Remove ambient lava sounds since Minetest 5.4.0 includes its own
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@ -40,7 +40,7 @@ local desert_frequent_volume = 1.0
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local swimming_frequent_frequency = 1000 --swimming splashes
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local swimming_frequent_frequency = 1000 --swimming splashes
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local swimming_frequent_volume = 1.0
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local swimming_frequent_volume = 1.0
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local water_surface_volume = 1.0 -- sloshing water
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local water_surface_volume = 1.0 -- sloshing water
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local lava_volume = 1.0 --lava
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--local lava_volume = 1.0 --lava
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local flowing_water_volume = .4 --waterfall
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local flowing_water_volume = .4 --waterfall
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local splashing_water_volume = 1
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local splashing_water_volume = 1
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local music_frequency = 7 --music (suggestion: keep this one low like around 6)
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local music_frequency = 7 --music (suggestion: keep this one low like around 6)
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@ -217,16 +217,16 @@ local flowing_water2 = {
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{name="small_waterfall", length=11, gain=flowing_water_volume}
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{name="small_waterfall", length=11, gain=flowing_water_volume}
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}
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}
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local lava = {
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--local lava = {
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handler = {},
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-- handler = {},
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frequency = 1000,
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-- frequency = 1000,
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{name="earth01a", length=20, gain=lava_volume}
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-- {name="earth01a", length=20, gain=lava_volume}
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}
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--}
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local lava2 = {
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--local lava2 = {
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handler = {},
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-- handler = {},
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frequency = 1000,
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-- frequency = 1000,
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{name="earth01a", length=15, gain=lava_volume}
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-- {name="earth01a", length=15, gain=lava_volume}
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}
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--}
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local play_music = minetest.setting_getbool("music") or false
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local play_music = minetest.setting_getbool("music") or false
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@ -271,8 +271,8 @@ local ambienceList = {
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splashing_water=splashing_water,
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splashing_water=splashing_water,
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flowing_water=flowing_water,
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flowing_water=flowing_water,
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flowing_water2=flowing_water2,
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flowing_water2=flowing_water2,
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lava=lava,
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-- lava=lava,
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lava2=lava2,
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-- lava2=lava2,
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music=music,
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music=music,
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}
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}
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@ -460,13 +460,13 @@ local get_ambience = function(player)
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-- end
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-- end
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--minetest.chat_send_all("not flying!!!!")
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--minetest.chat_send_all("not flying!!!!")
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if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
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-- if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
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if music then
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-- if music then
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return {lava=lava, lava2=lava2, music=music}
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-- return {lava=lava, lava2=lava2, music=music}
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else
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-- else
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return {lava=lava}
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-- return {lava=lava}
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end
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-- end
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end
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-- end
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if nodes_in_range(pos, 6, "default:water_flowing")>45 then
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if nodes_in_range(pos, 6, "default:water_flowing")>45 then
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if music then
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if music then
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return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
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return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
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