691 lines
20 KiB
Lua
691 lines
20 KiB
Lua
-- Register MFF doors
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-- doors tin MFF
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doors.register(
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"door_tin",
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{
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tiles = { "doors_door_tin.png" },
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description = "Tin Door",
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inventory_image = "doors_item_tin.png",
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groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
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protected = true,
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sounds = default.node_sound_stone_defaults(),
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sunlight = false,
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recipe = {
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{"default:tin_ingot", "default:tin_ingot"},
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{"default:tin_ingot", "default:tin_ingot"},
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{"default:tin_ingot", "default:tin_ingot"}
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}
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})
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if minetest.get_modpath("darkage") then
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-- doors prison MFF
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doors.register(
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"door_prison",
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{
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tiles = { "doors_door_prison.png" },
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description = "Prison Door",
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inventory_image = "doors_item_prison.png",
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groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
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protected = true,
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sounds = default.node_sound_stone_defaults(),
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recipe = {
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{"darkage:iron_stick", "darkage:iron_stick"},
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{"darkage:iron_stick", "darkage:iron_stick"},
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{"darkage:iron_stick", "darkage:iron_stick"}
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}
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})
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end
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if minetest.get_modpath("dye") then
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-- MFF gardengate white
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doors.register(
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"doors:door_gardengate_white",
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{
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tiles = { "doors_door_gardengate_white.png" },
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description = "Garden Gate White Door",
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inventory_image = "doors_item_gardengate_white.png",
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groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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sounds = default.node_sound_wood_defaults(),
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recipe = {
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{"dye:white", "group:stick", ""},
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{"group:stick", "group:stick", "group:stick"},
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{"group:wood", "group:wood", "group:wood"}
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}
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})
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end
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-- Redifinition of doors function to make the ability to register doors with 3 blocks height
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local _doors = {}
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_doors.registered_doors3 = {} --MFF doors3
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local function replace_old_owner_information(pos)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("doors_owner")
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if owner and owner ~= "" then
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meta:set_string("owner", owner)
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meta:set_string("doors_owner", "")
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end
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end
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local doors_get = doors.get
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doors.get = function(pos)
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local node_name = minetest.get_node(pos).name
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if _doors.registered_doors3[node_name] then
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-- A normal upright door
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return {
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pos = pos,
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open = function(self, player)
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if self:state() then
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return false
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end
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return _doors.door_toggle(self.pos, nil, player)
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end,
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close = function(self, player)
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if not self:state() then
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return false
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end
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return _doors.door_toggle(self.pos, nil, player)
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end,
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toggle = function(self, player)
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return _doors.door_toggle(self.pos, nil, player)
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end,
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state = function(self)
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local state = minetest.get_meta(self.pos):get_int("state")
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return state %2 == 1
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end
