forked from nalc/homedecor_modpack
75 lines
2.4 KiB
Lua
75 lines
2.4 KiB
Lua
local S = homedecor.gettext
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local wd_cbox = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 }
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}
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homedecor.register("wardrobe", {
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mesh = "homedecor_bedroom_wardrobe.obj",
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tiles = {
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homedecor.plain_wood,
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"homedecor_wardrobe_drawers.png",
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"homedecor_wardrobe_doors.png"
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},
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inventory_image = "homedecor_wardrobe_inv.png",
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description = "Wardrobe",
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groups = {snappy=3},
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selection_box = wd_cbox,
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collision_box = wd_cbox,
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sounds = default.node_sound_wood_defaults(),
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expand = { top="placeholder" },
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on_rotate = screwdriver.rotate_simple,
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infotext = "Wardrobe",
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inventory = {
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size = 10
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local skins = {"male1", "male2", "male3", "male4", "male5"}
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-- textures made by the Minetest community (mostly Calinou and Jordach)
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local clothes_strings = ""
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for i = 1,5 do
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clothes_strings = clothes_strings..
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"image_button_exit["..(i-1)..".5,0;1.1,2;homedecor_clothes_"..skins[i].."_preview.png;"..skins[i]..";]"..
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"image_button_exit["..(i-1)..".5,2;1.1,2;homedecor_clothes_fe"..skins[i].."_preview.png;fe"..skins[i]..";]"
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end
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meta:set_string("formspec", "size[5.5,8.5]"..default.gui_bg..default.gui_bg_img..default.gui_slots..
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"vertlabel[0,0.5;CLOTHES]"..
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clothes_strings..
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"vertlabel[0,5.2;STORAGE]"..
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"list[current_name;main;0.5,4.5;5,2;]"..
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"list[current_player;main;0.5,6.8;5,2;]" ..
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"listring[]")
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local meta = minetest.get_meta(pos)
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local skins = {"male1", "male2", "male3", "male4", "male5"}
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local playerName = sender:get_player_name()
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local armor_mod = minetest.get_modpath("3d_armor")
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for i = 1,5 do
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if fields[skins[i]] then
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if armor_mod then -- if 3D_armor's installed, let it set the skin
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armor.textures[playerName].skin = "homedecor_clothes_"..skins[i]..".png"
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armor:update_player_visuals(sender)
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break
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end
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default.player_set_textures(sender, { "homedecor_clothes_"..skins[i]..".png" })
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break
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elseif fields["fe"..skins[i]] then
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if armor_mod then
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armor.textures[playerName].skin = "homedecor_clothes_fe"..skins[i]..".png"
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armor:update_player_visuals(sender)
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break
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end
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default.player_set_textures(sender, { skin = "homedecor_clothes_fe"..skins[i]..".png" })
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break
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end
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end
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end
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})
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minetest.register_alias("homedecor:wardrobe_bottom", "homedecor:wardrobe")
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minetest.register_alias("homedecor:wardrobe_top", "air")
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