forked from nalc/homedecor_modpack
e4c02a82d6
related functions to use homedecor: and lib_6d: namespaces, as necessary, instead of simple "homedecor_" name prefixes.
294 lines
8.9 KiB
Lua
294 lines
8.9 KiB
Lua
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-- This file supplies glowlights
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if homedecor.intllib_modpath then
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dofile(homedecor.intllib_modpath.."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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local colors = {"yellow","white"}
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for i in ipairs(colors) do
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local color = colors[i]
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minetest.register_abm({
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nodenames = { "homedecor:glowlight_thin_"..color },
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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minetest.add_node(pos, {name = "homedecor:glowlight_quarter_"..color, param2 = 20})
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end,
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})
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minetest.register_abm({
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nodenames = { "homedecor:glowlight_thick_"..color },
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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minetest.add_node(pos, {name = "homedecor:glowlight_half_"..color, param2 = 20})
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end,
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})
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minetest.register_abm({
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nodenames = { "homedecor:glowlight_thin_"..color.."_wall" },
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local fdir = node.param2 or 0
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nfdir = dirs2[fdir+1]
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minetest.add_node(pos, {name = "homedecor:glowlight_quarter_"..color, param2 = nfdir})
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end,
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})
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minetest.register_abm({
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nodenames = { "homedecor:glowlight_thick_"..color.."_wall" },
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local fdir = node.param2 or 0
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nfdir = dirs2[fdir+1]
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minetest.add_node(pos, {name = "homedecor:glowlight_half_"..color, param2 = nfdir})
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end,
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})
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minetest.register_abm({
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nodenames = { "homedecor:glowlight_small_cube_"..color.."_ceiling" },
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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minetest.add_node(pos, {name = "homedecor:glowlight_small_cube_"..color, param2 = 20})
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end,
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})
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end
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-- Yellow
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minetest.register_node('homedecor:glowlight_half_yellow', {
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description = S("Yellow Glowlight (thick)"),
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drawtype = "nodebox",
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tiles = {
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'homedecor_glowlight_yellow_top.png',
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'homedecor_glowlight_yellow_bottom.png',
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'homedecor_glowlight_thick_yellow_sides.png',
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'homedecor_glowlight_thick_yellow_sides.png',
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'homedecor_glowlight_thick_yellow_sides.png',
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'homedecor_glowlight_thick_yellow_sides.png'
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},
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selection_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
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},
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node_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
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},
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sunlight_propagates = false,
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = true,
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groups = { snappy = 3 },
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light_source = LIGHT_MAX,
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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if not homedecor:node_is_owned(pointed_thing.under, placer)
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and not homedecor:node_is_owned(pointed_thing.above, placer) then
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lib_6d:rotate_and_place(itemstack, placer, pointed_thing, homedecor.expect_infinite_stacks)
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end
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return itemstack
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end
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})
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minetest.register_node('homedecor:glowlight_quarter_yellow', {
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description = S("Yellow Glowlight (thin)"),
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drawtype = "nodebox",
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tiles = {
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'homedecor_glowlight_yellow_top.png',
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'homedecor_glowlight_yellow_bottom.png',
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'homedecor_glowlight_thin_yellow_sides.png',
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'homedecor_glowlight_thin_yellow_sides.png',
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'homedecor_glowlight_thin_yellow_sides.png',
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'homedecor_glowlight_thin_yellow_sides.png'
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},
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selection_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
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},
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node_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
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},
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sunlight_propagates = false,
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = true,
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groups = { snappy = 3 },
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light_source = LIGHT_MAX-1,
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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if not homedecor:node_is_owned(pointed_thing.under, placer)
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and not homedecor:node_is_owned(pointed_thing.above, placer) then
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lib_6d:rotate_and_place(itemstack, placer, pointed_thing, homedecor.expect_infinite_stacks)
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end
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return itemstack
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end
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})
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-- White
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minetest.register_node('homedecor:glowlight_half_white', {
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description = S("White Glowlight (thick)"),
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drawtype = "nodebox",
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tiles = {
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'homedecor_glowlight_white_top.png',
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'homedecor_glowlight_white_bottom.png',
