homedecor_modpack/homedecor/wardrobe.lua

75 lines
2.4 KiB
Lua

local S = homedecor.gettext
local wd_cbox = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 }
}
homedecor.register("wardrobe", {
mesh = "homedecor_bedroom_wardrobe.obj",
tiles = {
homedecor.plain_wood,
"homedecor_wardrobe_drawers.png",
"homedecor_wardrobe_doors.png"
},
inventory_image = "homedecor_wardrobe_inv.png",
description = "Wardrobe",
groups = {snappy=3},
selection_box = wd_cbox,
collision_box = wd_cbox,
sounds = default.node_sound_wood_defaults(),
expand = { top="placeholder" },
on_rotate = screwdriver.rotate_simple,
infotext = "Wardrobe",
inventory = {
size = 10
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local skins = {"male1", "male2", "male3", "male4", "male5"}
-- textures made by the Minetest community (mostly Calinou and Jordach)
local clothes_strings = ""
for i = 1,5 do
clothes_strings = clothes_strings..
"image_button_exit["..(i-1)..".5,0;1.1,2;homedecor_clothes_"..skins[i].."_preview.png;"..skins[i]..";]"..
"image_button_exit["..(i-1)..".5,2;1.1,2;homedecor_clothes_fe"..skins[i].."_preview.png;fe"..skins[i]..";]"
end
meta:set_string("formspec", "size[5.5,8.5]"..default.gui_bg..default.gui_bg_img..default.gui_slots..
"vertlabel[0,0.5;CLOTHES]"..
clothes_strings..
"vertlabel[0,5.2;STORAGE]"..
"list[current_name;main;0.5,4.5;5,2;]"..
"list[current_player;main;0.5,6.8;5,2;]" ..
"listring[]")
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
local skins = {"male1", "male2", "male3", "male4", "male5"}
local playerName = sender:get_player_name()
local armor_mod = minetest.get_modpath("3d_armor")
for i = 1,5 do
if fields[skins[i]] then
if armor_mod then -- if 3D_armor's installed, let it set the skin
armor.textures[playerName].skin = "homedecor_clothes_"..skins[i]..".png"
armor:update_player_visuals(sender)
break
end
default.player_set_textures(sender, { "homedecor_clothes_"..skins[i]..".png" })
break
elseif fields["fe"..skins[i]] then
if armor_mod then
armor.textures[playerName].skin = "homedecor_clothes_fe"..skins[i]..".png"
armor:update_player_visuals(sender)
break
end
default.player_set_textures(sender, { skin = "homedecor_clothes_fe"..skins[i]..".png" })
break
end
end
end
})
minetest.register_alias("homedecor:wardrobe_bottom", "homedecor:wardrobe")
minetest.register_alias("homedecor:wardrobe_top", "air")