forked from nalc/homedecor_modpack
568 lines
18 KiB
Lua
568 lines
18 KiB
Lua
-- Node definitions for Homedecor doors
|
|
|
|
local S = homedecor.gettext
|
|
|
|
-- doors
|
|
|
|
local function isSolid(pos,adj)
|
|
local adj = {x=adj[1],y=adj[2],z=adj[3]}
|
|
local node = minetest.get_node(vector.add(pos,adj))
|
|
if node then
|
|
local idef = minetest.registered_nodes[minetest.get_node(vector.add(pos,adj)).name]
|
|
if idef then
|
|
return idef.walkable
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
local function countSolids(pos,node,level)
|
|
local solids = 0
|
|
for x = -1, 1 do
|
|
for z = -1, 1 do
|
|
local y = 0
|
|
if node.param2 == 5 then
|
|
y = -level
|
|
else
|
|
y = level
|
|
end
|
|
-- special cases when x == z == 0
|
|
if x == 0 and z == 0 then
|
|
if level == 1 then
|
|
-- when looking past the trap door, cannot be solid in center
|
|
if isSolid(pos,{x,y,z}) then
|
|
return false
|
|
end
|
|
-- no else. it doesn't matter if x == y == z is solid, that's us.
|
|
end
|
|
elseif isSolid(pos,{x,y,z}) then
|
|
solids = solids + 1
|
|
end
|
|
end
|
|
end
|
|
return solids
|
|
end
|
|
|
|
local function calculateClosed(pos)
|
|
local node = minetest.get_node(pos)
|
|
-- the door is considered closed if it is closing off something.
|
|
|
|
local solids = 0
|
|
local direction = node.param2 % 6
|
|
local isTrap = direction == 0 or direction == 5
|
|
if isTrap then
|
|
-- the trap door is considered closed when all nodes on its sides are solid
|
|
-- or all nodes in the 3x3 above/below it are solid except the center
|
|
for level = 0, 1 do
|
|
local fail = false
|
|
local solids = countSolids(pos,node,level)
|
|
if solids == 8 then
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
else
|
|
-- the door is considered closed when the nodes on its sides are solid
|
|
-- or the 3 nodes in its facing direction are solid nonsolid solid
|
|
-- if the door has two levels (i.e. not a gate) then this must
|
|
-- be true for the top node as well.
|
|
|
|
-- sorry I dunno the math to figure whether to x or z
|
|
if direction == 1 or direction == 2 then
|
|
if isSolid(pos,{0,0,-1}) and isSolid(pos,{0,0,1}) then
|
|
if string.find(node.name,'_bottom_') then
|
|
return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
|
|
else
|
|
return true
|
|
end
|
|
end
|
|
local x
|
|
if direction == 1 then
|
|
x = 1
|
|
else
|
|
x = -1
|
|
end
|
|
if isSolid(pos,{x,0,-1}) and not isSolid(pos,{x,0,0}) and isSolid(pos,{x,0,1}) then
|
|
if string.find(node.name,'_bottom_') then
|
|
return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
|
|
else
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
else
|
|
-- direction == 3 or 4
|
|
if isSolid(pos,{-1,0,0}) and isSolid(pos,{1,0,0}) then
|
|
if string.find(node.name,'_bottom_') then
|
|
return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
|
|
else
|
|
return true
|
|
end
|
|
end
|
|
local z
|
|
if direction == 3 then
|
|
z = 1
