update 3 nodes doors code with 2 nodes doors changes from default doors.
replace function doors.door_toggle() with door_toggle() from nalc_doors(double doors gestion) replace function doors.on_skeleton_key_use() with new copied function in nalc_doors(double doors gestion)
This commit is contained in:
		| @@ -9,7 +9,7 @@ doors.register( | ||||
| 		tiles = { "doors_door_tin.png" }, | ||||
| 		description = S("Tin Door"), | ||||
| 		inventory_image = "doors_item_tin.png", | ||||
| 		groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, | ||||
| 		groups = {node=1,snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, | ||||
| 		protected = true, | ||||
| 		sounds = default.node_sound_stone_defaults(), | ||||
| 		sunlight = false, | ||||
| @@ -28,9 +28,11 @@ if minetest.get_modpath("darkage") then | ||||
| 			tiles = { "doors_door_prison.png" }, | ||||
| 			description = S("Prison Door"), | ||||
| 			inventory_image = "doors_item_prison.png", | ||||
| 			groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, | ||||
| 			groups = {node=1,snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, | ||||
| 			protected = true, | ||||
| 			sounds = default.node_sound_stone_defaults(), | ||||
| 			sound_open = "doors_steel_door_open", | ||||
| 			sound_close = "doors_steel_door_close", | ||||
| 			recipe = { | ||||
| 				{"darkage:iron_stick", "darkage:iron_stick"}, | ||||
| 				{"darkage:iron_stick", "darkage:iron_stick"}, | ||||
| @@ -47,7 +49,7 @@ if minetest.get_modpath("dye") then | ||||
| 			tiles = { "doors_door_gardengate_white.png" }, | ||||
| 			description = S("Garden Gate White Door"), | ||||
| 			inventory_image = "doors_item_gardengate_white.png", | ||||
| 			groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, | ||||
| 			groups = {node=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, | ||||
| 			sounds = default.node_sound_wood_defaults(), | ||||
| 			recipe = { | ||||
| 				{"dye:white", "group:stick", ""}, | ||||
| @@ -213,12 +215,18 @@ function _doors.door_toggle(pos, node, clicker) | ||||
| 	end | ||||
|  | ||||
| 	local dir = node.param2 | ||||
| 	minetest.swap_node( | ||||
| 		pos, | ||||
| 		{ | ||||
| 			name = name .. transform[state + 1][dir+1].v, | ||||
| 			param2 = transform[state + 1][dir+1].param2 | ||||
| 		}) | ||||
|  | ||||
| 	-- It's possible param2 is messed up, so, validate before using | ||||
| 	-- the input data. This indicates something may have rotated | ||||
| 	-- the door, even though that is not supported. | ||||
| 	if not transform[state + 1] or not transform[state + 1][dir + 1] then | ||||
| 		return false | ||||
| 	end | ||||
|  | ||||
| 	minetest.swap_node(pos, { | ||||
| 		name = name .. transform[state + 1][dir+1].v, | ||||
| 		param2 = transform[state + 1][dir+1].param2 | ||||
| 	}) | ||||
| 	meta:set_int("state", state) | ||||
| 	 | ||||
| 	--MFF double porte | ||||
| @@ -239,14 +247,20 @@ function _doors.door_toggle(pos, node, clicker) | ||||
| 	-- /double porte | ||||
| 	 | ||||
| 	if state % 2 == 0 then | ||||
| 		minetest.sound_play(def.door.sounds[1], {pos = pos, gain = 0.3, max_hear_distance = 10}) | ||||
| 		minetest.sound_play(def.door.sounds[1], | ||||
| 			{pos = pos, gain = def.door.gains[1], max_hear_distance = 10}, true) | ||||
| 	else | ||||
| 		minetest.sound_play(def.door.sounds[2], {pos = pos, gain = 0.3, max_hear_distance = 10}) | ||||
| 		minetest.sound_play(def.door.sounds[2], | ||||
| 			{pos = pos, gain = def.door.gains[2], max_hear_distance = 10}, true) | ||||
