forked from nalc/homedecor_modpack
17e066b9b1
- Buckets couldn't be used to take default:water_source nor default:lava_source because the overwrite made in homdecor/exterior.lua replaced that way of working. This patch makes both well and sources work.
356 lines
9.9 KiB
Lua
356 lines
9.9 KiB
Lua
local S = homedecor.gettext
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local bbq_cbox = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.3125, 0.5, 0.53125, 0.3125 }
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}
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homedecor.register("barbecue", {
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description = "Barbecue",
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mesh = "homedecor_barbecue.obj",
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tiles = {
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"homedecor_generic_metal_black.png",
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{ name="homedecor_embers.png",
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animation={
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type="vertical_frames",
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aspect_w=16,
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aspect_h=16,
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length=2
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}
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},
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"homedecor_barbecue_meat.png",
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},
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groups = { snappy=3 },
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light_source = 9,
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selection_box = bbq_cbox,
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collision_box = bbq_cbox,
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sounds = default.node_sound_stone_defaults(),
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expand = { top="air" },
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})
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minetest.register_alias("homedecor:barbecue_meat", "air")
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local bl1_sbox = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.25, 1.5, 0.5, 0.5 }
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}
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local bl1_cbox = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.25, 1.5, 0, 0.5 },
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{-0.5, -0.5, 0.45, 1.5, 0.5, 0.5 },
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}
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}
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homedecor.register("bench_large_1", {
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mesh = "homedecor_bench_large_1.obj",
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tiles = {
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"homedecor_generic_wood_old.png",
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"homedecor_generic_metal_wrought_iron.png"
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},
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description = "Garden Bench (style 1)",
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inventory_image = "homedecor_bench_large_1_inv.png",
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groups = { snappy = 3 },
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expand = { right="air" },
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sounds = default.node_sound_wood_defaults(),
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selection_box = bl1_sbox,
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node_box = bl1_cbox,
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on_rotate = screwdriver.disallow
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})
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minetest.register_alias("homedecor:bench_large_1_left", "homedecor:bench_large_1")
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minetest.register_alias("homedecor:bench_large_1_right", "air")
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local bl2_sbox = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.25, 1.5, 0.5, 0.5 }
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}
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local bl2_cbox = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.25, 1.5, 0, 0.5 },
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{-0.5, -0.5, 0.45, 1.5, 0.5, 0.5 },
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}
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}
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homedecor.register("bench_large_2", {
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description = "Garden Bench (style 2)",
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mesh = "homedecor_bench_large_2.obj",
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tiles = { "homedecor_generic_wood_old.png" },
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inventory_image = "homedecor_bench_large_2_inv.png",
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groups = {snappy=3},
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selection_box = bl2_sbox,
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node_box = bl2_cbox,
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expand = { right="air" },
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sounds = default.node_sound_wood_defaults(),
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on_rotate = screwdriver.disallow
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})
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minetest.register_alias("homedecor:bench_large_2_left", "homedecor:bench_large_2")
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minetest.register_alias("homedecor:bench_large_2_right", "air")
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local dc_cbox = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, 0, 1 }
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}
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homedecor.register("deckchair", {
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mesh = "homedecor_deckchair.obj",
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tiles = {"homedecor_deckchair.png"},
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description = "Deck Chair",
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groups = { snappy = 3 },
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expand = { forward="air" },
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sounds = default.node_sound_wood_defaults(),
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selection_box = dc_cbox,
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collision_box = dc_cbox,
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on_rotate = screwdriver.disallow
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})
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minetest.register_alias("homedecor:deckchair_foot", "homedecor:deckchair")
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minetest.register_alias("homedecor:deckchair_head", "air")
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homedecor.register("deckchair_striped_blue", {
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mesh = "homedecor_deckchair.obj",
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tiles = {"homedecor_deckchair_striped_blue.png"},
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description = "Deck Chair",
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groups = { snappy = 3 },
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expand = { forward="air" },
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sounds = default.node_sound_wood_defaults(),
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selection_box = dc_cbox,
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collision_box = dc_cbox,
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on_rotate = screwdriver.disallow
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})
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homedecor.register("doghouse", {
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mesh = "homedecor_doghouse.obj",
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tiles = {
