Suppression du mod experience
Ce mod est inutilisé pour le moment et provoque une baisse de performances top importante.
This commit is contained in:
parent
96809f263e
commit
e7c6cb0c58
@ -1,4 +0,0 @@
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default
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nalc_lib
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moreores?
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technic?
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@ -1,310 +0,0 @@
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--[[level1 = 100
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level1_drop = "default:steelblock 10"
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]]
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local xp_table = {}
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xp_table["default"] = {
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"stone_with_coal 1", "stone_with_iron 1", "stone_with_copper 1", "stone_with_tin 1",
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"stone_with_mese 2", "stone_with_gold 2", "stone_with_diamond 3"
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}
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if minetest.get_modpath("moreores") then
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xp_table["moreores"] = {
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"mineral_silver 2", "mineral_mithril 5"
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}
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end
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if minetest.get_modpath("technic") then
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xp_table["technic"] = {
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"mineral_uranium 3", "mineral_chromium 4", "mineral_zinc 1", "mineral_lead 1", "mineral_sulfur 1"
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}
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end
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for mod, data in pairs(xp_table) do
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for _, xp in ipairs(data) do
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local tab = string.split(xp, " ")
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nalc.def_xp(mod..":"..tab[1], tonumber(tab[2]))
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end
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end
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local players = {}
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MAX_HUD_EXPERIENCE = 40
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minetest.register_on_joinplayer(function(player)
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local playerName = player:get_player_name()
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players[playerName] = {
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experiencebar = 0,
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experiencetotal = 0,
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textnumber = 0,
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exphudnumber = 0,
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hud = player:hud_add({
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hud_elem_type = "statbar",
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position = {x=0.5,y=1},
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size = {x=20, y=5},
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text = "orb_hud.png",
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number = 40,
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alignment = {x=0,y=1},
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offset = {x=-200, y=-65},
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}
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),
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hud2 = player:hud_add({
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hud_elem_type = "text",
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name = "player_hud:time",
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position = {x=0.5,y=1},
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text = "",
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scale = {x=2,y=2},
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alignment = {x=0,y=1},
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number = 0xFF0000, --0xFFFFFF,
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offset = {x=-240 , y=-65},
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}
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),
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}
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end)
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minetest.register_on_leaveplayer(function(player)
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local playerName = player:get_player_name()
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players[playerName] = nil
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end)
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--add an experience orb if player digs node from xp group
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minetest.register_on_dignode(function(pos, oldnode, digger)
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local namer = oldnode.name
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local see_if_mineral = minetest.get_item_group(namer, "xp")
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if see_if_mineral == 1 then
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minetest.env:add_entity(pos, "experience:orb")
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end
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if see_if_mineral == 2 then
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minetest.env:add_entity(pos, "experience:orb")
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minetest.env:add_entity(pos, "experience:orb")
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end
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if see_if_mineral == 3 then
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minetest.env:add_entity(pos, "experience:orb")
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minetest.env:add_entity(pos, "experience:orb")
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minetest.env:add_entity(pos, "experience:orb")
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end
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if see_if_mineral == 4 then
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minetest.env:add_entity(pos, "experience:orb")
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minetest.env:add_entity(pos, "experience:orb")
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minetest.env:add_entity(pos, "experience:orb")
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minetest.env:add_entity(pos, "experience:orb")
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end
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if see_if_mineral == 6 then
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minetest.env:add_entity(pos, "experience:orb")
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minetest.env:add_entity(pos, "experience:orb")
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minetest.env:add_entity(pos, "experience:orb")
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minetest.env:add_entity(pos, "experience:orb")
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minetest.env:add_entity(pos, "experience:orb")
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minetest.env:add_entity(pos, "experience:orb")
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end
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if see_if_mineral == 8 then
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minetest.env:add_entity(pos, "experience:orb")
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minetest.env:add_entity(pos, "experience:orb")
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minetest.env:add_entity(pos, "experience:orb")
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minetest.env:add_entity(pos, "experience:orb")
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minetest.env:add_entity(pos, "experience:orb")
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minetest.env:add_entity(pos, "experience:orb")
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minetest.env:add_entity(pos, "experience:orb")
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minetest.env:add_entity(pos, "experience:orb")
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end
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end)
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--give a new player some xp
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minetest.register_on_newplayer(function(player)
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local file = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "w")
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file:write("0")
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file:close()
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end)
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--set player's xp level to 0 if they die
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minetest.register_on_dieplayer(function(player)
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local file = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "w")
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file:write("0")
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file:close()
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end)
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--Allow people to collect orbs
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minetest.register_globalstep(function(dtime)
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local gameTime = minetest.get_gametime()
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for _,player in ipairs(minetest.get_connected_players()) do
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local pos = player:getpos()
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pos.y = pos.y+0.5
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "experience:orb" then
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--RIGHT HERE ADD IN THE CODE TO UPGRADE PLAYERS
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object:setvelocity({x=0,y=0,z=0})
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object:get_luaentity().name = "STOP"
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minetest.sound_play("orb", {
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to_player = player:get_player_name(),
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})
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if io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "r") == nil then
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local file = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "w")
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file:write("1")
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local experience = 1
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file:close()