| 	end | ||||
|  | ||||
| 	return true | ||||
| end | ||||
|  | ||||
|  | ||||
| local old_doors_toggle = doors.door_toggle -- unused now | ||||
| doors.door_toggle = _doors.door_toggle | ||||
|  | ||||
| local function on_place_node(place_to, newnode, placer, oldnode, itemstack, pointed_thing) | ||||
| 	-- Run script hook | ||||
| 	for _, callback in ipairs(minetest.registered_on_placenodes) do | ||||
| @@ -276,6 +290,70 @@ local function can_dig_door(pos, digger) | ||||
| 	end | ||||
| end | ||||
|  | ||||
|  | ||||
| local function on_skeleton_key_use(pos, player, newsecret) | ||||
| 	replace_old_owner_information(pos) | ||||
| 	local meta = minetest.get_meta(pos) | ||||
| 	local owner = meta:get_string("owner") | ||||
| 	local pname = player:get_player_name() | ||||
|  | ||||
| 	-- verify placer is owner of lockable door | ||||
| 	if owner ~= pname then | ||||
| 		minetest.record_protection_violation(pos, pname) | ||||
| 		minetest.chat_send_player(pname, S("You do not own this locked door.")) | ||||
| 		return nil | ||||
| 	end | ||||
|  | ||||
| 	local secret = meta:get_string("key_lock_secret") | ||||
| 	if secret == "" then | ||||
| 		secret = newsecret | ||||
| 		meta:set_string("key_lock_secret", secret) | ||||
|  | ||||
| 		--MFF double porte | ||||
| 		local node = minetest.get_node(pos) | ||||
| 		local def = minetest.registered_nodes[node.name] | ||||
| 		local b = string.sub(node.name, -1) | ||||
| 		local dir = node.param2 | ||||
| 		local state = meta:get_string("state") | ||||
| 		if state == "" then | ||||
| 			if node.name:sub(-2) == "_b" then | ||||
| 				state = 2 | ||||
| 			else | ||||
| 				state = 0 | ||||
| 			end | ||||
| 		else | ||||
| 			state = tonumber(state) | ||||
| 		end | ||||
| 		local pos2 = get_double_doors(pos, dir, state, b) | ||||
| 		if pos2 then | ||||
| 			local node2 = minetest.get_node_or_nil(pos2) | ||||
| 			if node2 and string.sub(node2.name, 0, -3) == string.sub(node.name, 0, -3) then | ||||
| 				if b ~= string.sub(node2.name, -1) then | ||||
| 					local state2 = minetest.get_meta(pos2):get_int("state") | ||||
| 					if (state % 2) == (state2 % 2) then | ||||
| 						local meta2 = minetest.get_meta(pos2) | ||||
| 						meta2:set_string("key_lock_secret", secret) | ||||
| 					end | ||||
| 				end | ||||
| 			end | ||||
| 		end | ||||
| 		-- /double porte | ||||
| 	end | ||||
|  | ||||
| 	return secret, S("a locked door"), owner | ||||
| end | ||||
|  | ||||
|  | ||||
| -- / rewrite function of default protected doors, keys open double doors | ||||
| minetest.register_on_mods_loaded(function() | ||||
| 	for n in pairs(doors.registered_doors) do | ||||
| 		local def = minetest.registered_nodes[n] | ||||
| 		if def and def.on_skeleton_key_use then | ||||
| 			def.on_skeleton_key_use = on_skeleton_key_use | ||||
| 		end | ||||
| 	end | ||||
| end) | ||||
|  | ||||
| -- door 3 nodes | ||||
| function doors.register3(name, def) | ||||
| 	if not name:find(":") then | ||||
| @@ -283,155 +361,150 @@ function doors.register3(name, def) | ||||
| 	end | ||||
| 	 | ||||
| 	-- replace old doors of this type automatically | ||||
| 	minetest.register_lbm( | ||||
| 		{ | ||||
| 			name = ":doors:replace_" .. name:gsub(":", "_"), | ||||
| 			nodenames = {name.."_b_1", name.."_b_2"}, | ||||
| 			action = function(pos, node) | ||||
| 				local l = tonumber(node.name:sub(-1)) | ||||
| 				local meta = minetest.get_meta(pos) | ||||
| 				local h = meta:get_int("right") + 1 | ||||
