forked from nalc/homedecor_modpack
73545c89af
Uses "color = <foo>" in the tile image def instead of compositing with ^[colorize or ^[brighten. Saves RAM.
50 lines
1.7 KiB
Lua
50 lines
1.7 KiB
Lua
-- Various kinds of window shutters
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local S = homedecor.gettext
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local shutters = {
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{"oak", S("unpainted oak"), "bf8a51" },
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{"mahogany", S("mahogany"), "822606" },
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{"red", S("red"), "d00000" },
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{"yellow", S("yellow"), "ffff00" },
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{"forest_green", S("forest green"), "006000" },
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{"light_blue", S("light blue"), "2878d8" },
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{"violet", S("violet"), "7000e0" },
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{"black", S("black"), "181818" },
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{"dark_grey", S("dark grey"), "404040" },
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{"grey", S("grey"), "b0b0b0" },
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{"white", S("white"), "ffffff" },
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}
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local shutter_cbox = {
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type = "wallmounted",
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wall_top = { -0.5, 0.4375, -0.5, 0.5, 0.5, 0.5 },
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wall_bottom = { -0.5, -0.5, -0.5, 0.5, -0.4375, 0.5 },
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wall_side = { -0.5, -0.5, -0.5, -0.4375, 0.5, 0.5 }
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}
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for _, s in ipairs(shutters) do
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local name, desc, hue = unpack(s)
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local tile = { name = "homedecor_window_shutter.png", color = tonumber("0xff"..hue) }
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local inv = "homedecor_window_shutter_inv.png^[colorize:#"..hue..":150"
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homedecor.register("shutter_"..name, {
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mesh = "homedecor_window_shutter.obj",
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tiles = { tile },
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description = S("Wooden Shutter (@1)", desc),
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inventory_image = inv,
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wield_image = inv,
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paramtype2 = "wallmounted",
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groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
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selection_box = shutter_cbox,
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node_box = shutter_cbox,
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-- collision_box doesn't accept type="wallmounted", but node_box
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-- does. Said nodeboxes create a custom collision box but are
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-- invisible themselves because drawtype="mesh".
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})
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end
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minetest.register_alias("homedecor:shutter_purple", "homedecor:shutter_violet")
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