forked from nalc/homedecor_modpack
523 lines
15 KiB
Lua
523 lines
15 KiB
Lua
-- This file supplies glowlights
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local dirs1 = { 20, 23, 22, 21 }
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local dirs2 = { 9, 18, 7, 12 }
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local S = homedecor.gettext
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local colors = {"yellow","white"}
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for i in ipairs(colors) do
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local color = colors[i]
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minetest.register_abm({
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nodenames = { "homedecor:glowlight_thin_"..color },
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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minetest.set_node(pos, {name = "homedecor:glowlight_quarter_"..color, param2 = 20})
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end,
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})
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minetest.register_abm({
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nodenames = { "homedecor:glowlight_thick_"..color },
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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minetest.set_node(pos, {name = "homedecor:glowlight_half_"..color, param2 = 20})
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end,
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})
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minetest.register_abm({
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nodenames = { "homedecor:glowlight_thin_"..color.."_wall" },
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local fdir = node.param2 or 0
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local nfdir = dirs2[fdir+1]
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minetest.set_node(pos, {name = "homedecor:glowlight_quarter_"..color, param2 = nfdir})
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end,
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})
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minetest.register_abm({
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nodenames = { "homedecor:glowlight_thick_"..color.."_wall" },
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local fdir = node.param2 or 0
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local nfdir = dirs2[fdir+1]
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minetest.set_node(pos, {name = "homedecor:glowlight_half_"..color, param2 = nfdir})
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end,
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})
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minetest.register_abm({
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nodenames = { "homedecor:glowlight_small_cube_"..color.."_ceiling" },
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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minetest.set_node(pos, {name = "homedecor:glowlight_small_cube_"..color, param2 = 20})
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end,
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})
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local glowlight_nodebox = {
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half = homedecor.nodebox.slab_y(1/2),
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quarter = homedecor.nodebox.slab_y(1/4),
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small_cube = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
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},
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}
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homedecor.register("glowlight_half_"..color, {
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description = S("Thick Glowlight ("..color..")"),
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tiles = {
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"homedecor_glowlight_"..color.."_top.png",
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"homedecor_glowlight_"..color.."_bottom.png",
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"homedecor_glowlight_thick_"..color.."_sides.png",
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"homedecor_glowlight_thick_"..color.."_sides.png",
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"homedecor_glowlight_thick_"..color.."_sides.png",
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"homedecor_glowlight_thick_"..color.."_sides.png"
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},
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selection_box = glowlight_nodebox.half,
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node_box = glowlight_nodebox.half,
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groups = { snappy = 3 },
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light_source = LIGHT_MAX,
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sounds = default.node_sound_glass_defaults(),
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on_place = minetest.rotate_node
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})
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homedecor.register("glowlight_quarter_"..color, {
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description = S("Thin Glowlight ("..color..")"),
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tiles = {
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"homedecor_glowlight_"..color.."_top.png",
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"homedecor_glowlight_"..color.."_bottom.png",
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"homedecor_glowlight_thin_"..color.."_sides.png",
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"homedecor_glowlight_thin_"..color.."_sides.png",
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"homedecor_glowlight_thin_"..color.."_sides.png",
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"homedecor_glowlight_thin_"..color.."_sides.png"
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},
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selection_box = glowlight_nodebox.quarter,
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node_box = glowlight_nodebox.quarter,
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groups = { snappy = 3 },
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light_source = LIGHT_MAX-1,
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sounds = default.node_sound_glass_defaults(),
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on_place = minetest.rotate_node
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})
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-- Glowlight "cubes"
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homedecor.register("glowlight_small_cube_"..color, {
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description = S("Small Glowlight Cube ("..color..")"),
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tiles = {
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"homedecor_glowlight_cube_"..color.."_tb.png",
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"homedecor_glowlight_cube_"..color.."_tb.png",
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"homedecor_glowlight_cube_"..color.."_sides.png",
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"homedecor_glowlight_cube_"..color.."_sides.png",
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"homedecor_glowlight_cube_"..color.."_sides.png",
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"homedecor_glowlight_cube_"..color.."_sides.png"
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},
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selection_box = glowlight_nodebox.small_cube,
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node_box = glowlight_nodebox.small_cube,
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groups = { snappy = 3 },
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light_source = LIGHT_MAX-1,
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sounds = default.node_sound_glass_defaults(),
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on_place = minetest.rotate_node
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})
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end
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homedecor.register("plasma_lamp", {
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description = "Plasma Lamp",
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drawtype = "glasslike_framed",
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tiles = {"homedecor_gold_block.png","homedecor_glass_face_clean.png"},
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special_tiles = {