| 				local p2 = node.param2 | ||||
| 				local replace = { | ||||
| 					{{type = "a", state = 0}, {type = "a", state = 3}}, | ||||
| 					{{type = "b", state = 1}, {type = "b", state = 2}} | ||||
| 				} | ||||
| 				local new = replace[l][h] | ||||
| 				-- retain infotext and doors_owner fields | ||||
| 				minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2}) | ||||
| 				meta:set_int("state", new.state) | ||||
| 				-- properly place doors:hidden at the right spot | ||||
| 				local p3 = p2 | ||||
| 	minetest.register_lbm({ | ||||
| 		name = ":doors:replace_" .. name:gsub(":", "_"), | ||||
| 		nodenames = {name.."_b_1", name.."_b_2"}, | ||||
| 		action = function(pos, node) | ||||
| 			local l = tonumber(node.name:sub(-1)) | ||||
| 			local meta = minetest.get_meta(pos) | ||||
| 			local h = meta:get_int("right") + 1 | ||||
| 			local p2 = node.param2 | ||||
| 			local replace = { | ||||
| 				{{type = "a", state = 0}, {type = "a", state = 3}}, | ||||
| 				{{type = "b", state = 1}, {type = "b", state = 2}} | ||||
| 			} | ||||
| 			local new = replace[l][h] | ||||
| 			-- retain infotext and doors_owner fields | ||||
| 			minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2}) | ||||
| 			meta:set_int("state", new.state) | ||||
| 			-- properly place doors:hidden at the right spot | ||||
| 			local p3 = p2 | ||||
| 			if new.state >= 2 then | ||||
| 				p3 = (p3 + 3) % 4 | ||||
| 			end | ||||
| 			if new.state % 2 == 1 then | ||||
| 				if new.state >= 2 then | ||||
| 					p3 = (p3 + 1) % 4 | ||||
| 				else | ||||
| 					p3 = (p3 + 3) % 4 | ||||
| 				end | ||||
| 				if new.state % 2 == 1 then | ||||
| 					if new.state >= 2 then | ||||
| 						p3 = (p3 + 1) % 4 | ||||
| 					else | ||||
| 						p3 = (p3 + 3) % 4 | ||||
| 					end | ||||
| 				end | ||||
| 				-- wipe meta on top node as it's unused | ||||
| 				minetest.set_node( | ||||
| 					{x = pos.x, y = pos.y + 1, z = pos.z}, | ||||
| 					{name = "doors:hidden", param2 = p3} | ||||
| 				) | ||||
| 				minetest.set_node( | ||||
| 					{x = pos.x, y = pos.y + 2, z = pos.z}, | ||||
| 					{name = "doors:hidden", param2 = p3} | ||||
| 				) | ||||
| 			end | ||||
| 		}) | ||||
| 			-- wipe meta on top node as it's unused | ||||
| 			minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z}, | ||||
| 				{name = "doors:hidden", param2 = p3}) | ||||
| 			minetest.set_node({x = pos.x, y = pos.y + 2, z = pos.z}, | ||||
| 				{name = "doors:hidden", param2 = p3}) | ||||
| 		end | ||||
| 	}) | ||||
|  | ||||
| 	minetest.register_craftitem( | ||||
| 		":" .. name, | ||||
| 		{ | ||||
| 			description = def.description, | ||||
| 			inventory_image = def.inventory_image, | ||||
| 			groups = table.copy(def.groups), | ||||
| 	minetest.register_craftitem(":" .. name, { | ||||
| 		description = def.description, | ||||
| 		inventory_image = def.inventory_image, | ||||
| 		groups = table.copy(def.groups), | ||||
|  | ||||
| 			on_place = function(itemstack, placer, pointed_thing) | ||||
| 				local pos | ||||
| 				 | ||||
| 				if not pointed_thing.type == "node" then | ||||
| 					return itemstack | ||||
| 				end | ||||
| 				 | ||||
| 				local node = minetest.get_node(pointed_thing.under) | ||||
| 				local pdef = minetest.registered_nodes[node.name] | ||||
| 				if pdef and pdef.on_rightclick and | ||||
| 				not placer:get_player_control().sneak then | ||||
| 					return pdef.on_rightclick(pointed_thing.under, | ||||
| 													  node, placer, itemstack, pointed_thing) | ||||
