player_attached[name] = false
default.player_set_animation(clicker, "stand", 30)
else
meta:set_string("is_sit", clicker:get_player_name())
clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0})
clicker:set_physics_override(0, 0, 0)
clicker:setpos(pos)
default.player_attached[name] = true
default.player_set_animation(clicker, "sit", 30)
if param2 == 0 then
clicker:set_look_yaw(3.15)
elseif param2 == 1 then
clicker:set_look_yaw(7.9)
elseif param2 == 2 then
clicker:set_look_yaw(6.28)
elseif param2 == 3 then
clicker:set_look_yaw(4.75)
else return end
end
--]]
end