homedecor_modpack/homedecor/wardrobe.lua

103 lines
3.3 KiB
Lua

local S = homedecor_i18n.gettext
local wd_cbox = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 }
}
-- cache set_textures function (fallback to old version)
-- default.player_set_textures is deprecated and will be removed in future
local set_player_textures =
minetest.get_modpath("player_api") and player_api.set_textures
or default.player_set_textures
local armor_mod_path = minetest.get_modpath("3d_armor")
local skins = {"male1", "male2", "male3", "male4", "male5"}
local function set_player_skin(player, skin)
minetest.log("verbose",
S("player @1 sets skin to @2", player:get_player_name(), skin) ..
(armor_mod_path and ' [armor]' or '')
)
if armor_mod_path then -- if 3D_armor's installed, let it set the skin
armor.textures[player:get_player_name()].skin = skin
armor:update_player_visuals(player)
else
set_player_textures(player, { skin })
end
end
homedecor.register("wardrobe", {
mesh = "homedecor_bedroom_wardrobe.obj",
tiles = {
homedecor.plain_wood,
"homedecor_wardrobe_drawers.png",
"homedecor_wardrobe_doors.png"
},
inventory_image = "homedecor_wardrobe_inv.png",
description = S("Wardrobe"),
groups = {snappy=3},
selection_box = wd_cbox,
collision_box = wd_cbox,
sounds = default.node_sound_wood_defaults(),
expand = { top="placeholder" },
on_rotate = screwdriver.rotate_simple,
infotext = S("Wardrobe"),
inventory = {
size = 10
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
-- textures made by the Minetest community (mostly Calinou and Jordach)
local clothes_strings = ""
for i = 1,5 do
clothes_strings = clothes_strings..
"image_button_exit["..(i-1)..".5,0;1.1,2;homedecor_clothes_"..skins[i].."_preview.png;"..skins[i]..";]"..
"image_button_exit["..(i-1)..".5,2;1.1,2;homedecor_clothes_fe"..skins[i].."_preview.png;fe"..skins[i]..";]"
end
meta:set_string("formspec", "size[5.5,8.5]"..default.gui_bg..default.gui_bg_img..default.gui_slots..
"vertlabel[0,0.5;"..minetest.formspec_escape(S("Clothes")).."]"..
clothes_strings..
"vertlabel[0,5.2;"..minetest.formspec_escape(S("Storage")).."]"..
"list[current_name;main;0.5,4.5;5,2;]"..
"list[current_player;main;0.5,6.8;5,2;]" ..
"listring[]")
end,
on_receive_fields = function(pos, formname, fields, sender)
for i = 1,5 do
if fields[skins[i]] then
set_player_skin(sender, "homedecor_clothes_"..skins[i]..".png")
sender:set_attribute("homedecor:player_skin", "homedecor_clothes_"..skins[i]..".png")
break
elseif fields["fe"..skins[i]] then
set_player_skin(sender, "homedecor_clothes_fe"..skins[i]..".png")
sender:set_attribute("homedecor:player_skin", "homedecor_clothes_fe"..skins[i]..".png")
break
end
end
end
})
minetest.register_alias("homedecor:wardrobe_bottom", "homedecor:wardrobe")
minetest.register_alias("homedecor:wardrobe_top", "air")
minetest.register_on_joinplayer(function(player)
local skin = player:get_attribute("homedecor:player_skin")
if skin ~= nil then
-- setting player skin on connect has no effect, so queue skin change for next game step
table.insert(skin_updates, {player, skin})
end
end)
minetest.register_globalstep(function(dtime)
-- if skin update queue is filled
if #skin_updates > 0 then
-- update player skins
for _,u in pairs(skin_updates) do
set_player_skin(u[1], u[2])
end
skin_updates = {} -- empty queue
end
end)