| 				end | ||||
| 				 | ||||
| 				if pdef and pdef.buildable_to then | ||||
| 					pos = pointed_thing.under | ||||
| 				else | ||||
| 					pos = pointed_thing.above | ||||
| 					node = minetest.get_node(pos) | ||||
| 					pdef = minetest.registered_nodes[node.name] | ||||
| 					if not pdef or not pdef.buildable_to then | ||||
| 						return itemstack | ||||
| 					end | ||||
| 				end | ||||
| 				 | ||||
| 				local above = {x = pos.x, y = pos.y + 1, z = pos.z} | ||||
| 				local top_node = minetest.get_node_or_nil(above) | ||||
| 				local topdef = top_node and minetest.registered_nodes[top_node.name] | ||||
| 				 | ||||
| 				if not topdef or not topdef.buildable_to then | ||||
| 					return itemstack | ||||
| 				end | ||||
| 				 | ||||
| 				local above2 = { x = pos.x, y = pos.y + 2, z = pos.z } | ||||
| 				local top_node2 = minetest.get_node_or_nil(above2) | ||||
| 				local topdef2 = top_node2 and minetest.registered_nodes[top_node2.name] | ||||
| 				 | ||||
| 				if not topdef2 or not topdef2.buildable_to then | ||||
| 					return itemstack | ||||
| 				end | ||||
| 				 | ||||
| 				local pn = placer:get_player_name() | ||||
| 				if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) or minetest.is_protected(above2, pn) then | ||||
| 					return itemstack | ||||
| 				end | ||||
| 				 | ||||
| 				local dir = minetest.dir_to_facedir(placer:get_look_dir()) | ||||
| 				 | ||||
| 				local ref = { | ||||
| 					{x = -1, y = 0, z = 0}, | ||||
| 					{x = 0, y = 0, z = 1}, | ||||
| 					{x = 1, y = 0, z = 0}, | ||||
| 					{x = 0, y = 0, z = -1}, | ||||
| 				} | ||||
| 				 | ||||
| 				local aside = { | ||||
| 					x = pos.x + ref[dir + 1].x, | ||||
| 					y = pos.y + ref[dir + 1].y, | ||||
| 					z = pos.z + ref[dir + 1].z, | ||||
| 				} | ||||
| 				 | ||||
| 				local state = 0 | ||||
| 				if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then | ||||
| 					state = state + 2 | ||||
| 					minetest.set_node(pos, {name = name .. "_b", param2 = dir}) | ||||
| 					minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4}) | ||||
| 					minetest.set_node(above2, {name = "doors:hidden", param2 = (dir + 3) % 4}) | ||||
| 				else | ||||
| 					minetest.set_node(pos, {name = name .. "_a", param2 = dir}) | ||||
| 					minetest.set_node(above, {name = "doors:hidden", param2 = dir}) | ||||
| 					minetest.set_node(above2, {name = "doors:hidden", param2 = dir}) | ||||
| 				end | ||||
| 				 | ||||
| 				local meta = minetest.get_meta(pos) | ||||
| 				meta:set_int("state", state) | ||||
| 				 | ||||
| 				if def.protected then | ||||
| 					meta:set_string("owner", pn) | ||||
| 					meta:set_string("infotext", S("Owned by @1", pn)) | ||||
| 				end | ||||
| 				 | ||||
| 				if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then | ||||
| 					itemstack:take_item() | ||||
| 				end | ||||
| 				 | ||||
| 				minetest.sound_play(def.sounds.place, {pos = pos}) | ||||
| 				 | ||||
| 				on_place_node(pos, minetest.get_node(pos), placer, node, itemstack, pointed_thing) | ||||
| 		on_place = function(itemstack, placer, pointed_thing) | ||||
| 			local pos | ||||
|  | ||||
| 			if pointed_thing.type ~= "node" then | ||||
| 				return itemstack | ||||
| 			end | ||||
| 		}) | ||||
|  | ||||
| 			local doorname = itemstack:get_name() | ||||
| 			local node = minetest.get_node(pointed_thing.under) | ||||
| 			local pdef = minetest.registered_nodes[node.name] | ||||
| 			if pdef and pdef.on_rightclick and | ||||