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}
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else
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return doors_get(pos)
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end
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end
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-- table used to aid door opening/closing
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local transform = {
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{
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{v = "_a", param2 = 3},
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{v = "_a", param2 = 0},
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{v = "_a", param2 = 1},
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{v = "_a", param2 = 2},
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},
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{
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{v = "_b", param2 = 1},
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{v = "_b", param2 = 2},
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{v = "_b", param2 = 3},
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{v = "_b", param2 = 0},
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},
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{
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{v = "_b", param2 = 1},
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{v = "_b", param2 = 2},
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{v = "_b", param2 = 3},
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{v = "_b", param2 = 0},
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},
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{
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{v = "_a", param2 = 3},
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{v = "_a", param2 = 0},
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{v = "_a", param2 = 1},
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{v = "_a", param2 = 2},
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},
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}
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local function get_double_doors(pos, dir, p1, b)
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local pos2 = nil
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if b == "a" then
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if p1 == 0 then
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if dir == 1 then
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pos2 = {x=pos.x, y=pos.y, z=pos.z-1}
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elseif dir == 2 then
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pos2 = {x=pos.x-1, y=pos.y, z=pos.z}
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elseif dir == 3 then
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pos2 = {x=pos.x, y=pos.y, z=pos.z+1}
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else
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pos2 = {x=pos.x+1, y=pos.y, z=pos.z}
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end
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elseif p1 == 3 then
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if dir == 1 then
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pos2 = {x=pos.x+1, y=pos.y, z=pos.z}
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elseif dir == 2 then
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pos2 = {x=pos.x, y=pos.y, z=pos.z-1}
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elseif dir == 3 then
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pos2 = {x=pos.x-1, y=pos.y, z=pos.z}
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else
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pos2 = {x=pos.x, y=pos.y, z=pos.z+1}
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end
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end
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else
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if p1 == 1 then
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if dir == 1 then
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pos2 = {x=pos.x+1, y=pos.y, z=pos.z}
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elseif dir == 2 then
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pos2 = {x=pos.x, y=pos.y, z=pos.z-1}
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elseif dir == 3 then
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pos2 = {x=pos.x-1, y=pos.y, z=pos.z}
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else
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pos2 = {x=pos.x, y=pos.y, z=pos.z+1}
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end
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elseif p1 == 2 then
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if dir == 1 then
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pos2 = {x=pos.x, y=pos.y, z=pos.z+1}
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elseif dir == 2 then
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pos2 = {x=pos.x+1, y=pos.y, z=pos.z}
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elseif dir == 3 then
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pos2 = {x=pos.x, y=pos.y, z=pos.z-1}
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else
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pos2 = {x=pos.x-1, y=pos.y, z=pos.z}
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end
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end
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end
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return pos2
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end
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function _doors.door_toggle(pos, node, clicker)
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local meta = minetest.get_meta(pos)
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node = node or minetest.get_node(pos)
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local def = minetest.registered_nodes[node.name]
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local name = def.door.name
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local state = meta:get_string("state")
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if state == "" then
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-- fix up lvm-placed right-hinged doors, default closed
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if node.name:sub(-2) == "_b" then
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state = 2
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else
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state = 0
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end
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else
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state = tonumber(state)
