forked from nalc/homedecor_modpack
		
	package the two together as a modpack so that regular homedecor users don't see a functional change, but others can take signs_lib and use it as a standalone mod. also get rid of some *~ files
		
			
				
	
	
		
			52 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| This is what I consider to be a fairly feature-filled home decor mod.  
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| 
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| It comes in two parts: The actual homedecor mod, which supplies a bunch 
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| of stuff found in most homes (like flower pots, home electronics, brass 
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| and wrought-iron tables, and a bunch of other things), and a signs 
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| library forked from the one that thexyz and PilzAdam first made, which 
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| produces visible text on signs (and which has been extended to put signs 
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| on fences, including the brass and wrought iron ones here in homedecor).
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| 
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| All items can be accessed either by crafting various other items 
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| together, or with the usual /give commands.  To get a list of the actual 
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| node names, just go into the homedecor/ folder and run the listnodes.sh 
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| Bash script.  Note that a few of the listed nodes are kinda useless by 
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| themselves (like the various parts of the folding doors).
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| 
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| All of the images used for the recipes in the forum post tracking this 
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| mod are included in the crafting-guide/ folder.
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| 
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| Most stuff can be made from materials found through a game world.  Some 
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| stuff can only be crafted by using materials from another mod (look for 
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| the orange highlights).  Currently, this mod can use materials from 
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| moreores, mesecons, wool, and unifieddyes if present. You can still use 
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| the usual /give commands to get the items that depend on these mods if 
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| you don't use them installed.
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| 
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| This mod is still a work-in-progress, but should be complete enough not 
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| to irritate anyone. :-) Namely, dressers still need to be fleshed out, 
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| many items can be used as fuel but the burn times need tuning, and I 
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| need to tune the cook time and fuel usage on the four smelted items.
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| 
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| This mod was put together using a recent git pull, and requires a 
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| build/pull dated June 17, 2012 or later.  Most stuff should work fine on 
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| older builds as well, but a few nodes in this mod require Nodebox 
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| support, a feature added to Minetest on that date.  It will NOT work 
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| with Minetest v0.3 (that version doesn't support mods).
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| 
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| Much of the code (especially for the doors) plus the bucket were taken 
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| from the files which come with Minetest and altered to suit.  Many 
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| thanks to Jeija for coming up with an elegant cylinder using nodeboxes; 
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| see his 'irregular' mods).  His code is used herein (you can guess where 
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| :-) ).
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| 
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| Dependencies: none (just the game's default stuff)
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| 
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| Recommends: buckets, flowers, unifieddyes, junglegrass, moreores, 
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| mesecons, wool
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| 
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| The distribution archive also supplies a copy of Ironzorg's Flowers mod 
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| and of my Unified Dyes mod, since this mod provides more stuff when 
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| those two are present.  You can remove these if you want - they're only 
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| needed if you want to craft the various dyed/colored items.
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