| 					not (placer and placer:is_player() and | ||||
| 					placer:get_player_control().sneak) then | ||||
| 				return pdef.on_rightclick(pointed_thing.under, | ||||
| 						node, placer, itemstack, pointed_thing) | ||||
| 			end | ||||
|  | ||||
| 			if pdef and pdef.buildable_to then | ||||
| 				pos = pointed_thing.under | ||||
| 			else | ||||
| 				pos = pointed_thing.above | ||||
| 				node = minetest.get_node(pos) | ||||
| 				pdef = minetest.registered_nodes[node.name] | ||||
| 				if not pdef or not pdef.buildable_to then | ||||
| 					return itemstack | ||||
| 				end | ||||
| 			end | ||||
|  | ||||
| 			local above = {x = pos.x, y = pos.y + 1, z = pos.z} | ||||
| 			local top_node = minetest.get_node_or_nil(above) | ||||
| 			local topdef = top_node and minetest.registered_nodes[top_node.name] | ||||
|  | ||||
| 			if not topdef or not topdef.buildable_to then | ||||
| 				return itemstack | ||||
| 			end | ||||
|  | ||||
| 			local above2 = { x = pos.x, y = pos.y + 2, z = pos.z } | ||||
| 			local top_node2 = minetest.get_node_or_nil(above2) | ||||
| 			local topdef2 = top_node2 and minetest.registered_nodes[top_node2.name] | ||||
|  | ||||
| 			if not topdef2 or not topdef2.buildable_to then | ||||
| 				return itemstack | ||||
| 			end | ||||
|  | ||||
| 			local pn = placer and placer:get_player_name() or "" | ||||
| 			if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) or minetest.is_protected(above2, pn) then | ||||
| 				return itemstack | ||||
| 			end | ||||
|  | ||||
| 			local dir = placer and minetest.dir_to_facedir(placer:get_look_dir()) or 0 | ||||
|  | ||||
| 			local ref = { | ||||
| 				{x = -1, y = 0, z = 0}, | ||||
| 				{x = 0, y = 0, z = 1}, | ||||
| 				{x = 1, y = 0, z = 0}, | ||||
| 				{x = 0, y = 0, z = -1}, | ||||
| 			} | ||||
|  | ||||
| 			local aside = { | ||||
| 				x = pos.x + ref[dir + 1].x, | ||||
| 				y = pos.y + ref[dir + 1].y, | ||||
| 				z = pos.z + ref[dir + 1].z, | ||||
| 			} | ||||
|  | ||||
| 			local state = 0 | ||||
| 			if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then | ||||
| 				state = state + 2 | ||||
| 				minetest.set_node(pos, {name = doorname .. "_b", param2 = dir}) | ||||
| 				minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4}) | ||||
| 				minetest.set_node(above2, {name = "doors:hidden", param2 = (dir + 3) % 4}) | ||||
| 			else | ||||
| 				minetest.set_node(pos, {name = name .. "_a", param2 = dir}) | ||||
| 				minetest.set_node(above, {name = "doors:hidden", param2 = dir}) | ||||
| 				minetest.set_node(above2, {name = "doors:hidden", param2 = dir}) | ||||
| 			end | ||||
|  | ||||
| 			local meta = minetest.get_meta(pos) | ||||
| 			meta:set_int("state", state) | ||||
|  | ||||
| 			if def.protected then | ||||
| 				meta:set_string("owner", pn) | ||||
| 				meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn)) | ||||
| 			end | ||||
|  | ||||
| 			if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then | ||||
| 				itemstack:take_item() | ||||
| 			end | ||||
|  | ||||
| 			minetest.sound_play(def.sounds.place, {pos = pos}, true) | ||||
|  | ||||
| 			on_place_node(pos, minetest.get_node(pos), | ||||
| 				placer, node, itemstack, pointed_thing) | ||||
|  | ||||
| 			return itemstack | ||||
| 		end | ||||
| 	}) | ||||
| 	def.inventory_image = nil | ||||
|  | ||||
| 	if def.recipe then | ||||
| 		minetest.register_craft( | ||||
| 			{ | ||||
| 				output = name, | ||||
| 				recipe = def.recipe, | ||||
| 			}) | ||||
