homedecor_modpack/homedecor_common/registration.lua
Vanessa Dannenberg b08c0905c0 Split the big "homedecor" mod into multiple sub-mods
Any of these new submods can be run without any other
components that were once part of the big "homedecor"
mod, other than homedecor_common and homedecor_i18n

Reduced dependencies where possible, but each submod still
has its various dependencies more or less the same as before,
i.e. some need basic_materials, others need unifieddyes,
some need building_blocks, and so on.

All of the stuff that used to be under homedecor/handlers
got moved to homedecor_common, as did any models and/or textures
that are used by more than one other homedecor component.

All the miscellaneous items that didn't warrant their own
mod ended up in homedecor_misc, which can also be thought
of as the remains of the original "homedecor" mod, renamed.
2019-04-20 17:02:42 -04:00

96 lines
3.2 KiB
Lua

homedecor = homedecor or {}
local placeholder_node = "homedecor:expansion_placeholder"
--wrapper around minetest.register_node that sets sane defaults and interprets some specialized settings
function homedecor.register(name, original_def)
local def = table.copy(original_def)
def.drawtype = def.drawtype
or (def.mesh and "mesh")
or (def.node_box and "nodebox")
def.paramtype = def.paramtype or "light"
-- avoid facedir for some drawtypes as they might be used internally for something else
-- even if undocumented
if not (def.drawtype == "glasslike_framed"
or def.drawtype == "raillike"
or def.drawtype == "plantlike"
or def.drawtype == "firelike") then
def.paramtype2 = def.paramtype2 or "facedir"
end
homedecor.handle_inventory(name, def, original_def)
local infotext = def.infotext
--def.infotext = nil -- currently used to set locked refrigerator infotexts
if infotext then
local on_construct = def.on_construct
def.on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", infotext)
if on_construct then on_construct(pos) end
end
end
local expand = def.expand
def.expand = nil
local after_unexpand = def.after_unexpand
def.after_unexpand = nil
if expand then
-- dissallow rotating only half the expanded node by default
-- unless we know better
def.on_rotate = def.on_rotate
or (def.mesh and expand.top and screwdriver.rotate_simple)
or screwdriver.disallow
def.on_place = def.on_place or function(itemstack, placer, pointed_thing)
if expand.top then
return homedecor.stack_vertically(itemstack, placer, pointed_thing, itemstack:get_name(), expand.top)
elseif expand.right then
return homedecor.stack_sideways(itemstack, placer, pointed_thing, itemstack:get_name(), expand.right, true)
elseif expand.forward then
return homedecor.stack_sideways(itemstack, placer, pointed_thing, itemstack:get_name(), expand.forward, false)
end
end
def.after_dig_node = def.after_dig_node or function(pos, oldnode, oldmetadata, digger)
if expand.top and expand.forward ~= "air" then
local top_pos = { x=pos.x, y=pos.y+1, z=pos.z }
local node = minetest.get_node(top_pos).name
if node == expand.top or node == placeholder_node then
minetest.remove_node(top_pos)
end
end
local fdir = oldnode.param2
if not fdir or fdir > 3 then return end
if expand.right and expand.forward ~= "air" then
local right_pos = { x=pos.x+homedecor.fdir_to_right[fdir+1][1], y=pos.y, z=pos.z+homedecor.fdir_to_right[fdir+1][2] }
local node = minetest.get_node(right_pos).name
if node == expand.right or node == placeholder_node then
minetest.remove_node(right_pos)
end
end
if expand.forward and expand.forward ~= "air" then
local forward_pos = { x=pos.x+homedecor.fdir_to_fwd[fdir+1][1], y=pos.y, z=pos.z+homedecor.fdir_to_fwd[fdir+1][2] }
local node = minetest.get_node(forward_pos).name
if node == expand.forward or node == placeholder_node then
minetest.remove_node(forward_pos)
end
end
if after_unexpand then
after_unexpand(pos)
end
end
end
-- register the actual minetest node
minetest.register_node(":homedecor:" .. name, def)
end