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'homedecor_glowlight_thick_white_sides.png',
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'homedecor_glowlight_thick_white_sides.png',
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'homedecor_glowlight_thick_white_sides.png',
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'homedecor_glowlight_thick_white_sides.png'
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},
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selection_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
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},
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node_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
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},
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sunlight_propagates = false,
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = true,
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groups = { snappy = 3 },
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light_source = LIGHT_MAX,
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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if not homedecor:node_is_owned(pointed_thing.under, placer)
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and not homedecor:node_is_owned(pointed_thing.above, placer) then
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lib_6d:rotate_and_place(itemstack, placer, pointed_thing, homedecor.expect_infinite_stacks)
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end
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return itemstack
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end
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})
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minetest.register_node('homedecor:glowlight_quarter_white', {
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description = S("White Glowlight (thin)"),
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drawtype = "nodebox",
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tiles = {
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'homedecor_glowlight_white_top.png',
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'homedecor_glowlight_white_bottom.png',
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'homedecor_glowlight_thin_white_sides.png',
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'homedecor_glowlight_thin_white_sides.png',
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'homedecor_glowlight_thin_white_sides.png',
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'homedecor_glowlight_thin_white_sides.png'
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},
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selection_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
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},
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node_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
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},
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sunlight_propagates = false,
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = true,
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groups = { snappy = 3 },
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light_source = LIGHT_MAX-1,
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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if not homedecor:node_is_owned(pointed_thing.under, placer)
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and not homedecor:node_is_owned(pointed_thing.above, placer) then
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lib_6d:rotate_and_place(itemstack, placer, pointed_thing, homedecor.expect_infinite_stacks)
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end
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return itemstack
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end
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})
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-- Glowlight "cubes"
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minetest.register_node('homedecor:glowlight_small_cube_yellow', {
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description = S("Yellow Glowlight (small cube)"),
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drawtype = "nodebox",
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tiles = {
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'homedecor_glowlight_cube_yellow_tb.png',
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'homedecor_glowlight_cube_yellow_tb.png',
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'homedecor_glowlight_cube_yellow_sides.png',
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'homedecor_glowlight_cube_yellow_sides.png',
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'homedecor_glowlight_cube_yellow_sides.png',
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'homedecor_glowlight_cube_yellow_sides.png'
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},
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selection_box = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
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},
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node_box = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
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},
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sunlight_propagates = false,
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = true,
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groups = { snappy = 3 },
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light_source = LIGHT_MAX-1,
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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if not homedecor:node_is_owned(pointed_thing.under, placer)
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and not homedecor:node_is_owned(pointed_thing.above, placer) then
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lib_6d:rotate_and_place(itemstack, placer, pointed_thing, homedecor.expect_infinite_stacks)
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end
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return itemstack
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end
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})
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minetest.register_node('homedecor:glowlight_small_cube_white', {
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description = S("White Glowlight (small cube)"),
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drawtype = "nodebox",
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tiles = {
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'homedecor_glowlight_cube_white_tb.png',
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'homedecor_glowlight_cube_white_tb.png',
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'homedecor_glowlight_cube_white_sides.png',
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'homedecor_glowlight_cube_white_sides.png',
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'homedecor_glowlight_cube_white_sides.png',
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'homedecor_glowlight_cube_white_sides.png'
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},
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selection_box = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
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},
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node_box = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
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},
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sunlight_propagates = false,
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = true,
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groups = { snappy = 3 },
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light_source = LIGHT_MAX-1,
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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if not homedecor:node_is_owned(pointed_thing.under, placer)
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and not homedecor:node_is_owned(pointed_thing.above, placer) then
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lib_6d:rotate_and_place(itemstack, placer, pointed_thing, homedecor.expect_infinite_stacks)
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end
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return itemstack
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end
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})
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