| 		minetest.register_craft({ | ||||
| 			output = name, | ||||
| 			recipe = def.recipe, | ||||
| 		}) | ||||
| 	end | ||||
| 	def.recipe = nil | ||||
|  | ||||
| @@ -447,24 +520,36 @@ function doors.register3(name, def) | ||||
| 		def.sound_close = "doors_door_close" | ||||
| 	end | ||||
|  | ||||
| 	if not def.gain_open then | ||||
| 		def.gain_open = 0.3 | ||||
| 	end | ||||
|  | ||||
| 	if not def.gain_close then | ||||
| 		def.gain_close = 0.3 | ||||
| 	end | ||||
|  | ||||
| 	def.groups.not_in_creative_inventory = 1 | ||||
| 	def.groups.door = 1 | ||||
| 	def.drop = name | ||||
| 	def.door = { | ||||
| 		name = name, | ||||
| 		sounds = { def.sound_close, def.sound_open }, | ||||
| 		sounds = {def.sound_close, def.sound_open}, | ||||
| 		gains = {def.gain_close, def.gain_open}, | ||||
| 	} | ||||
|  | ||||
| 	def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) | ||||
| 		_doors.door_toggle(pos, node, clicker) | ||||
| 		return itemstack | ||||
| 	if not def.on_rightclick then | ||||
| 		def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) | ||||
| 			_doors.door_toggle(pos, node, clicker) | ||||
| 			return itemstack | ||||
| 		end | ||||
| 	end | ||||
| 	def.after_dig_node = function(pos, node, meta, digger) | ||||
| 		minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) | ||||
| 		minetest.remove_node({x = pos.x, y = pos.y + 2, z = pos.z}) | ||||
| 		minetest.check_for_falling({x = pos.x, y = pos.y + 2, z = pos.z}) | ||||
| 	end | ||||
| 	def.on_rotate = false | ||||
| 	def.on_rotate = function(pos, node, user, mode, new_param2) | ||||
| 		return false | ||||
| 	end | ||||
|  | ||||
| 	if def.protected then | ||||
| 		def.can_dig = can_dig_door | ||||
| @@ -473,27 +558,9 @@ function doors.register3(name, def) | ||||
| 			local door = doors.get(pos) | ||||
| 			door:toggle(player) | ||||
| 		end | ||||
| 		def.on_skeleton_key_use = function(pos, player, newsecret) | ||||
| 			replace_old_owner_information(pos) | ||||
| 			local meta = minetest.get_meta(pos) | ||||
| 			local owner = meta:get_string("owner") | ||||
| 			local pname = player:get_player_name() | ||||
| 		def.on_skeleton_key_use = on_skeleton_key_use | ||||
|  | ||||
| 			-- verify placer is owner of lockable door | ||||
| 			if owner ~= pname then | ||||
| 				minetest.record_protection_violation(pos, pname) | ||||
| 				minetest.chat_send_player(pname, S("You do not own this locked door.")) | ||||
| 				return nil | ||||
| 			end | ||||
| 			 | ||||
| 			local secret = meta:get_string("key_lock_secret") | ||||
| 			if secret == "" then | ||||
| 				secret = newsecret | ||||
| 				meta:set_string("key_lock_secret", secret) | ||||
| 			end | ||||
| 			 | ||||
| 			return secret, S("a locked door"), owner | ||||
| 		end | ||||
| 		def.node_dig_prediction = "" | ||||
| 	else | ||||
| 		def.on_blast = function(pos, intensity) | ||||
| 			minetest.remove_node(pos) | ||||
| @@ -518,15 +585,24 @@ function doors.register3(name, def) | ||||
| 	def.buildable_to = false | ||||
| 	def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,2.5,-6/16}} | ||||
| 	def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,2.5,-6/16}} | ||||
| 	def.use_texture_alpha = def.use_texture_alpha or "clip" | ||||
|  | ||||
| 	def.mesh = "door3_a.obj" | ||||
| 	minetest.register_node(":" .. name .. "_a", def) | ||||
| 	minetest.register_node(":" .. name .. "_a", table.copy(def)) | ||||
|  | ||||
| 	def.mesh = "door3_b.obj" | ||||
| 	minetest.register_node(":" .. name .. "_b", def) | ||||