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else
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local xp = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "r")
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local experience = xp:read("*l")
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xp:close()
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if experience ~= nil then
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local new_xp = experience + 1
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local xp_write = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "w")
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xp_write:write(new_xp)
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xp_write:close()
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--[[if new_xp == level1 then
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minetest.env:add_item(pos, level1_drop)
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minetest.sound_play("level_up", {
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to_player = player:get_player_name(),
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})
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end
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]]
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end
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end
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object:remove()
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end
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end
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "experience:orb" then
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if object:get_luaentity().collect then
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local pos1 = pos
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pos1.y = pos1.y+0.2
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local pos2 = object:getpos()
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local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
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vec.x = vec.x*3
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vec.y = vec.y*3
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vec.z = vec.z*3
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object:setvelocity(vec)
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end
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end
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end
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--Loop through all connected players
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for playerName,playerInfo in pairs(players) do
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local player = minetest.get_player_by_name(playerName)
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if player ~= nil then
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if playerInfo["textnumber"] == nil or playerInfo["textnumber"] <= 0 then
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playerInfo["textnumber"] = 0
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player:hud_change(playerInfo["hud2"], "text", playerInfo["textnumber"])
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end
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if playerInfo["experiencetotal"] == nil then
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playerInfo["experiencetotal"] = 0
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player:hud_change(playerInfo["hud2"], "text", playerInfo["textnumber"])
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end
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if playerInfo["experiencetotal"] == 0 then
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playerInfo["textnumber"] = 0
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player:hud_change(playerInfo["hud2"], "text", playerInfo["textnumber"])
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end
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--[[
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local xptemp = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "r")
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if xptemp ~= nil then
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local xptemp2 = xptemp:read("*l")
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end
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if xptemp2 == nil then
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local file = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "w")
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file:write("0")
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playerInfo["experiencetotal"] = 0
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playerInfo["textnumber"] = 0
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file:close()
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end
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]]
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local xptemp = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "r")
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if xptemp ~= nil then
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local xptemp2 = xptemp:read("*l")
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if xptemp2 ~= nil then
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playerInfo["experiencetotal"] = xptemp2
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end
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end
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if xptemp ~= nil then
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xptemp:close()
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end
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if (playerInfo["experiencetotal"]) ~= nil then
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playerInfo["experiencebar"] = (playerInfo["experiencetotal"] - ((playerInfo["textnumber"]) * 40))
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end
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--Update the players's hud xp bar
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local numBars = (playerInfo["experiencebar"]/MAX_HUD_EXPERIENCE)*40
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player:hud_change(playerInfo["hud"], "number", numBars)
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while playerInfo["experiencebar"] >= MAX_HUD_EXPERIENCE do
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playerInfo["textnumber"]= playerInfo["textnumber"] + 1
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player:hud_change(playerInfo["hud2"], "text", playerInfo["textnumber"])
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playerInfo["experiencebar"] = ((playerInfo["experiencetotal"]) - ((playerInfo["textnumber"]) * 40))
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local numBars = (playerInfo["experiencebar"]/MAX_HUD_EXPERIENCE)*40
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player:hud_change(playerInfo["hud"], "number", numBars)
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end
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if playerInfo["experiencebar"] == 0 then
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playerInfo["textnumber"] = 0
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player:hud_change(playerInfo["hud2"], "text", playerInfo["textnumber"])
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end
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end
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end
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end
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end)
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minetest.register_entity("experience:orb", {
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physical = true,
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timer = 0,
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textures = {"orb.png"},
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visual_size = {x=0.15, y=0.15},
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collisionbox = {-0.17,-0.17,-0.17,0.17,0.17,0.17},
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on_activate = function(self, staticdata)
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self.object:set_armor_groups({immortal=1})
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self.object:setvelocity({x=0, y=1, z=0})
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self.object:setacceleration({x=0, y=-10, z=0})
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end,
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collect = true,
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on_step = function(self, dtime)
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self.timer = self.timer + dtime
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if (self.timer > 300) then
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self.object:remove()
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end
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local p = self.object:getpos()
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local nn = minetest.env:get_node(p).name
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local noder = minetest.env:get_node(p).name
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p.y = p.y - 0.3
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local nn = minetest.env:get_node(p).name
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if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then
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if self.physical_state then
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self.object:setvelocity({x=0, y=0, z=0})
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self.object:setacceleration({x=0, y=0, z=0})
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self.physical_state = false
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self.object:set_properties({
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physical = false
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})
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end
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else
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if not self.physical_state then
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self.object:setvelocity({x=0,y=0,z=0})
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self.object:setacceleration({x=0, y=-10, z=0})
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self.physical_state = true
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self.object:set_properties({
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physical = true
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})
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end
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end
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end,
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})
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@ -1 +0,0 @@
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http://www.freesound.org/people/partymix/sounds/24102/
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