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end
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replace_old_owner_information(pos)
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if clicker and not default.can_interact_with_node(clicker, pos) then
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return false
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end
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local old = state
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-- until Lua-5.2 we have no bitwise operators :(
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if state % 2 == 1 then
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state = state - 1
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else
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state = state + 1
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end
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local dir = node.param2
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minetest.swap_node(
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pos,
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{
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name = name .. transform[state + 1][dir+1].v,
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param2 = transform[state + 1][dir+1].param2
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})
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meta:set_int("state", state)
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--MFF double porte
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local b = string.sub(node.name, -1)
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local pos2 = get_double_doors(pos, dir, old, b)
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if pos2 then
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local node2 = minetest.get_node_or_nil(pos2)
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if node2 and string.sub(node2.name, 0, -3) == name then
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if b ~= string.sub(node2.name, -1) then
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local state2 = minetest.get_meta(pos2):get_int("state")
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if (old % 2) == (state2 % 2) then
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_doors.door_toggle(pos2, node2, clicker)
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return true
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end
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end
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end
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end
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-- /double porte
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if state % 2 == 0 then
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minetest.sound_play(def.door.sounds[1], {pos = pos, gain = 0.3, max_hear_distance = 10})
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else
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minetest.sound_play(def.door.sounds[2], {pos = pos, gain = 0.3, max_hear_distance = 10})
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end
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return true
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end
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local function on_place_node(place_to, newnode, placer, oldnode, itemstack, pointed_thing)
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-- Run script hook
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for _, callback in ipairs(minetest.registered_on_placenodes) do
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-- Deepcopy pos, node and pointed_thing because callback can modify them
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local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
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local newnode_copy =
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{name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
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local oldnode_copy =
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{name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
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local pointed_thing_copy = {
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type = pointed_thing.type,
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above = vector.new(pointed_thing.above),
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under = vector.new(pointed_thing.under),
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ref = pointed_thing.ref,
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}
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callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy)
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end
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end
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local function can_dig_door(pos, digger)
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replace_old_owner_information(pos)
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if default.can_interact_with_node(digger, pos) then
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return true
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else
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minetest.record_protection_violation(pos, digger:get_player_name())
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return false
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end
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end
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-- door 3 nodes
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function doors.register3(name, def)
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if not name:find(":") then
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name = "nalc_doors:" .. name
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end
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-- replace old doors of this type automatically
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minetest.register_lbm(
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{
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name = ":doors:replace_" .. name:gsub(":", "_"),
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nodenames = {name.."_b_1", name.."_b_2"},
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action = function(pos, node)
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local l = tonumber(node.name:sub(-1))
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local meta = minetest.get_meta(pos)
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local h = meta:get_int("right") + 1
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local p2 = node.param2
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local replace = {
