Suppression du mod nalc_weather
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weather_pack
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if minetest.global_exists("hw_utils") then
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local np_temp = {
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offset = 50,
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scale = 50,
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spread = {x = 500, y = 500, z = 500},
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seed = 5349,
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octaves = 3,
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persist = 0.5,
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lacunarity = 2.0
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}
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local np_humid = {
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offset = 50,
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scale = 50,
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spread = {x = 500, y = 500, z = 500},
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seed = 842,
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octaves = 3,
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persist = 0.5,
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lacunarity = 2.0
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}
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local is_biome_frozen = function(position)
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local posx = math.floor(position.x)
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local posz = math.floor(position.z)
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local noise_obj = minetest.get_perlin(np_temp)
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local noise_temp = noise_obj:get2d({x = posx, y = posz})
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-- below 35 heat biome considered to be frozen type
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return noise_temp < 35
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end
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hw_utils.is_biome_frozen = function(position)
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return is_biome_frozen(position)
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end
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local is_biome_dry = function(position)
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local posx = math.floor(position.x)
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local posz = math.floor(position.z)
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local noise_obj = minetest.get_perlin(np_humid)
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local noise_humid = noise_obj:get2d({x = posx, y = posz})
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-- below 50 humid biome considered to be dry type (at least by this mod)
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return noise_humid < 50
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end
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hw_utils.is_biome_dry = function(position)
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return is_biome_dry(position)
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end
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local is_biome_tropic = function(position)
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local posx = math.floor(position.x)
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local posz = math.floor(position.z)
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local noise_obj = minetest.get_perlin(np_humid)
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local noise_humid = noise_obj:get2d({x = posx, y = posz})
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noise_obj = minetest.get_perlin(np_temp)
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local noise_temp = noise_obj:get2d({x = posx, y = posz})
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-- humid and temp values are taked by testing flying around world (not sure actually)
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return noise_humid > 55 and noise_temp > 80
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end
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hw_utils.is_biome_tropic = function(position)
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return is_biome_tropic(position)
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end
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end
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minetest.log("action", "[nalc_weather] loaded.")
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