Merge remote-tracking branch 'upstream/master' into nalc-1.2-dev
24
CHANGELOG
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|
@ -0,0 +1,24 @@
|
||||||
|
Version 2.2:
|
||||||
|
- "Hit detection" based on spearhead position
|
||||||
|
- Spears go through buildable_to nodes (snow)
|
||||||
|
- Ugly fix to not collide in air above slabs (works only if slabs are not rotated)
|
||||||
|
|
||||||
|
Version 2.1:
|
||||||
|
- Spears ding hard blocks (cracky < 3)
|
||||||
|
- Fixed stick-into-node position to avoid spears turning black (#2467)
|
||||||
|
- Player velocity added to throw (it's physics baby)
|
||||||
|
|
||||||
|
Version 2.0:
|
||||||
|
- Cleaner, streamlined code without deprecated functions
|
||||||
|
- Spears hurt players
|
||||||
|
- Spears animated in flight
|
||||||
|
- Spears stick into nodes
|
||||||
|
- New textures
|
||||||
|
- New sound when hitting flesh
|
||||||
|
- New receipt to fit with default tools
|
||||||
|
- Drag depends on fluid
|
||||||
|
- Improved instructions
|
||||||
|
- New gold-plated spear to celebrate
|
||||||
|
|
||||||
|
Version 1.1:
|
||||||
|
- Make use of new on_secondary_use API, requires Minetest 5.2.0
|
507
LICENSE
Normal file
|
@ -0,0 +1,507 @@
|
||||||
|
Sourcecode: LGPLv2.1 (see below)
|
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|
Grahpics & sounds: CC-BY 3.0 (see http://creativecommons.org/licenses/by/3.0/legalcode)
|
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|
|
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|
GNU LESSER GENERAL PUBLIC LICENSE
|
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|
Version 2.1, February 1999
|
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|
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Copyright (C) 1991, 1999 Free Software Foundation, Inc.
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Everyone is permitted to copy and distribute verbatim copies
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|
accompany the operating system. Such a contradiction means you cannot
|
||||||
|
use both them and the Library together in an executable that you
|
||||||
|
distribute.
|
||||||
|
|
||||||
|
7. You may place library facilities that are a work based on the
|
||||||
|
Library side-by-side in a single library together with other library
|
||||||
|
facilities not covered by this License, and distribute such a combined
|
||||||
|
library, provided that the separate distribution of the work based on
|
||||||
|
the Library and of the other library facilities is otherwise
|
||||||
|
permitted, and provided that you do these two things:
|
||||||
|
|
||||||
|
a) Accompany the combined library with a copy of the same work
|
||||||
|
based on the Library, uncombined with any other library
|
||||||
|
facilities. This must be distributed under the terms of the
|
||||||
|
Sections above.
|
||||||
|
|
||||||
|
b) Give prominent notice with the combined library of the fact
|
||||||
|
that part of it is a work based on the Library, and explaining
|
||||||
|
where to find the accompanying uncombined form of the same work.
|
||||||
|
|
||||||
|
8. You may not copy, modify, sublicense, link with, or distribute
|
||||||
|
the Library except as expressly provided under this License. Any
|
||||||
|
attempt otherwise to copy, modify, sublicense, link with, or
|
||||||
|
distribute the Library is void, and will automatically terminate your
|
||||||
|
rights under this License. However, parties who have received copies,
|
||||||
|
or rights, from you under this License will not have their licenses
|
||||||
|
terminated so long as such parties remain in full compliance.
|
||||||
|
|
||||||
|
9. You are not required to accept this License, since you have not
|
||||||
|
signed it. However, nothing else grants you permission to modify or
|
||||||
|
distribute the Library or its derivative works. These actions are
|
||||||
|
prohibited by law if you do not accept this License. Therefore, by
|
||||||
|
modifying or distributing the Library (or any work based on the
|
||||||
|
Library), you indicate your acceptance of this License to do so, and
|
||||||
|
all its terms and conditions for copying, distributing or modifying
|
||||||
|
the Library or works based on it.
|
||||||
|
|
||||||
|
10. Each time you redistribute the Library (or any work based on the
|
||||||
|
Library), the recipient automatically receives a license from the
|
||||||
|
original licensor to copy, distribute, link with or modify the Library
|
||||||
|
subject to these terms and conditions. You may not impose any further
|
||||||
|
restrictions on the recipients' exercise of the rights granted herein.
|
||||||
|
You are not responsible for enforcing compliance by third parties with
|
||||||
|
this License.
|
||||||
|
|
||||||
|
11. If, as a consequence of a court judgment or allegation of patent
|
||||||
|
infringement or for any other reason (not limited to patent issues),
|
||||||
|
conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot
|
||||||
|
distribute so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
refrain entirely from distribution of the Library.