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{{type = "a", state = 0}, {type = "a", state = 3}},
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{{type = "b", state = 1}, {type = "b", state = 2}}
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}
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local new = replace[l][h]
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-- retain infotext and doors_owner fields
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minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
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meta:set_int("state", new.state)
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-- properly place doors:hidden at the right spot
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local p3 = p2
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if new.state >= 2 then
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p3 = (p3 + 3) % 4
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end
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if new.state % 2 == 1 then
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if new.state >= 2 then
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p3 = (p3 + 1) % 4
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else
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p3 = (p3 + 3) % 4
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end
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end
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-- wipe meta on top node as it's unused
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minetest.set_node(
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{x = pos.x, y = pos.y + 1, z = pos.z},
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{name = "doors:hidden", param2 = p3}
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)
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minetest.set_node(
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{x = pos.x, y = pos.y + 2, z = pos.z},
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{name = "doors:hidden", param2 = p3}
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)
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end
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})
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minetest.register_craftitem(
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":" .. name,
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{
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description = def.description,
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inventory_image = def.inventory_image,
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groups = table.copy(def.groups),
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on_place = function(itemstack, placer, pointed_thing)
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local pos
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if not pointed_thing.type == "node" then
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return itemstack
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end
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local node = minetest.get_node(pointed_thing.under)
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local pdef = minetest.registered_nodes[node.name]
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if pdef and pdef.on_rightclick and
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not placer:get_player_control().sneak then
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return pdef.on_rightclick(pointed_thing.under,
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node, placer, itemstack, pointed_thing)
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end
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if pdef and pdef.buildable_to then
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pos = pointed_thing.under
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else
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pos = pointed_thing.above
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node = minetest.get_node(pos)
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pdef = minetest.registered_nodes[node.name]
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if not pdef or not pdef.buildable_to then
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return itemstack
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end
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end
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local above = {x = pos.x, y = pos.y + 1, z = pos.z}
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local top_node = minetest.get_node_or_nil(above)
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local topdef = top_node and minetest.registered_nodes[top_node.name]
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if not topdef or not topdef.buildable_to then
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return itemstack
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end
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local above2 = { x = pos.x, y = pos.y + 2, z = pos.z }
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local top_node2 = minetest.get_node_or_nil(above2)
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local topdef2 = top_node2 and minetest.registered_nodes[top_node2.name]
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if not topdef2 or not topdef2.buildable_to then
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return itemstack
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end
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local pn = placer:get_player_name()
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if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) or minetest.is_protected(above2, pn) then
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return itemstack
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end
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local dir = minetest.dir_to_facedir(placer:get_look_dir())
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local ref = {
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 1, y = 0, z = 0},
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{x = 0, y = 0, z = -1},
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}
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local aside = {
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x = pos.x + ref[dir + 1].x,
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y = pos.y + ref[dir + 1].y,
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z = pos.z + ref[dir + 1].z,
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}
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local state = 0
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if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
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state = state + 2