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"homedecor_shingles_terracotta.png",
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"default_wood.png",
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"building_blocks_towel.png"
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},
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description = "Doghouse",
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inventory_image = "homedecor_doghouse_inv.png",
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selection_box = homedecor.nodebox.slab_y(1.5),
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collision_box = homedecor.nodebox.slab_y(1.5),
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groups = {snappy=3},
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expand = { top="air" },
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sounds = default.node_sound_wood_defaults(),
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on_rotate = screwdriver.rotate_simple
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})
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minetest.register_alias("homedecor:doghouse_roof", "air")
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minetest.register_alias("homedecor:doghouse_base", "homedecor:doghouse")
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homedecor.register("simple_bench", {
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tiles = { "homedecor_generic_wood_old.png" },
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description = "Simple Bench",
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groups = {snappy=3},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.15, 0, 0.5, -0.05, 0.4},
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{-0.4, -0.5, 0.1, -0.3, -0.15, 0.3},
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{ 0.3, -0.5, 0.1, 0.4, -0.15, 0.3},
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}
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},
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sounds = default.node_sound_wood_defaults(),
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})
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homedecor.register("stonepath", {
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description = "Garden stone path",
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tiles = {
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"default_stone.png"
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},
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inventory_image = "homedecor_stonepath_inv.png",
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groups = { snappy=3 },
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node_box = {
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type = "fixed",
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fixed = {
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{-0.4375, -0.5, 0.3125, -0.3125, -0.48, 0.4375}, -- NodeBox1
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{-0.25, -0.5, 0.125, 0, -0.48, 0.375}, -- NodeBox2
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{0.125, -0.5, 0.125, 0.4375, -0.48, 0.4375}, -- NodeBox3
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{-0.4375, -0.5, -0.125, -0.25, -0.48, 0.0625}, -- NodeBox4
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{-0.0625, -0.5, -0.25, 0.25, -0.48, 0.0625}, -- NodeBox5
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{0.3125, -0.5, -0.25, 0.4375, -0.48, -0.125}, -- NodeBox6
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{-0.3125, -0.5, -0.375, -0.125, -0.48, -0.1875}, -- NodeBox7
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{0.125, -0.5, -0.4375, 0.25, -0.48, -0.3125}, -- NodeBox8
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}
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},
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selection_box = {
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type = "fixed",
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fixed = { -0.4375, -0.5, -0.4375, 0.4375, -0.4, 0.4375 }
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},
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sounds = default.node_sound_stone_defaults(),
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})
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local lattice_colors = {
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{"wood", ".png^[colorize:#704214:180"},
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{"white_wood", ".png"},
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{"wood_vegetal", ".png^[colorize:#704214:180^homedecor_lattice_vegetal.png"},
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{"white_wood_vegetal", ".png^homedecor_lattice_vegetal.png"},
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}
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for _, m in ipairs(lattice_colors) do
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homedecor.register("lattice_"..m[1], {
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description = "Garden Lattice ("..m[1]..")",
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tiles = {"homedecor_lattice"..m[2]},
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inventory_image = "homedecor_lattice"..m[2],
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groups = { snappy=3 },
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, 0.47, 0.5, 0.5, 0.47}, -- NodeBox1
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{-0.5, 0.421875, 0.44, 0.5, 0.5, 0.5}, -- NodeBox2
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{-0.5, -0.5, 0.44, 0.5, -0.421875, 0.5}, -- NodeBox3
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{0.421875, -0.5, 0.44, 0.5, 0.5, 0.5}, -- NodeBox4
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{-0.5, -0.5, 0.44, -0.421875, 0.5, 0.5} -- NodeBox5
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 0.44, 0.5, 0.5, 0.5}
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},
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sounds = default.node_sound_wood_defaults(),
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})
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end
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homedecor.register("swing", {
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description = "Tree's swing",
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tiles = {
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"homedecor_swing_top.png",
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"homedecor_swing_top.png^[transformR180",
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"homedecor_swing_top.png"
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},
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inventory_image = "homedecor_swing_inv.png",
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groups = { snappy=3, oddly_breakable_by_hand=3 },
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sounds = default.node_sound_wood_defaults(),
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walkable = false,
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on_rotate = screwdriver.disallow,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.3125, 0.33, -0.125, 0.3125, 0.376, 0.1875}, -- NodeBox1
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{-0.3125, 0.376, 0.025, -0.3, 0.5, 0.0375}, -- NodeBox2
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{ 0.3, 0.376, 0.025, 0.3125, 0.5, 0.0375}, -- NodeBox3
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}
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},
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selection_box = {
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type = "fixed",
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fixed = { -0.3125, 0.33, -0.125, 0.3125, 0.5, 0.1875 }
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},
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on_place = function(itemstack, placer, pointed_thing)
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isceiling, pos = homedecor.find_ceiling(itemstack, placer, pointed_thing)
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if isceiling then
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local height = 0
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for i = 0, 4 do -- search up to 5 spaces downward from the ceiling for the first non-buildable-to node...