|
|
else
|
|
z = -1
|
|
end
|
|
if isSolid(pos,{-1,0,z}) and not isSolid(pos,{0,0,z}) and isSolid(pos,{1,0,z}) then
|
|
if string.find(node.name,'_bottom_') then
|
|
return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
|
|
else
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
error("What direction is this???",direction)
|
|
end
|
|
end
|
|
|
|
-- isClosed flag, is 0 or 1 0 = open, 1 = closed
|
|
local function getClosed(pos)
|
|
local isClosed = minetest.get_meta(pos):get_string('closed')
|
|
if isClosed=='' then
|
|
if calculateClosed(pos) then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
else
|
|
isClosed = tonumber(isClosed)
|
|
-- may be closed or open (1 or 0)
|
|
return isClosed == 1
|
|
end
|
|
end
|
|
|
|
local function addDoorNode(pos,def,isClosed)
|
|
if isClosed then
|
|
isClosed = 1
|
|
else
|
|
isClosed = 0
|
|
end
|
|
minetest.add_node(pos, def)
|
|
minetest.get_meta(pos):set_int('closed',isClosed)
|
|
end
|
|
|
|
local sides = {"left", "right"}
|
|
local rsides = {"right", "left"}
|
|
|
|
for i in ipairs(sides) do
|
|
local side = sides[i]
|
|
local rside = rsides[i]
|
|
|
|
for j in ipairs(homedecor.door_models) do
|
|
local doorname = homedecor.door_models[j][1]
|
|
local doordesc = homedecor.door_models[j][2]
|
|
local nodeboxes_top = homedecor.door_models[j][5]
|
|
local nodeboxes_bottom = homedecor.door_models[j][6]
|
|
local texalpha = false
|
|
if doorname == "exterior_fancy" then
|
|
texalpha = true
|
|
end
|
|
|
|
if side == "left" then
|
|
nodeboxes_top = homedecor.door_models[j][3]
|
|
nodeboxes_bottom = homedecor.door_models[j][4]
|
|
end
|
|
|
|
local lower_top_side = "homedecor_door_"..doorname.."_tb.png"
|
|
local upper_bottom_side = "homedecor_door_"..doorname.."_tb.png"
|
|
|
|
if doorname == "glass" then
|
|
lower_top_side = "homedecor_blanktile.png"
|
|
upper_bottom_side = "homedecor_blanktile.png"
|
|
end
|
|
|
|
local tiles_upper = {
|
|
"homedecor_door_"..doorname.."_tb.png",
|
|
upper_bottom_side,
|
|
"homedecor_door_"..doorname.."_lrt.png",
|
|
"homedecor_door_"..doorname.."_lrt.png",
|
|
"homedecor_door_"..doorname.."_"..rside.."_top.png",
|
|
"homedecor_door_"..doorname.."_"..side.."_top.png",
|
|
}
|
|
|
|
local tiles_lower = {
|
|
lower_top_side,
|
|
"homedecor_door_"..doorname.."_tb.png",
|
|
"homedecor_door_"..doorname.."_lrb.png",
|
|
"homedecor_door_"..doorname.."_lrb.png",
|
|
"homedecor_door_"..doorname.."_"..rside.."_bottom.png",
|
|
"homedecor_door_"..doorname.."_"..side.."_bottom.png",
|
|
}
|
|
|
|
local selectboxes_top = {
|
|
type = "fixed",
|
|
fixed = { -0.5, -1.5, 6/16, 0.5, 0.5, 8/16}
|
|
}
|
|
|
|
local selectboxes_bottom = {
|
|
type = "fixed",
|
|
fixed = { -0.5, -0.5, 6/16, 0.5, 1.5, 8/16}
|
|
}
|
|
|
|
minetest.register_node("homedecor:door_"..doorname.."_top_"..side, {
|
|
description = doordesc.." "..S("(Top Half, %s-opening)"):format(side),
|
|
drawtype = "nodebox",
|
|
tiles = tiles_upper,