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minetest.set_node(pos, {name = name .. "_b", param2 = dir})
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minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
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minetest.set_node(above2, {name = "doors:hidden", param2 = (dir + 3) % 4})
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else
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minetest.set_node(pos, {name = name .. "_a", param2 = dir})
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minetest.set_node(above, {name = "doors:hidden", param2 = dir})
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minetest.set_node(above2, {name = "doors:hidden", param2 = dir})
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end
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local meta = minetest.get_meta(pos)
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meta:set_int("state", state)
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if def.protected then
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meta:set_string("owner", pn)
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meta:set_string("infotext", "Owned by " .. pn)
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end
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if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then
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itemstack:take_item()
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end
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minetest.sound_play(def.sounds.place, {pos = pos})
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on_place_node(pos, minetest.get_node(pos), placer, node, itemstack, pointed_thing)
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return itemstack
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end
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})
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def.inventory_image = nil
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if def.recipe then
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minetest.register_craft(
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{
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output = name,
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recipe = def.recipe,
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})
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end
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def.recipe = nil
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if not def.sounds then
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def.sounds = default.node_sound_wood_defaults()
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end
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if not def.sound_open then
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def.sound_open = "doors_door_open"
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end
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if not def.sound_close then
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def.sound_close = "doors_door_close"
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end
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def.groups.not_in_creative_inventory = 1
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def.groups.door = 1
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def.drop = name
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def.door = {
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name = name,
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sounds = { def.sound_close, def.sound_open },
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}
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def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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_doors.door_toggle(pos, node, clicker)
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return itemstack
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end
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def.after_dig_node = function(pos, node, meta, digger)
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minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
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minetest.remove_node({x = pos.x, y = pos.y + 2, z = pos.z})
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nodeupdate({x = pos.x, y = pos.y + 2, z = pos.z})
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end
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def.on_rotate = false
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if def.protected then
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def.can_dig = can_dig_door
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def.on_blast = function() end
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def.on_key_use = function(pos, player)
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local door = doors.get(pos)
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door:toggle(player)
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end
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def.on_skeleton_key_use = function(pos, player, newsecret)
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replace_old_owner_information(pos)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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local pname = player:get_player_name()
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-- verify placer is owner of lockable door
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if owner ~= pname then
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minetest.record_protection_violation(pos, pname)
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minetest.chat_send_player(pname, "You do not own this locked door.")
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return nil
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end
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local secret = meta:get_string("key_lock_secret")
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if secret == "" then
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secret = newsecret
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meta:set_string("key_lock_secret", secret)
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end
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return secret, "a locked door", owner
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end
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else
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def.on_blast = function(pos, intensity)
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minetest.remove_node(pos)
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-- hidden node doesn't get blasted away.
|
|
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
|
|
minetest.remove_node({x = pos.x, y = pos.y + 2, z = pos.z})
|
|
return {name}
|
|
end
|
|