|
||||||
|
|
||||||
|
If any portion of this section is held invalid or unenforceable under any
|
||||||
|
particular circumstance, the balance of the section is intended to apply,
|
||||||
|
and the section as a whole is intended to apply in other circumstances.
|
||||||
|
|
||||||
|
It is not the purpose of this section to induce you to infringe any
|
||||||
|
patents or other property right claims or to contest validity of any
|
||||||
|
such claims; this section has the sole purpose of protecting the
|
||||||
|
integrity of the free software distribution system which is
|
||||||
|
implemented by public license practices. Many people have made
|
||||||
|
generous contributions to the wide range of software distributed
|
||||||
|
through that system in reliance on consistent application of that
|
||||||
|
system; it is up to the author/donor to decide if he or she is willing
|
||||||
|
to distribute software through any other system and a licensee cannot
|
||||||
|
impose that choice.
|
||||||
|
|
||||||
|
This section is intended to make thoroughly clear what is believed to
|
||||||
|
be a consequence of the rest of this License.
|
||||||
|
|
||||||
|
12. If the distribution and/or use of the Library is restricted in
|
||||||
|
certain countries either by patents or by copyrighted interfaces, the
|
||||||
|
original copyright holder who places the Library under this License may add
|
||||||
|
an explicit geographical distribution limitation excluding those countries,
|
||||||
|
so that distribution is permitted only in or among countries not thus
|
||||||
|
excluded. In such case, this License incorporates the limitation as if
|
||||||
|
written in the body of this License.
|
||||||
|
|
||||||
|
13. The Free Software Foundation may publish revised and/or new
|
||||||
|
versions of the Lesser General Public License from time to time.
|
||||||
|
Such new versions will be similar in spirit to the present version,
|
||||||
|
but may differ in detail to address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the Library
|
||||||
|
specifies a version number of this License which applies to it and
|
||||||
|
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|
||||||
|
conditions either of that version or of any later version published by
|
||||||
|
the Free Software Foundation. If the Library does not specify a
|
||||||
|
license version number, you may choose any version ever published by
|
||||||
|
the Free Software Foundation.
|
||||||
|
|
||||||
|
14. If you wish to incorporate parts of the Library into other free
|
||||||
|
programs whose distribution conditions are incompatible with these,
|
||||||
|
write to the author to ask for permission. For software which is
|
||||||
|
copyrighted by the Free Software Foundation, write to the Free
|
||||||
|
Software Foundation; we sometimes make exceptions for this. Our
|
||||||
|
decision will be guided by the two goals of preserving the free status
|
||||||
|
of all derivatives of our free software and of promoting the sharing
|
||||||
|
and reuse of software generally.
|
||||||
|
|
||||||
|
NO WARRANTY
|
||||||
|
|
||||||
|
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||||
|
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||||
|
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||||
|
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||||
|
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||||
|
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||||
|
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||||
|
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||||
|
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||||
|
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||||
|
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||||
|
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||||
|
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||||
|
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||||
|
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||||
|
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||||
|
DAMAGES.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Libraries
|
||||||
|
|
||||||
|
If you develop a new library, and you want it to be of the greatest
|
||||||
|
possible use to the public, we recommend making it free software that
|
||||||
|
everyone can redistribute and change. You can do so by permitting
|
||||||
|
redistribution under these terms (or, alternatively, under the terms of the
|
||||||
|
ordinary General Public License).
|
||||||
|
|
||||||
|
To apply these terms, attach the following notices to the library. It is
|
||||||
|
safest to attach them to the start of each source file to most effectively
|
||||||
|
convey the exclusion of warranty; and each file should have at least the
|
||||||
|
"copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
spears
|
||||||
|
Copyright (C) 2020 Andrea Plati
|
||||||
|
|
||||||
|
This library is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU Lesser General Public
|
||||||
|
License as published by the Free Software Foundation; either
|
||||||
|
version 2.1 of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public
|
||||||
|
License along with this library; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
|
||||||
|
USA
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or your
|
||||||
|
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||||
|
necessary. Here is a sample; alter the names:
|
||||||
|
|
||||||
|
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||||
|
library `Frob' (a library for tweaking knobs) written by James Random
|
||||||
|
Hacker.
|
||||||
|
|
||||||
|
{signature of Ty Coon}, 1 April 1990
|
||||||
|
Ty Coon, President of Vice
|
||||||
|
|
||||||
|
That's all there is to it!
|
25
README
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
=== SPEARS for MINETEST by Echoes91 ===
|
||||||
|
|
||||||
|
This mod adds spears to Minetest.
|
||||||
|
|
||||||
|
How to download:
|
||||||
|
If you have this file, you already know
|
||||||
|
|
||||||
|
Forum topic:
|
||||||
|
https://forum.minetest.net/viewtopic.php?f=11&t=13367
|
||||||
|
|
||||||
|
How to install:
|
||||||
|
http://wiki.minetest.com/wiki/Installing_Mods
|
||||||
|
|
||||||
|
How to use the mod:
|
||||||
|
Craft a spear with | stick | stick | (material) |, works also mirrored.
