nalc/experience/init.lua
2018-11-03 15:12:44 +01:00

311 lines
9.2 KiB
Lua

--[[level1 = 100
level1_drop = "default:steelblock 10"
]]
local xp_table = {}
xp_table["default"] = {
"stone_with_coal 1", "stone_with_iron 1", "stone_with_copper 1", "stone_with_tin 1",
"stone_with_mese 2", "stone_with_gold 2", "stone_with_diamond 3"
}
if minetest.get_modpath("moreores") then
xp_table["moreores"] = {
"mineral_silver 2", "mineral_mithril 5"
}
end
if minetest.get_modpath("technic") then
xp_table["technic"] = {
"mineral_uranium 3", "mineral_chromium 4", "mineral_zinc 1", "mineral_lead 1", "mineral_sulfur 1"
}
end
for mod, data in pairs(xp_table) do
for _, xp in ipairs(data) do
local tab = string.split(xp, " ")
nalc.def_xp(mod..":"..tab[1], tonumber(tab[2]))
end
end
local players = {}
MAX_HUD_EXPERIENCE = 40
minetest.register_on_joinplayer(function(player)
local playerName = player:get_player_name()
players[playerName] = {
experiencebar = 0,
experiencetotal = 0,
textnumber = 0,
exphudnumber = 0,
hud = player:hud_add({
hud_elem_type = "statbar",
position = {x=0.5,y=1},
size = {x=20, y=5},
text = "orb_hud.png",
number = 40,
alignment = {x=0,y=1},
offset = {x=-200, y=-65},
}
),
hud2 = player:hud_add({
hud_elem_type = "text",
name = "player_hud:time",
position = {x=0.5,y=1},
text = "",
scale = {x=2,y=2},
alignment = {x=0,y=1},
number = 0xFF0000, --0xFFFFFF,
offset = {x=-240 , y=-65},
}
),
}
end)
minetest.register_on_leaveplayer(function(player)
local playerName = player:get_player_name()
players[playerName] = nil
end)
--add an experience orb if player digs node from xp group
minetest.register_on_dignode(function(pos, oldnode, digger)
local namer = oldnode.name
local see_if_mineral = minetest.get_item_group(namer, "xp")
if see_if_mineral == 1 then
minetest.env:add_entity(pos, "experience:orb")
end
if see_if_mineral == 2 then
minetest.env:add_entity(pos, "experience:orb")
minetest.env:add_entity(pos, "experience:orb")
end
if see_if_mineral == 3 then
minetest.env:add_entity(pos, "experience:orb")
minetest.env:add_entity(pos, "experience:orb")
minetest.env:add_entity(pos, "experience:orb")
end
if see_if_mineral == 4 then
minetest.env:add_entity(pos, "experience:orb")
minetest.env:add_entity(pos, "experience:orb")
minetest.env:add_entity(pos, "experience:orb")
minetest.env:add_entity(pos, "experience:orb")
end
if see_if_mineral == 6 then
minetest.env:add_entity(pos, "experience:orb")
minetest.env:add_entity(pos, "experience:orb")
minetest.env:add_entity(pos, "experience:orb")
minetest.env:add_entity(pos, "experience:orb")
minetest.env:add_entity(pos, "experience:orb")
minetest.env:add_entity(pos, "experience:orb")
end
if see_if_mineral == 8 then
minetest.env:add_entity(pos, "experience:orb")
minetest.env:add_entity(pos, "experience:orb")
minetest.env:add_entity(pos, "experience:orb")
minetest.env:add_entity(pos, "experience:orb")
minetest.env:add_entity(pos, "experience:orb")
minetest.env:add_entity(pos, "experience:orb")
minetest.env:add_entity(pos, "experience:orb")
minetest.env:add_entity(pos, "experience:orb")
end
end)
--give a new player some xp
minetest.register_on_newplayer(function(player)
local file = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "w")
file:write("0")
file:close()
end)
--set player's xp level to 0 if they die
minetest.register_on_dieplayer(function(player)
local file = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "w")
file:write("0")
file:close()
end)
--Allow people to collect orbs
minetest.register_globalstep(function(dtime)
local gameTime = minetest.get_gametime()
for _,player in ipairs(minetest.get_connected_players()) do
local pos = player:getpos()
pos.y = pos.y+0.5
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "experience:orb" then
--RIGHT HERE ADD IN THE CODE TO UPGRADE PLAYERS
object:setvelocity({x=0,y=0,z=0})
object:get_luaentity().name = "STOP"
minetest.sound_play("orb", {
to_player = player:get_player_name(),
})
if io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "r") == nil then
local file = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "w")