end
|
|
|
|
def.on_destruct = function(pos)
|
|
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
|
|
minetest.remove_node({x = pos.x, y = pos.y + 2, z = pos.z})
|
|
end
|
|
|
|
def.drawtype = "mesh"
|
|
def.paramtype = "light"
|
|
def.paramtype2 = "facedir"
|
|
def.sunlight_propagates = true
|
|
def.walkable = true
|
|
def.is_ground_content = false
|
|
def.buildable_to = false
|
|
def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,2.5,-6/16}}
|
|
def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,2.5,-6/16}}
|
|
|
|
def.mesh = "door3_a.obj"
|
|
minetest.register_node(":" .. name .. "_a", def)
|
|
|
|
def.mesh = "door3_b.obj"
|
|
minetest.register_node(":" .. name .. "_b", def)
|
|
|
|
_doors.registered_doors3[name .. "_a"] = true
|
|
_doors.registered_doors3[name .. "_b"] = true
|
|
end
|
|
|
|
doors.register3(
|
|
"door3_wood",
|
|
{
|
|
tiles = {{ name = "doors_door3_wood.png", backface_culling = true }},
|
|
description = "Wooden Door 3 Nodes",
|
|
inventory_image = "doors3_item_wood.png",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
|
|
recipe = {
|
|
{"", "", ""},
|
|
{"", "doors:door_wood", ""},
|
|
{"", "doors:door_wood", ""},
|
|
}
|
|
})
|
|
minetest.register_alias("doors:door3_wood", "nalc_doors:door3_wood")
|
|
minetest.register_alias("doors:door3_wood_a", "nalc_doors:door3_wood_a")
|
|
minetest.register_alias("doors:door3_wood_b", "nalc_doors:door3_wood_b")
|
|
minetest.register_alias("nalc:door3_wood", "nalc_doors:door3_wood")
|
|
minetest.register_alias("nalc:door3_wood_a", "nalc_doors:door3_wood_a")
|
|
minetest.register_alias("nalc:door3_wood_b", "nalc_doors:door3_wood_b")
|
|
|
|
doors.register3(
|
|
"door3_steel",
|
|
{
|
|
tiles = {{ name = "doors_door3_steel.png", backface_culling = true }},
|
|
description = "Steel Door 3 Nodes",
|
|
inventory_image = "doors3_item_steel.png",
|
|
protected = true,
|
|
groups = {cracky = 1, level = 2},
|
|
sounds = default.node_sound_metal_defaults(),
|
|
sound_open = "doors_steel_door_open",
|
|
sound_close = "doors_steel_door_close",
|
|
recipe = {
|
|
{"", "", ""},
|
|
{"", "doors:door_steel", ""},
|
|
{"", "doors:door_steel", ""},
|
|
}
|
|
})
|
|
minetest.register_alias("doors:door3_steel", "nalc_doors:door3_steel")
|
|
minetest.register_alias("doors:door3_steel_a", "nalc_doors:door3_steel_a")
|
|
minetest.register_alias("doors:door3_steel_b", "nalc_doors:door3_steel_b")
|
|
minetest.register_alias("nalc:door3_steel", "nalc_doors:door3_steel")
|
|
minetest.register_alias("nalc:door3_steel_a", "nalc_doors:door3_steel_a")
|
|
minetest.register_alias("nalc:door3_steel_b", "nalc_doors:door3_steel_b")
|
|
|
|
doors.register3(
|
|
"door3_glass",
|
|
{
|
|
tiles = { "doors_door3_glass.png"},
|
|
description = "Glass Door 3 Nodes",
|
|
inventory_image = "doors3_item_glass.png",
|
|
groups = {cracky=3, oddly_breakable_by_hand=3},
|
|
sounds = default.node_sound_glass_defaults(),
|
|
sound_open = "doors_glass_door_open",
|
|
sound_close = "doors_glass_door_close",
|
|
recipe = {
|
|
{"", "", ""},
|
|
{"", "doors:door_glass", ""},
|
|
{"", "doors:door_glass", ""},
|
|
}
|
|
})
|
|
minetest.register_alias("doors:door3_glass", "nalc_doors:door3_glass")
|
|
minetest.register_alias("doors:door3_glass_a", "nalc_doors:door3_glass_a")
|
|
minetest.register_alias("doors:door3_glass_b", "nalc_doors:door3_glass_b")
|
|
minetest.register_alias("nalc:door3_glass", "nalc_doors:door3_glass")
|
|
minetest.register_alias("nalc:door3_glass_a", "nalc_doors:door3_glass_a")
|
|
minetest.register_alias("nalc:door3_glass_b", "nalc_doors:door3_glass_b")
|
|
|
|
doors.register3(
|
|
"door3_obsidian_glass",
|
|
{
|
|
tiles = { "doors_door3_obsidian_glass.png" },
|
|
description = "Obsidian Glass Door 3 Nodes",
|
|
inventory_image = "doors3_item_obsidian_glass.png",
|
|
groups = {cracky=3},
|
|
sounds = default.node_sound_glass_defaults(),
|
|
sound_open = "doors_glass_door_open",
|
|
sound_close = "doors_glass_door_close",
|
|
recipe = {
|
|
{"", "", ""},
|
|
{"", "doors:door_obsidian_glass", ""},
|
|
{"", "doors:door_obsidian_glass", ""},
|
|
},
|
|
})
|
|
minetest.register_alias("doors:door3_obsidian_glass", "nalc_doors:door3_obsidian_glass")
|
|
minetest.register_alias("doors:door3_obsidian_glass_a", "nalc_doors:door3_obsidian_glass_a")
|
|
minetest.register_alias("doors:door3_obsidian_glass_b", "nalc_doors:door3_obsidian_glass_b")
|
|
minetest.register_alias("nalc:door3_obsidian_glass", "nalc_doors:door3_obsidian_glass")
|
|
minetest.register_alias("nalc:door3_obsidian_glass_a", "nalc_doors:door3_obsidian_glass_a")
|
|
minetest.register_alias("nalc:door3_obsidian_glass_b", "nalc_doors:door3_obsidian_glass_b")
|
|
|
|
if minetest.get_modpath("cherry_tree") then
|
|
-- From BFD: Cherry planks doors
|
|
doors.register3(
|
|
"door3_cherry",
|
|
{
|
|
tiles = { "doors_door3_cherry.png" },
|
|
description = "Cherry Door 3 Nodes",
|
|
inventory_image = "doors3_item_cherry.png",
|
|
groups = {choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
recipe = {
|
|
{"", "", ""},
|
|
{"", "doors:door_cherry", ""},
|
|
{"", "doors:door_cherry", ""},
|
|
},
|
|
})
|
|
minetest.register_alias("doors:door3_cherry", "nalc_doors:door3_cherry")
|
|
minetest.register_alias("doors:door3_cherry_a", "nalc_doors:door3_cherry_a")
|
|
minetest.register_alias("doors:door3_cherry_b", "nalc_doors:door3_cherry_b")
|
|
minetest.register_alias("nalc:door3_cherry", "nalc_doors:door3_cherry")
|
|
minetest.register_alias("nalc:door3_cherry_a", "nalc_doors:door3_cherry_a")
|
|
minetest.register_alias("nalc:door3_cherry_b", "nalc_doors:door3_cherry_b")
|
|
|
|
---fuels---
|
|
minetest.register_craft(
|
|
{
|
|
type = "fuel",
|
|
recipe = "nalc:door3_cherry",
|
|
burntime = 21,
|
|
})
|
|
end
|
|
|
|
if minetest.get_modpath("darkage") then
|
|
-- doors prison MFF
|
|
doors.register3(
|
|
"door3_prison",
|
|
{
|
|
tiles = { "doors_door3_prison.png" },
|
|
description = "Prison Door 3 Nodes",
|
|
inventory_image = "doors3_item_prison.png",
|
|
protected = true,
|
|
groups = {cracky = 1, level = 2},
|
|
sounds = default.node_sound_metal_defaults(),
|
|
sound_open = "doors_steel_door_open",
|
|
sound_close = "doors_steel_door_close",
|
|
recipe = {
|
|
{"", "", ""},
|
|
{"", "doors:door_prison", ""},
|
|
{"", "doors:door_prison", ""},
|
|
}
|
|
})
|
|
minetest.register_alias("doors:door3_prison", "nalc_doors:door3_prison")
|
|
minetest.register_alias("doors:door3_prison_a", "nalc_doors:door3_prison_a")
|
|
minetest.register_alias("doors:door3_prison_b", "nalc_doors:door3_prison_b")
|
|
minetest.register_alias("nalc:door3_prison", "nalc_doors:door3_prison")
|
|
minetest.register_alias("nalc:door3_prison_a", "nalc_doors:door3_prison_a")
|
|
minetest.register_alias("nalc:door3_prison_b", "nalc_doors:door3_prison_b")
|
|
end
|
|
|
|
-- Old fences:fencegate replacement
|
|
minetest.register_alias("fences:fencegate", "doors:gate_wood_closed")
|
|
|
|
---fuels---
|
|
minetest.register_craft(
|
|
{
|
|
type = "fuel",
|
|
recipe = "nalc:door3_wood",
|
|
burntime = 21,
|
|
})
|
|
|
|
minetest.log("action", "[nalc_doors] loaded.")
|