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
groups = {snappy=3, not_in_creative_inventory=1},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
walkable = true,
|
|
use_texture_alpha = texalpha,
|
|
selection_box = selectboxes_top,
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = nodeboxes_top
|
|
},
|
|
drop = "homedecor:door_"..doorname.."_bottom_"..side,
|
|
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
|
if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_"..doorname.."_bottom_"..side then
|
|
minetest.remove_node({x=pos.x, y=pos.y-1, z=pos.z})
|
|
end
|
|
end,
|
|
on_rightclick = function(pos, node, clicker)
|
|
homedecor.flip_door({x=pos.x, y=pos.y-1, z=pos.z}, node, clicker, doorname, side)
|
|
end
|
|
})
|
|
|
|
local dgroups = {snappy=3, not_in_creative_inventory=1}
|
|
if side == "left" then
|
|
dgroups = {snappy=3}
|
|
end
|
|
|
|
minetest.register_node("homedecor:door_"..doorname.."_bottom_"..side, {
|
|
description = doordesc.." "..S("(%s-opening)"):format(side),
|
|
drawtype = "nodebox",
|
|
tiles = tiles_lower,
|
|
inventory_image = "homedecor_door_"..doorname.."_"..side.."_inv.png",
|
|
wield_image = "homedecor_door_"..doorname.."_"..side.."_inv.png",
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
groups = dgroups,
|
|
sounds = default.node_sound_wood_defaults(),
|
|
walkable = true,
|
|
use_texture_alpha = texalpha,
|
|
selection_box = selectboxes_bottom,
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = nodeboxes_bottom
|
|
},
|
|
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
|
if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_"..doorname.."_top_"..side then
|
|
minetest.remove_node({x=pos.x, y=pos.y+1, z=pos.z})
|
|
end
|
|
end,
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
local keys=placer:get_player_control()
|
|
homedecor.place_door(itemstack, placer, pointed_thing, doorname, keys["sneak"])
|
|
return itemstack
|
|
end,
|
|
on_rightclick = function(pos, node, clicker)
|
|
homedecor.flip_door(pos, node, clicker, doorname, side)
|
|
end,
|
|
-- both left and right doors may be used for open or closed doors
|
|
-- so they have to have both action_on and action_off and just
|
|
-- check when that action is invoked if to continue
|
|
|
|
on_punch = function(pos, node, puncher)
|
|
minetest.get_meta(pos):set_string('closed',nil)
|
|
end,
|
|
drop = "homedecor:door_"..doorname.."_bottom_left",
|
|
mesecons = {
|
|
effector = {
|
|
action_on = function(pos,node)
|
|
local isClosed = getClosed(pos)
|
|
if isClosed then
|
|
homedecor.flip_door(pos,node,nil,doorname,side,isClosed)
|
|
end
|
|
end,
|
|
action_off = function(pos,node)
|
|
local isClosed = getClosed(pos)
|
|
if not isClosed then
|
|
homedecor.flip_door(pos,node,nil,doorname,side,isClosed)
|
|
end
|
|
end
|
|
}
|
|
}
|
|
})
|
|
end
|
|
end
|
|
|
|
-- Gates
|
|
|
|
local gates_list = { "picket", "picket_white", "barbed_wire", "chainlink" }
