forked from nalc/homedecor_modpack
103 lines
3.3 KiB
Lua
103 lines
3.3 KiB
Lua
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local S = homedecor_i18n.gettext
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local wd_cbox = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 }
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}
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-- cache set_textures function (fallback to old version)
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-- default.player_set_textures is deprecated and will be removed in future
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local set_player_textures =
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minetest.get_modpath("player_api") and player_api.set_textures
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or default.player_set_textures
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local armor_mod_path = minetest.get_modpath("3d_armor")
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local skins = {"male1", "male2", "male3", "male4", "male5"}
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local function set_player_skin(player, skin)
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minetest.log("verbose",
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S("player @1 sets skin to @2", player:get_player_name(), skin) ..
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(armor_mod_path and ' [armor]' or '')
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)
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if armor_mod_path then -- if 3D_armor's installed, let it set the skin
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armor.textures[player:get_player_name()].skin = skin
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armor:update_player_visuals(player)
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else
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set_player_textures(player, { skin })
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end
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end
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homedecor.register("wardrobe", {
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mesh = "homedecor_bedroom_wardrobe.obj",
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tiles = {
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homedecor.plain_wood,
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"homedecor_wardrobe_drawers.png",
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"homedecor_wardrobe_doors.png"
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},
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inventory_image = "homedecor_wardrobe_inv.png",
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description = S("Wardrobe"),
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groups = {snappy=3},
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selection_box = wd_cbox,
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collision_box = wd_cbox,
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sounds = default.node_sound_wood_defaults(),
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expand = { top="placeholder" },
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on_rotate = screwdriver.rotate_simple,
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infotext = S("Wardrobe"),
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inventory = {
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size = 10
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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-- textures made by the Minetest community (mostly Calinou and Jordach)
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local clothes_strings = ""
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for i = 1,5 do
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clothes_strings = clothes_strings..
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"image_button_exit["..(i-1)..".5,0;1.1,2;homedecor_clothes_"..skins[i].."_preview.png;"..skins[i]..";]"..
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"image_button_exit["..(i-1)..".5,2;1.1,2;homedecor_clothes_fe"..skins[i].."_preview.png;fe"..skins[i]..";]"
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end
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meta:set_string("formspec", "size[5.5,8.5]"..default.gui_bg..default.gui_bg_img..default.gui_slots..
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"vertlabel[0,0.5;"..minetest.formspec_escape(S("Clothes")).."]"..
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clothes_strings..
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"vertlabel[0,5.2;"..minetest.formspec_escape(S("Storage")).."]"..
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"list[current_name;main;0.5,4.5;5,2;]"..
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"list[current_player;main;0.5,6.8;5,2;]" ..
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"listring[]")
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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for i = 1,5 do
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if fields[skins[i]] then
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set_player_skin(sender, "homedecor_clothes_"..skins[i]..".png")
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sender:set_attribute("homedecor:player_skin", "homedecor_clothes_"..skins[i]..".png")
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break
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elseif fields["fe"..skins[i]] then
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set_player_skin(sender, "homedecor_clothes_fe"..skins[i]..".png")
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sender:set_attribute("homedecor:player_skin", "homedecor_clothes_fe"..skins[i]..".png")
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break
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end
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end
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end
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})
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minetest.register_alias("homedecor:wardrobe_bottom", "homedecor:wardrobe")
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minetest.register_alias("homedecor:wardrobe_top", "air")
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minetest.register_on_joinplayer(function(player)
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local skin = player:get_attribute("homedecor:player_skin")
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if skin ~= nil then
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-- setting player skin on connect has no effect, so queue skin change for next game step
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table.insert(skin_updates, {player, skin})
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end
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end)
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minetest.register_globalstep(function(dtime)
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-- if skin update queue is filled
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if #skin_updates > 0 then
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-- update player skins
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for _,u in pairs(skin_updates) do
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set_player_skin(u[1], u[2])
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end
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skin_updates = {} -- empty queue
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end
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end)
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