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{
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name="homedecor_plasma_storm.png",
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0},
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}
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},
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-- use_texture_alpha = true,
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light_source = LIGHT_MAX - 1,
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sunlight_propagates = true,
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groups = {cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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minetest.swap_node(pos, {name = "homedecor:plasma_lamp", param2 = 255})
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end
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})
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local tc_cbox = {
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type = "fixed",
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fixed = {
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{ -0.1875, -0.5, -0.1875, 0.1875, 0.375, 0.1875 },
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}
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}
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homedecor.register("candle", {
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description = S("Thick Candle"),
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mesh = "homedecor_candle_thick.obj",
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tiles = {
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'homedecor_candle_sides.png',
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{name="homedecor_candle_flame.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
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},
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inventory_image = "homedecor_candle_inv.png",
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selection_box = tc_cbox,
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walkable = false,
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groups = { snappy = 3 },
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light_source = LIGHT_MAX-4,
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})
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local c_cbox = {
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type = "fixed",
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fixed = {
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{ -0.125, -0.5, -0.125, 0.125, 0.05, 0.125 },
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}
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}
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homedecor.register("candle_thin", {
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description = S("Thin Candle"),
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mesh = "homedecor_candle_thin.obj",
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tiles = {
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'homedecor_candle_sides.png',
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{name="homedecor_candle_flame.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
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},
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inventory_image = "homedecor_candle_thin_inv.png",
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selection_box = c_cbox,
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walkable = false,
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groups = { snappy = 3 },
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light_source = LIGHT_MAX-4,
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})
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local cs_cbox = {
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type = "fixed",
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fixed = {
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{ -0.15625, -0.5, -0.15625, 0.15625, 0.3125, 0.15625 },
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}
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}
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homedecor.register("candlestick_wrought_iron", {
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description = S("Candlestick (wrought iron)"),
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mesh = "homedecor_candlestick.obj",
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tiles = {
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"homedecor_candle_sides.png",
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{name="homedecor_candle_flame.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
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"homedecor_generic_metal_wrought_iron.png",
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},
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inventory_image = "homedecor_candlestick_wrought_iron_inv.png",
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selection_box = cs_cbox,
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walkable = false,
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groups = { snappy = 3 },
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light_source = LIGHT_MAX-4,
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})
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homedecor.register("candlestick_brass", {
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description = S("Candlestick (brass)"),
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mesh = "homedecor_candlestick.obj",
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tiles = {
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"homedecor_candle_sides.png",
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{name="homedecor_candle_flame.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
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"homedecor_generic_metal_brass.png",
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},
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inventory_image = "homedecor_candlestick_brass_inv.png",
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selection_box = cs_cbox,
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walkable = false,
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groups = { snappy = 3 },
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light_source = LIGHT_MAX-4,
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})
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homedecor.register("wall_sconce", {
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description = S("Wall sconce"),
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mesh = "homedecor_wall_sconce.obj",
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tiles = {
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'homedecor_candle_sides.png',
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{name="homedecor_candle_flame.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
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'homedecor_wall_sconce_back.png',
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'homedecor_generic_metal_wrought_iron.png',
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},
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inventory_image = "homedecor_wall_sconce_inv.png",
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selection_box = {
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type = "fixed",
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fixed = { -0.1875, -0.25, 0.3125, 0.1875, 0.25, 0.5 }
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},
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walkable = false,
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groups = { snappy = 3 },
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light_source = LIGHT_MAX-4,
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})
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local ol_cbox = {
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type = "fixed",
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fixed = {
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{ -5/16, -8/16, -3/16, 5/16, 4/16, 3/16 },
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}
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}
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homedecor.register("oil_lamp", {
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description = S("Oil lamp (hurricane)"),
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mesh = "homedecor_oil_lamp.obj",
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tiles = {
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"homedecor_oil_lamp_handles.png",