|
|
local gate_names = { "Unpainted Picket", "White Picket", "Barbed Wire", "Chainlink" }
|
|
|
|
local gate_models_closed = {
|
|
{{ -0.5, -0.5, 0.498, 0.5, 0.5, 0.498 }},
|
|
|
|
{{ -0.5, -0.5, 0.498, 0.5, 0.5, 0.498 }},
|
|
|
|
{{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 }, -- left post
|
|
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
|
|
{ -8/16, 7/16, 13/32, 8/16, 8/16, 15/32 }, -- top piece
|
|
{ -8/16, -8/16, 13/32, 8/16, -7/16, 15/32 }, -- bottom piece
|
|
{ -6/16, -8/16, 7/16, 6/16, 8/16, 7/16 }}, -- the wire
|
|
|
|
{{ -8/16, -8/16, 6/16, -7/16, 8/16, 8/16 }, -- left post
|
|
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
|
|
{ -8/16, 7/16, 13/32, 8/16, 8/16, 15/32 }, -- top piece
|
|
{ -8/16, -8/16, 13/32, 8/16, -7/16, 15/32 }, -- bottom piece
|
|
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }, -- the chainlink itself
|
|
{ -8/16, -3/16, 6/16, -6/16, 3/16, 8/16 }} -- the lump representing the lock
|
|
}
|
|
|
|
local gate_models_open = {
|
|
{{ 0.498, -0.5, -0.5, 0.498, 0.5, 0.5 }},
|
|
|
|
{{ 0.498, -0.5, -0.5, 0.498, 0.5, 0.5 }},
|
|
|
|
{{ 6/16, -8/16, -8/16, 8/16, 8/16, -6/16 }, -- left post
|
|
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
|
|
{ 13/32, 7/16, -8/16, 15/32, 8/16, 8/16 }, -- top piece
|
|
{ 13/32, -8/16, -8/16, 15/32, -7/16, 8/16 }, -- bottom piece
|
|
{ 7/16, -8/16, -6/16, 7/16, 8/16, 6/16 }}, -- the wire
|
|
|
|
{{ 6/16, -8/16, -8/16, 8/16, 8/16, -7/16 }, -- left post
|
|
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
|
|
{ 13/32, 7/16, -8/16, 15/32, 8/16, 8/16 }, -- top piece
|
|
{ 13/32, -8/16, -8/16, 15/32, -7/16, 8/16 }, -- bottom piece
|
|
{ 7/16, -8/16, -8/16, 7/16, 8/16, 8/16 }, -- the chainlink itself
|
|
{ 6/16, -3/16, -8/16, 8/16, 3/16, -6/16 }} -- the lump representing the lock
|
|
}
|
|
|
|
for i in ipairs(gates_list) do
|
|
|
|
local gate=gates_list[i]
|
|
|
|
local def = {
|
|
drawtype = "nodebox",
|
|
description = S(gate_names[i].." Fence Gate"),
|
|
tiles = {
|
|
"homedecor_gate_"..gate.."_top.png",
|
|
"homedecor_gate_"..gate.."_bottom.png",
|
|
"homedecor_gate_"..gate.."_left.png",
|
|
"homedecor_gate_"..gate.."_right.png",
|
|
"homedecor_gate_"..gate.."_back.png",
|
|
"homedecor_gate_"..gate.."_front.png"
|
|
},
|
|
paramtype = "light",
|
|
is_ground_content = true,
|
|
groups = {snappy=3},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
walkable = true,
|
|
paramtype2 = "facedir",
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = { -0.5, -0.5, 0.4, 0.5, 0.5, 0.5 }
|
|
},
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = gate_models_closed[i]
|
|
},
|
|
on_rightclick = function(pos, node, clicker)
|
|
homedecor.flip_gate(pos, node, clicker, gate, "closed")
|
|
end,
|
|
mesecons = {
|
|
effector = {
|
|
action_on = function(pos,node) homedecor.flip_gate(pos,node,player,gate, "closed") end
|
|
}
|
|
}
|
|
}
|
|
|
|
-- gates when placed default to closed, closed.