| 	minetest.register_node(":" .. name .. "_b", table.copy(def)) | ||||
| 	 | ||||
| 	def.mesh = "door3_b.obj" | ||||
| 	minetest.register_node(":" .. name .. "_c", table.copy(def)) | ||||
|  | ||||
| 	def.mesh = "door3_a.obj" | ||||
| 	minetest.register_node(":" .. name .. "_d", table.copy(def)) | ||||
|  | ||||
| 	_doors.registered_doors3[name .. "_a"] = true | ||||
| 	_doors.registered_doors3[name .. "_b"] = true | ||||
| 	_doors.registered_doors3[name .. "_c"] = true | ||||
| 	_doors.registered_doors3[name .. "_d"] = true | ||||
| end | ||||
|  | ||||
| doors.register3( | ||||
| @@ -535,7 +611,9 @@ doors.register3( | ||||
| 		tiles = {{ name = "doors_door3_wood.png", backface_culling = true }}, | ||||
| 		description = S("Wooden Door 3 Nodes"), | ||||
| 		inventory_image = "doors3_item_wood.png", | ||||
| 		groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }, | ||||
| 		groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }, | ||||
| 		gain_open = 0.06, | ||||
| 		gain_close = 0.13, | ||||
| 		recipe = { | ||||
| 			{"", "", ""}, | ||||
| 			{"", "doors:door_wood", ""}, | ||||
| @@ -556,7 +634,7 @@ doors.register3( | ||||
| 		description = S("Steel Door 3 Nodes"), | ||||
| 		inventory_image = "doors3_item_steel.png", | ||||
| 		protected = true, | ||||
| 		groups = {cracky = 1, level = 2}, | ||||
| 		groups = {node = 1, cracky = 1, level = 2}, | ||||
| 		sounds = default.node_sound_metal_defaults(), | ||||
| 		sound_open = "doors_steel_door_open", | ||||
| 		sound_close = "doors_steel_door_close", | ||||
| @@ -579,7 +657,7 @@ doors.register3( | ||||
| 		tiles = { "doors_door3_glass.png"}, | ||||
| 		description = S("Glass Door 3 Nodes"), | ||||
| 		inventory_image = "doors3_item_glass.png", | ||||
| 		groups = {cracky=3, oddly_breakable_by_hand=3}, | ||||
| 		groups = {node=1, cracky=3, oddly_breakable_by_hand=3}, | ||||
| 		sounds = default.node_sound_glass_defaults(), | ||||
| 		sound_open = "doors_glass_door_open", | ||||
| 		sound_close = "doors_glass_door_close", | ||||
| @@ -602,7 +680,7 @@ doors.register3( | ||||
| 		tiles = { "doors_door3_obsidian_glass.png" }, | ||||
| 		description = S("Obsidian Glass Door 3 Nodes"), | ||||
| 		inventory_image = "doors3_item_obsidian_glass.png", | ||||
| 		groups = {cracky=3}, | ||||
| 		groups = {node=1,cracky=3}, | ||||
| 		sounds = default.node_sound_glass_defaults(), | ||||
| 		sound_open = "doors_glass_door_open", | ||||
| 		sound_close = "doors_glass_door_close", | ||||
| @@ -627,7 +705,7 @@ if minetest.get_modpath("cherry_tree") then | ||||
| 			tiles = { "doors_door3_cherry.png" }, | ||||
| 			description = S("Cherry Door 3 Nodes"), | ||||
| 			inventory_image = "doors3_item_cherry.png", | ||||
| 			groups = {choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1}, | ||||
| 			groups = {node=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1}, | ||||
| 			sounds = default.node_sound_wood_defaults(), | ||||
| 			recipe = { | ||||
| 				{"", "", ""}, | ||||
| @@ -660,7 +738,7 @@ if minetest.get_modpath("darkage") then | ||||
| 			description = S("Prison Door 3 Nodes"), | ||||
| 			inventory_image = "doors3_item_prison.png", | ||||
| 			protected = true, | ||||
| 			groups = {cracky = 1, level = 2}, | ||||
| 			groups = {node = 1, cracky = 1, level = 2}, | ||||
| 			sounds = default.node_sound_metal_defaults(), | ||||
| 			sound_open = "doors_steel_door_open", | ||||
| 			sound_close = "doors_steel_door_close", | ||||
|   | ||||
		Reference in New Issue
	
	Block a user