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"homedecor_oil_lamp_glass.png",
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"homedecor_generic_metal_brass.png",
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"homedecor_oil_lamp_base.png",
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"homedecor_oil_lamp_top.png",
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},
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inventory_image = "homedecor_oil_lamp_inv.png",
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selection_box = ol_cbox,
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walkable = false,
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groups = { snappy = 3 },
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light_source = LIGHT_MAX-3,
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sounds = default.node_sound_glass_defaults(),
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})
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homedecor.register("oil_lamp_tabletop", {
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description = S("Oil Lamp (tabletop)"),
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mesh = "homedecor_oil_lamp_tabletop.obj",
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tiles = {"homedecor_oil_lamp_tabletop.png"},
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inventory_image = "homedecor_oil_lamp_tabletop_inv.png",
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selection_box = ol_cbox,
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collision_box = ol_cbox,
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groups = { snappy = 3 },
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light_source = LIGHT_MAX-3,
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sounds = default.node_sound_glass_defaults(),
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})
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local gl_cbox = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25, 0.45, 0.25 },
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}
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minetest.register_alias("homedecor:wall_lantern", "homedecor:ground_lantern")
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homedecor.register("ground_lantern", {
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description = S("Ground Lantern"),
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mesh = "homedecor_ground_lantern.obj",
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tiles = {"homedecor_ground_lantern.png"},
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inventory_image = "homedecor_ground_lantern_inv.png",
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wield_image = "homedecor_ground_lantern_inv.png",
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groups = {snappy=3},
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light_source = 11,
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selection_box = gl_cbox,
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walkable = false
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})
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local hl_cbox = {
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type = "fixed",
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fixed = { -0.25, -0.4, -0.2, 0.25, 0.5, 0.5 },
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}
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homedecor.register("hanging_lantern", {
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description = S("Hanging Lantern"),
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mesh = "homedecor_hanging_lantern.obj",
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tiles = {"homedecor_hanging_lantern.png"},
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inventory_image = "homedecor_hanging_lantern_inv.png",
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wield_image = "homedecor_hanging_lantern_inv.png",
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groups = {snappy=3},
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light_source = 11,
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selection_box = hl_cbox,
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walkable = false
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})
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local cl_cbox = {
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type = "fixed",
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fixed = { -0.35, -0.45, -0.35, 0.35, 0.5, 0.35 }
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}
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homedecor.register("ceiling_lantern", {
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drawtype = "mesh",
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mesh = "homedecor_ceiling_lantern.obj",
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tiles = { "homedecor_ceiling_lantern.png" },
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inventory_image = "homedecor_ceiling_lantern_inv.png",
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description = "Ceiling Lantern",
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groups = {snappy=3},
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light_source = 11,
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selection_box = cl_cbox,
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walkable = false
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})
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homedecor.register("lattice_lantern_large", {
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description = S("Lattice lantern (large)"),
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tiles = { 'homedecor_lattice_lantern_large.png' },
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groups = { snappy = 3 },
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light_source = LIGHT_MAX,
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sounds = default.node_sound_glass_defaults(),
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})
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homedecor.register("lattice_lantern_small", {
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description = S("Lattice lantern (small)"),
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tiles = {
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'homedecor_lattice_lantern_small_tb.png',
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'homedecor_lattice_lantern_small_tb.png',
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'homedecor_lattice_lantern_small_sides.png'
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},
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selection_box = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
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},
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node_box = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
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},
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groups = { snappy = 3 },
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light_source = LIGHT_MAX-1,
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sounds = default.node_sound_glass_defaults(),
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on_place = minetest.rotate_node
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})
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local repl = { off="low", low="med", med="hi", hi="max", max="off", }
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local brights_tab = { 0, 50, 100, 150, 200 }
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local lamp_colors = {
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"",
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"blue",
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"green",
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"pink",
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"red",
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"violet"
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}
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local tlamp_cbox = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 }
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}
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local slamp_cbox = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25, 1.5, 0.25 }
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}
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local function reg_lamp(suffix, nxt, tilesuffix, light, color)
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local lampcolor = "_"..color
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local colordesc = " ("..color..")"