|
|
|
|
minetest.register_node("homedecor:gate_"..gate.."_closed", def)
|
|
|
|
-- this is either a terrible idea or a great one
|
|
def = homedecor.table_copy(def)
|
|
def.groups.not_in_creative_inventory = 1
|
|
def.selection_box.fixed = { 0.4, -0.5, -0.5, 0.5, 0.5, 0.5 }
|
|
def.tiles = {
|
|
"homedecor_gate_"..gate.."_top.png",
|
|
"homedecor_gate_"..gate.."_bottom.png",
|
|
"homedecor_gate_"..gate.."_front.png",
|
|
"homedecor_gate_"..gate.."_back.png",
|
|
"homedecor_gate_"..gate.."_left.png",
|
|
"homedecor_gate_"..gate.."_right.png"
|
|
}
|
|
def.node_box.fixed = gate_models_open[i]
|
|
def.drop = "homedecor:gate_"..gate.."_closed"
|
|
def.on_rightclick = function(pos, node, clicker)
|
|
homedecor.flip_gate(pos, node, clicker, gate, "open")
|
|
end
|
|
def.mesecons.effector = {
|
|
action_off = function(pos,node) homedecor.flip_gate(pos,node,player,gate, "open") end
|
|
}
|
|
|
|
minetest.register_node("homedecor:gate_"..gate.."_open", def)
|
|
end
|
|
|
|
minetest.register_alias("homedecor:fence_barbed_wire_gate_open", "homedecor:gate_barbed_wire_open")
|
|
minetest.register_alias("homedecor:fence_barbed_wire_gate_closed", "homedecor:gate_barbed_wire_closed")
|
|
minetest.register_alias("homedecor:fence_chainlink_gate_open", "homedecor:gate_chainlink_open")
|
|
minetest.register_alias("homedecor:fence_chainlink_gate_closed", "homedecor:gate_chainlink_closed")
|
|
minetest.register_alias("homedecor:fence_picket_gate_open", "homedecor:gate_picket_open")
|
|
minetest.register_alias("homedecor:fence_picket_gate_closed", "homedecor:gate_picket_closed")
|
|
minetest.register_alias("homedecor:fence_picket_gate_white_open", "homedecor:gate_picket_white_open")
|
|
minetest.register_alias("homedecor:fence_picket_gate_white_closed", "homedecor:gate_picket_white_closed")
|
|
|
|
----- helper functions
|
|
|
|
function homedecor.place_door(itemstack, placer, pointed_thing, name, forceright)
|
|
|
|
local pointed = pointed_thing.under
|
|
local pnode = minetest.get_node(pointed)
|
|
local pname = pnode.name
|
|
local rnodedef = minetest.registered_nodes[pname]
|
|
|
|
if rnodedef then
|
|
|
|
if rnodedef.on_rightclick then
|
|
rnodedef.on_rightclick(pointed_thing.under, pnode, placer, itemstack)
|
|
return
|
|
end
|
|
|
|
local pos1 = nil
|
|
local pos2 = nil
|
|
|
|
if rnodedef["buildable_to"] then
|
|
pos1 = pointed
|
|
pos2 = {x=pointed.x, y=pointed.y+1, z=pointed.z}
|
|
else
|
|
pos1 = pointed_thing.above
|
|
pos2 = {x=pointed_thing.above.x, y=pointed_thing.above.y+1, z=pointed_thing.above.z}
|
|
end
|
|
|
|
local node_bottom = minetest.get_node(pos1)
|
|
local node_top = minetest.get_node(pos2)
|
|
|
|
if minetest.is_protected(pos1, placer:get_player_name()) then
|
|
minetest.record_protection_violation(pos1,
|
|
placer:get_player_name())
|
|
return
|
|
end
|
|
|
|
if minetest.is_protected(pos2, placer:get_player_name()) then
|
|
minetest.record_protection_violation(pos2,
|
|
placer:get_player_name())
|
|
return
|
|
end
|
|
|
|
if not homedecor.get_nodedef_field(node_bottom.name, "buildable_to")
|
|
or not homedecor.get_nodedef_field(node_top.name, "buildable_to") then
|
|
minetest.chat_send_player( placer:get_player_name(), S('Not enough space above that spot to place a door!') )
|
|
else
|
|
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
|
|
local p_tests = {
|
|
{x=pos1.x-1, y=pos1.y, z=pos1.z},
|
|
{x=pos1.x, y=pos1.y, z=pos1.z+1},
|
|
{x=pos1.x+1, y=pos1.y, z=pos1.z},
|
|
{x=pos1.x, y=pos1.y, z=pos1.z-1},
|
|
}
|
|
print("fdir="..fdir)
|
|
local testnode = minetest.get_node(p_tests[fdir+1])
|
|
local side = "left"
|
|
|
|
if string.find(testnode.name, "homedecor:door_"..name.."_bottom_left") or forceright then
|
|
side = "right"
|
|
end
|
|
|
|
local def = { name = "homedecor:door_"..name.."_bottom_"..side, param2=fdir}
|
|
addDoorNode(pos1, def, true)
|
|
minetest.add_node(pos2, { name = "homedecor:door_"..name.."_top_"..side, param2=fdir})
|
|
if not homedecor.expect_infinite_stacks then
|
|
itemstack:take_item()
|
|
return itemstack
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- to open a door, you switch left for right and subtract from param2, or vice versa right for left
|
|
-- that is to say open "right" doors become left door nodes, and open left doors right door nodes.
