translate many nalc_* mods
and use function to register toolranks
This commit is contained in:
@ -13,6 +13,8 @@
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*award_gold_master (Gold Master - dig 1000 default:stone_with_gold)--> 1 Super Quarry
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]]--
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local S = minetest.get_translator("nalc_awards")
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if minetest.get_modpath("awards") then
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-- Check if a player object is valid for awards.
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@ -22,20 +24,20 @@ if minetest.get_modpath("awards") then
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-- Redéfinition de la description d'awards existant
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local award = awards.registered_awards["award_mine3"]
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award.description = award.description.." (Unlock the craft of 1 Quarry)"
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award.description = award.description.. S(" (Unlock the craft of 1 Quarry)")
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award = awards.registered_awards["award_mine4"]
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award.description = award.description.." (Unlock the craft of 1 Super Quarry)"
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award.description = award.description.. S(" (Unlock the craft of 1 Super Quarry)")
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award = awards.registered_awards["award_youre_a_copper"]
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award.description = award.description.." (Unlock the craft of 1 Super Quarry)"
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award.description = award.description.. S(" (Unlock the craft of 1 Super Quarry)")
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-- Définitions de nouveaux awards --
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-- Iron Lady
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awards.register_award(
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"award_iron_miner", {
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title = "The Iron Lady",
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description = "Dig 100 iron ores. (Unlock the craft of 2 Quarry)",
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title = S("The Iron Lady"),
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description = S("Dig 100 iron ores. (Unlock the craft of 2 Quarry)"),
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icon = "default_iron_lump.png^awards_level1.png",
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background = "awards_bg_mining.png",
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difficulty = 0.03,
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@ -49,8 +51,8 @@ if minetest.get_modpath("awards") then
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-- Iron Man
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awards.register_award(
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"award_iron_master", {
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title = "The Iron Man",
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description = "Dig 1,000 iron ores. (Unlock the craft of 1 Super Quarry)",
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title = S("The Iron Man"),
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description = S("Dig 1,000 iron ores. (Unlock the craft of 1 Super Quarry)"),
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icon = "default_iron_lump.png^awards_level2.png",
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background = "awards_bg_mining.png",
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difficulty = 0.04,
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@ -64,8 +66,8 @@ if minetest.get_modpath("awards") then
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-- Copper Trooper
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awards.register_award(
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"award_copper_miner", {
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title = "Copper Trooper",
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description = "Dig 100 copper ores. (Unlock the craft of 4 Quarry)",
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title = S("Copper Trooper"),
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description = S("Dig 100 copper ores. (Unlock the craft of 4 Quarry)"),
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icon = "default_copper_lump.png^awards_level1.png",
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background = "awards_bg_mining.png",
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difficulty = 0.19,
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@ -79,8 +81,8 @@ if minetest.get_modpath("awards") then
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-- Gold Digger
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awards.register_award(
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"award_gold_miner", {
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title = "Gold Digger",
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description = "Dig 100 gold ores. (Unlock the craft of 5 Quarry)",
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title = S("Gold Digger"),
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description = S("Dig 100 gold ores. (Unlock the craft of 5 Quarry)"),
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icon = "default_gold_lump.png^awards_level3.png",
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background = "awards_bg_mining.png",
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difficulty = 0.91,
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@ -94,8 +96,8 @@ if minetest.get_modpath("awards") then
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-- The Golden Age
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awards.register_award(
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"award_gold_master", {
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title = "The Golden Age",
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description = "Dig 1,000 gold ores. (Unlock the craft of 1 Super Quarry)",
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title = S("The Golden Age"),
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description = S("Dig 1,000 gold ores. (Unlock the craft of 1 Super Quarry)"),
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icon = "default_gold_lump.png^awards_level4.png",
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background = "awards_bg_mining.png",
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difficulty = 0.92,
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@ -110,7 +112,7 @@ if minetest.get_modpath("awards") then
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minetest.register_node(
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":nalc:waste",
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{
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description = "Waste",
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description = S("Waste"),
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tiles = {"waste.png"},
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is_ground_content = false,
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groups = {crumbly=2, flammable=2},
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@ -165,7 +167,7 @@ if minetest.get_modpath("awards") then
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if levels then
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local items_crafted = data.craft[itemname] or 0
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if not authorized_craft(items_crafted, levels, data.unlocked) then
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minetest.chat_send_player(playern, "Vous n'avez pas assez d'expérience pour fabriquer cet article ! À la place, vous obtenez un bloc de déchets. / You don't have enough experience to make this item! Instead, you get a block of waste.")
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minetest.chat_send_player(playern, S("You don't have enough experience to make this item! Instead, you get a block of waste."))
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return ItemStack("nalc:waste")
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end
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end
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