homedecor_modpack/init.lua
Vanessa Ezekowitz e04a0e5e4f changed all "homedecor_" variable and function names to "homedecor."
(underscore -> period).  Similarly for intllib calls and the DEBUG variable.
2013-10-09 12:47:22 -04:00

111 lines
3.3 KiB
Lua

-- Home Decor mod by VanessaE
-- 2013-03-17
--
-- Mostly my own code, with bits and pieces lifted from Minetest's default
-- lua files and from ironzorg's flowers mod. Many thanks to GloopMaster
-- for helping me figure out the inventories used in the nightstands/dressers.
--
-- The code for ovens, nightstands, refrigerators are basically modified
-- copies of the code for chests and furnaces.
--
-- License: LGPL 2.0 or higher
--
homedecor = {}
local homedecor.debug = 0
homedecor.modpath = minetest.get_modpath("homedecor")
homedecor.intllib_modpath = minetest.get_modpath("intllib")
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if homedecor.intllib_modpath then
dofile(homedecor.intllib_modpath.."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
-- Global stuff
homedecor.disable_signs = minetest.setting_getbool("homedecor.disable_signs")
-- Various Functions
local dbg = function(s)
if homedecor.debug == 1 then
print('[HomeDecor] ' .. s)
end
end
function homedecor.node_is_owned(pos, placer)
local ownername = false
if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod
if HasOwner(pos, placer) then -- returns true if the node is owned
if not IsPlayerNodeOwner(pos, placer:get_player_name()) then
if type(getLastOwner) == "function" then -- ...is an old version
ownername = getLastOwner(pos)
elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version
ownername = GetNodeOwnerName(pos)
else
ownername = S("someone")
end
end
end
elseif type(isprotect)=="function" then -- glomie's protection mod
if not isprotect(5, pos, placer) then
ownername = S("someone")
end
elseif type(protector)=="table" and type(protector.can_dig)=="function" then -- Zeg9's protection mod
if not protector.can_dig(5, pos, placer) then
ownername = S("someone")
end
end
if ownername ~= false then
minetest.chat_send_player( placer:get_player_name(), S("Sorry, %s owns that spot."):format(ownername) )
return true
else
return false
end
end
if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
homedecor.expect_infinite_stacks = false
else
homedecor.expect_infinite_stacks = true
end
dofile(homedecor.modpath.."/misc_nodes.lua") -- the catch-all for all misc nodes
dofile(homedecor.modpath.."/tables.lua")
dofile(homedecor.modpath.."/electronics.lua")
dofile(homedecor.modpath.."/shutters.lua")
dofile(homedecor.modpath.."/shingles.lua")
dofile(homedecor.modpath.."/slopes.lua")
dofile(homedecor.modpath.."/door_models.lua")
dofile(homedecor.modpath.."/doors_and_gates.lua")
dofile(homedecor.modpath.."/signs_lib.lua")
dofile(homedecor.modpath.."/fences.lua")
dofile(homedecor.modpath.."/lighting.lua")
dofile(homedecor.modpath.."/kitchen_cabinet.lua")
dofile(homedecor.modpath.."/refrigerator.lua")
dofile(homedecor.modpath.."/furnaces.lua")
dofile(homedecor.modpath.."/nightstands.lua")
dofile(homedecor.modpath.."/crafts.lua")
dofile(homedecor.modpath.."/furniture.lua")
dofile(homedecor.modpath.."/furniture_medieval.lua")
dofile(homedecor.modpath.."/furniture_bathroom.lua")
dofile(homedecor.modpath.."/furniture_recipes.lua")
dofile(homedecor.modpath.."/locked.lua")
print("[HomeDecor] "..S("Loaded!"))