|
|
-- also adjusting param2 so the node is at 90 degrees.
|
|
|
|
function homedecor.flip_door(pos, node, player, name, side, isClosed)
|
|
if isClosed == nil then
|
|
isClosed = getClosed(pos)
|
|
end
|
|
-- this is where we swap the isClosed status!
|
|
-- i.e. if isClosed, we're adding an open door
|
|
-- and if not isClosed, a closed door
|
|
isClosed = not isClosed
|
|
|
|
local rside = nil
|
|
local nfdir = nil
|
|
local ofdir = node.param2 or 0
|
|
if side == "left" then
|
|
rside = "right"
|
|
nfdir=ofdir - 1
|
|
if nfdir < 0 then nfdir = 3 end
|
|
else
|
|
rside = "left"
|
|
nfdir=ofdir + 1
|
|
if nfdir > 3 then nfdir = 0 end
|
|
end
|
|
local sound;
|
|
if isClosed then
|
|
sound = 'close'
|
|
else
|
|
sound = 'open'
|
|
end
|
|
minetest.sound_play("homedecor_door_"..sound, {
|
|
pos=pos,
|
|
max_hear_distance = 5,
|
|
gain = 2,
|
|
})
|
|
-- XXX: does the top half have to remember open/closed too?
|
|
minetest.add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_"..name.."_top_"..rside, param2=nfdir})
|
|
|
|
addDoorNode(pos,{ name = "homedecor:door_"..name.."_bottom_"..rside, param2=nfdir },isClosed)
|
|
end
|
|
|
|
function homedecor.flip_gate(pos, node, player, gate, oc)
|
|
local isClosed = getClosed(pos);
|
|
minetest.sound_play("homedecor_gate_open_close", {
|
|
pos=pos,
|
|
max_hear_distance = 5,
|
|
gain = 2,
|
|
})
|
|
|
|
local fdir = node.param2 or 0
|
|
|
|
-- since right facing gates use "open" nodes for closed, we need an
|
|
-- isClosed flag to tell if it's "really" closed.
|
|
|
|
local gateresult = nil
|
|
if oc == "closed" then
|
|
gateresult = "homedecor:gate_"..gate.."_open"
|
|
else
|
|
gateresult = "homedecor:gate_"..gate.."_closed"
|
|
end
|
|
|
|
local def = {name=gateresult, param2=fdir}
|
|
|
|
addDoorNode(pos, def, isClosed)
|
|
|
|
-- the following opens and closes gates below and above in sync with this one
|
|
-- (without three gate open/close sounds)
|
|
|
|
local above = {x=pos.x, y=pos.y+1, z=pos.z}
|
|
local below = {x=pos.x, y=pos.y-1, z=pos.z}
|
|
local nodeabove = minetest.get_node(above)
|
|
local nodebelow = minetest.get_node(below)
|
|
|
|
if string.find(nodeabove.name, "homedecor:gate_"..gate) then
|
|
addDoorNode(above, def, isClosed)
|
|
end
|
|
|
|
if string.find(nodebelow.name, "homedecor:gate_"..gate) then
|
|
addDoorNode(below, def, isClosed)
|
|
end
|
|
end
|
|
|