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local woolcolor = color
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local wool_brighten = (light or 0) * 7
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local bulb_brighten = (light or 0) * 14
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if color == "" then
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lampcolor = ""
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colordesc = " (white)"
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woolcolor = "white"
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end
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homedecor.register("table_lamp"..lampcolor.."_"..suffix, {
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description = S("Table Lamp "..colordesc),
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mesh = "homedecor_table_lamp.obj",
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tiles = {
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"wool_"..woolcolor..".png^[colorize:#ffffff:"..wool_brighten,
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"homedecor_table_standing_lamp_lightbulb.png^[colorize:#ffffff:"..bulb_brighten,
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"homedecor_generic_wood_red.png",
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"homedecor_generic_metal_neutral.png",
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},
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inventory_image = "homedecor_table_lamp"..lampcolor.."_inv.png",
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walkable = false,
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light_source = light,
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selection_box = tlamp_cbox,
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sounds = default.node_sound_wood_defaults(),
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groups = {cracky=2,oddly_breakable_by_hand=1,
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not_in_creative_inventory=((light ~= nil) and 1) or nil,
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},
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drop = "homedecor:table_lamp"..lampcolor.."_off",
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on_punch = function(pos, node, puncher)
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node.name = "homedecor:table_lamp"..lampcolor.."_"..repl[suffix]
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minetest.set_node(pos, node)
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end,
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})
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-- standing lamps
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homedecor.register("standing_lamp"..lampcolor.."_"..suffix, {
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description = S("Standing Lamp"..colordesc),
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mesh = "homedecor_standing_lamp.obj",
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tiles = {
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"wool_"..woolcolor..".png^[colorize:#ffffff:"..wool_brighten,
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"homedecor_table_standing_lamp_lightbulb.png^[colorize:#ffffff:"..bulb_brighten,
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"homedecor_generic_wood_red.png",
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"homedecor_generic_metal_neutral.png",
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},
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inventory_image = "homedecor_standing_lamp"..lampcolor.."_inv.png",
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walkable = false,
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light_source = light,
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groups = {cracky=2,oddly_breakable_by_hand=1,
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not_in_creative_inventory=((light ~= nil) and 1) or nil,
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},
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selection_box = slamp_cbox,
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher)
|
|
node.name = "homedecor:standing_lamp"..lampcolor.."_"..repl[suffix]
|
|
minetest.set_node(pos, node)
|
|
end,
|
|
expand = { top="air" },
|
|
})
|
|
|
|
minetest.register_alias("homedecor:standing_lamp_bottom"..lampcolor.."_"..suffix, "homedecor:standing_lamp"..lampcolor.."_"..suffix)
|
|
minetest.register_alias("homedecor:standing_lamp_top"..lampcolor.."_"..suffix, "air")
|
|
|
|
-- for old maps that had the original 3dforniture mod
|
|
if lampcolor == "" then
|
|
minetest.register_alias("3dforniture:table_lamp_"..suffix, "homedecor:table_lamp_"..suffix)
|
|
end
|
|
end
|
|
|
|
for _, color in ipairs(lamp_colors) do
|
|
reg_lamp("off", "low", "", nil, color )
|
|
reg_lamp("low", "med", "l", 3, color )
|
|
reg_lamp("med", "hi", "m", 7, color )
|
|
reg_lamp("hi", "max", "h", 11, color )
|
|
reg_lamp("max", "off", "x", 14, color )
|
|
end
|
|
|
|
local dlamp_cbox = {
|
|
type = "fixed",
|
|
fixed = { -0.2, -0.5, -0.15, 0.32, 0.12, 0.15 },
|
|
}
|
|
|
|
local dlamp_colors = { "red","blue","green","violet" }
|
|
|
|
for _, color in ipairs(dlamp_colors) do
|
|
homedecor.register("desk_lamp_"..color, {
|
|
description = S("Desk Lamp ("..color..")"),
|
|
mesh = "homedecor_desk_lamp.obj",
|
|
tiles = {"homedecor_desk_lamp_"..color..".png"},
|
|
inventory_image = "homedecor_desk_lamp_inv_"..color..".png",
|
|
wield_image = "homedecor_desk_lamp_inv_"..color..".png",
|
|
selection_box = dlamp_cbox,
|
|
walkable = false,
|
|
groups = {snappy=3},
|
|
})
|
|
end
|
|
|
|
homedecor.register("ceiling_lamp", {
|
|
description = S("Ceiling Lamp"),
|
|
mesh = "homedecor_ceiling_lamp.obj",
|
|
tiles = {
|
|
"homedecor_generic_metal_brass.png",
|
|
"homedecor_ceiling_lamp_glass.png",
|
|
"homedecor_table_standing_lamp_lightbulb.png^[colorize:#ffffff:200",
|
|
"homedecor_generic_plastic_brown.png",
|
|
},
|
|
inventory_image = "homedecor_ceiling_lamp_inv.png",
|
|
light_source = LIGHT_MAX,
|
|
groups = {snappy=3},
|
|
walkable = false,
|
|
on_punch = function(pos, node, puncher)
|
|
minetest.set_node(pos, {name = "homedecor:ceiling_lamp_off"})
|
|
end,
|
|
})
|
|
|
|
homedecor.register("ceiling_lamp_off", {
|
|
description = S("Ceiling Lamp (off)"),
|
|
mesh = "homedecor_ceiling_lamp.obj",
|
|
tiles = {
|
|
"homedecor_generic_metal_brass.png",
|
|
"homedecor_ceiling_lamp_glass.png",
|
|
"homedecor_table_standing_lamp_lightbulb.png",
|
|
"homedecor_generic_plastic_brown.png",
|
|
},
|
|
groups = {snappy=3, not_in_creative_inventory=1},
|
|
walkable = false,
|
|
on_punch = function(pos, node, puncher)
|
|
minetest.set_node(pos, {name = "homedecor:ceiling_lamp"})
|
|
end,
|
|
drop = "homedecor:ceiling_lamp"
|
|
})
|