file:write("1")
local experience = 1
file:close()
else
local xp = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "r")
local experience = xp:read("*l")
xp:close()
if experience ~= nil then
local new_xp = experience + 1
local xp_write = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "w")
xp_write:write(new_xp)
xp_write:close()
--[[if new_xp == level1 then
minetest.env:add_item(pos, level1_drop)
minetest.sound_play("level_up", {
to_player = player:get_player_name(),
})
end
]]
end
end
object:remove()
end
end
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "experience:orb" then
if object:get_luaentity().collect then
local pos1 = pos
pos1.y = pos1.y+0.2
local pos2 = object:getpos()
local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
vec.x = vec.x*3
vec.y = vec.y*3
vec.z = vec.z*3
object:setvelocity(vec)
end
end
end
--Loop through all connected players
for playerName,playerInfo in pairs(players) do
local player = minetest.get_player_by_name(playerName)
if player ~= nil then
if playerInfo["textnumber"] == nil or playerInfo["textnumber"] <= 0 then
playerInfo["textnumber"] = 0
player:hud_change(playerInfo["hud2"], "text", playerInfo["textnumber"])
end
if playerInfo["experiencetotal"] == nil then
playerInfo["experiencetotal"] = 0
player:hud_change(playerInfo["hud2"], "text", playerInfo["textnumber"])
end
if playerInfo["experiencetotal"] == 0 then
playerInfo["textnumber"] = 0
player:hud_change(playerInfo["hud2"], "text", playerInfo["textnumber"])
end
--[[
local xptemp = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "r")
if xptemp ~= nil then
local xptemp2 = xptemp:read("*l")
end
if xptemp2 == nil then
local file = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "w")
file:write("0")
playerInfo["experiencetotal"] = 0
playerInfo["textnumber"] = 0
file:close()
end
]]
local xptemp = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "r")
if xptemp ~= nil then
local xptemp2 = xptemp:read("*l")
if xptemp2 ~= nil then
playerInfo["experiencetotal"] = xptemp2
end
end
if xptemp ~= nil then
xptemp:close()
end
if (playerInfo["experiencetotal"]) ~= nil then
playerInfo["experiencebar"] = (playerInfo["experiencetotal"] - ((playerInfo["textnumber"]) * 40))
end
--Update the players's hud xp bar
local numBars = (playerInfo["experiencebar"]/MAX_HUD_EXPERIENCE)*40
player:hud_change(playerInfo["hud"], "number", numBars)
while playerInfo["experiencebar"] >= MAX_HUD_EXPERIENCE do
playerInfo["textnumber"]= playerInfo["textnumber"] + 1
player:hud_change(playerInfo["hud2"], "text", playerInfo["textnumber"])
playerInfo["experiencebar"] = ((playerInfo["experiencetotal"]) - ((playerInfo["textnumber"]) * 40))
local numBars = (playerInfo["experiencebar"]/MAX_HUD_EXPERIENCE)*40
player:hud_change(playerInfo["hud"], "number", numBars)
end
if playerInfo["experiencebar"] == 0 then
playerInfo["textnumber"] = 0
player:hud_change(playerInfo["hud2"], "text", playerInfo["textnumber"])
end
end
end
end
end)
minetest.register_entity("experience:orb", {
physical = true,
timer = 0,
textures = {"orb.png"},
visual_size = {x=0.15, y=0.15},
collisionbox = {-0.17,-0.17,-0.17,0.17,0.17,0.17},
on_activate = function(self, staticdata)
self.object:set_armor_groups({immortal=1})
self.object:setvelocity({x=0, y=1, z=0})
self.object:setacceleration({x=0, y=-10, z=0})
end,
collect = true,
on_step = function(self, dtime)
self.timer = self.timer + dtime
if (self.timer > 300) then
self.object:remove()
end
local p = self.object:getpos()
local nn = minetest.env:get_node(p).name
local noder = minetest.env:get_node(p).name
p.y = p.y - 0.3
local nn = minetest.env:get_node(p).name
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then
if self.physical_state then
self.object:setvelocity({x=0, y=0, z=0})
self.object:setacceleration({x=0, y=0, z=0})
self.physical_state = false
self.object:set_properties({
physical = false
})
end
else
if not self.physical_state then
self.object:setvelocity({x=0,y=0,z=0})
self.object:setacceleration({x=0, y=-10, z=0})
self.physical_state = true
self.object:set_properties({
physical = true
})
end
end
end,
})