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height = i
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local testpos = { x=pos.x, y=pos.y-i-1, z=pos.z }
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local testnode = minetest.get_node(testpos)
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local testreg = core.registered_nodes[testnode.name]
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if not testreg.buildable_to then
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if i < 1 then
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minetest.chat_send_player(placer:get_player_name(), "No room under there to hang a swing.")
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return
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else
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break
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end
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end
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end
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for j = 0, height do -- then fill that space with ropes...
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local testpos = { x=pos.x, y=pos.y-j, z=pos.z }
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local testnode = minetest.get_node(testpos)
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local testreg = core.registered_nodes[testnode.name]
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minetest.set_node(testpos, { name = "homedecor:swing_rope", param2 = fdir })
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end
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minetest.set_node({ x=pos.x, y=pos.y-height, z=pos.z }, { name = "homedecor:swing", param2 = fdir })
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if not homedecor.expect_infinite_stacks then
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itemstack:take_item()
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return itemstack
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end
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else
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minetest.chat_send_player(placer:get_player_name(), "You have to point at the bottom side of an overhanging object to place a swing.")
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end
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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for i = 0, 4 do
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local testpos = { x=pos.x, y=pos.y+i+1, z=pos.z }
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if minetest.get_node(testpos).name == "homedecor:swing_rope" then
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minetest.remove_node(testpos)
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else
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return
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end
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end
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end
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})
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homedecor.register("swing_rope", {
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tiles = {
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"homedecor_swingrope_sides.png"
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},
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groups = { not_in_creative_inventory=1 },
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walkable = false,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.3125, -0.5, 0.025, -0.3, 0.5, 0.0375}, -- NodeBox1
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{0.3, -0.5, 0.025, 0.3125, 0.5, 0.0375}, -- NodeBox2
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}
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},
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selection_box = homedecor.nodebox.null
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})
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homedecor.register("well", {
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mesh = "homedecor_well.obj",
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tiles = {
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"homedecor_rope_texture.png",
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"homedecor_generic_metal_black.png^[brighten",
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"default_water.png",
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"default_cobble.png",
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"default_wood.png",
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"homedecor_shingles_wood.png"
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},
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inventory_image = "homedecor_well_inv.png",
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description = "Water well",
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groups = { snappy = 3 },
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selection_box = homedecor.nodebox.slab_y(2),
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collision_box = homedecor.nodebox.slab_y(2),
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expand = { top="air" },
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sounds = default.node_sound_stone_defaults(),
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on_rotate = screwdriver.rotate_simple
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})
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if minetest.get_modpath("bucket") then
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local original_bucket_on_use = minetest.registered_items["bucket:bucket_empty"].on_use
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minetest.override_item("bucket:bucket_empty", {
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on_use = function(itemstack, user, pointed_thing)
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local wielditem = user:get_wielded_item()
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local wieldname = itemstack:get_name()
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local inv = user:get_inventory()
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if pointed_thing.type == "node" and minetest.get_node(pointed_thing.under).name == "homedecor:well" then
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if inv:room_for_item("main", "bucket:bucket_water 1") then
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wielditem:take_item()
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user:set_wielded_item(wielditem)
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inv:add_item("main", "bucket:bucket_water 1")
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else
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minetest.chat_send_player(user:get_player_name(), "No room in your inventory to add a filled bucket!")
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end
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return wielditem
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else
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return original_bucket_on_use(itemstack, user, pointed_thing)
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end
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end
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})
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end
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minetest.register_alias("homedecor:well_top", "air")
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minetest.register_alias("homedecor:well_base", "homedecor:well")
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