|
||||||
|
Spears can be thrown using right mouse button, they either hurt someone or stick where they land on; damage depends on speed and material, flight trajectory is ballistic with (unrealistic) drag.
|
||||||
|
Spears can be used to fight, but are slower and weaker than swords.
|
||||||
|
Spears can be used to dig, but are slower and weaker and pickaxes.
|
||||||
|
If you miss the target it's your fault, the spear is fine.
|
||||||
|
You can grab a spear on the fly (or maybe wait until it falls?).
|
||||||
|
You can stick a spear into a block, but if you remove the block then the spear falls (obviously).
|
||||||
|
This mod contains the word "spear" more than 100 times, if you want the exact number count them yourself.
|
||||||
|
If you feel clever, throw a spear right above you and look at it to see what happens.
|
||||||
|
You can even throw a spear from above down to your foes, it's even easier to hit.
|
||||||
|
Someone once reported to have hit its own foot but it takes practice to do that.
|
13
README.txt
|
@ -1,13 +0,0 @@
|
||||||
=== SPEARS for MINETEST ===
|
|
||||||
|
|
||||||
This mod adds spears to Minetest. It aims at improving the ones introduced within throwing enhanced.
|
|
||||||
|
|
||||||
How to install:
|
|
||||||
http://wiki.minetest.com/wiki/Installing_Mods
|
|
||||||
|
|
||||||
How to use the mod:
|
|
||||||
Spear work similarly to other tools such as swords, even if being a little slower. Moreover, a spear can be thrown using the drop key ('Q') or placed on a node using the place key ('right click'); they have also limited digging capabilities.
|
|
||||||
|
|
||||||
License:
|
|
||||||
Sourcecode: LGPLv2.1 (see http://www.gnu.org/licenses/lgpl-2.1.html)
|
|
||||||
Grahpics & sounds: CC-BY 3.0 (see http://creativecommons.org/licenses/by/3.0/legalcode)
|
|
180
functions.lua
|
@ -1,77 +1,129 @@
|
||||||
function spears_shot (itemstack, player)
|
function spears_throw (itemstack, player, pointed_thing)
|
||||||
local spear = itemstack:get_name() .. '_entity'
|
local spear = itemstack:get_name() .. '_entity'
|
||||||
local playerpos = player:getpos()
|
local player_pos = player:get_pos()
|
||||||
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, spear)
|
local head_pos = vector.new(player_pos.x, player_pos.y + player:get_properties().eye_height, player_pos.z)
|
||||||
local dir = player:get_look_dir()
|
local direction = player:get_look_dir()
|
||||||
local sp = 16
|
local throw_pos = vector.add(head_pos, vector.multiply(direction,0.5))
|
||||||
local dr = .3
|
local pitch = player:get_look_vertical()
|
||||||
local gravity = 9.8
|
local yaw = player:get_look_horizontal()
|
||||||
obj:setvelocity({x=dir.x*sp, y=dir.y*sp, z=dir.z*sp})
|
local rotation = vector.new(0, yaw + math.pi/2, pitch + math.pi/6)
|
||||||
obj:setacceleration({x=-dir.x*dr, y=-gravity, z=-dir.z*dr})
|
-- Plant into node
|
||||||
obj:setyaw(player:get_look_yaw()+math.pi)
|
if pointed_thing.type == "node" then
|
||||||
minetest.sound_play("spears_sound", {pos=playerpos})
|
local node = minetest.get_node(pointed_thing.under)
|
||||||
obj:get_luaentity().wear = itemstack:get_wear()
|
if minetest.registered_nodes[node.name].walkable and vector.distance(pointed_thing.above, throw_pos) < 1 then
|
||||||
|
local spear_object = minetest.add_entity(vector.divide(vector.add(vector.multiply(pointed_thing.above, 2), pointed_thing.under), 3), spear)
|
||||||
|
spear_object:set_rotation(rotation)
|
||||||
|
spear_object:get_luaentity()._wear = itemstack:get_wear()
|
||||||
|
spear_object:get_luaentity()._stickpos = pointed_thing.under
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- Avoid hitting yourself and throw
|
||||||
|
local throw_speed = 12
|
||||||
|
while vector.distance(player_pos, throw_pos) < 1.2 do
|
||||||
|
throw_pos = vector.add(throw_pos, vector.multiply(direction, 0.1))
|
||||||
|
end
|
||||||
|
local player_vel = player:get_player_velocity()
|
||||||
|
local spear_object = minetest.add_entity(throw_pos, spear)
|
||||||
|
spear_object:set_velocity(vector.add(player_vel, vector.multiply(direction, throw_speed)))
|
||||||
|
spear_object:set_rotation(rotation)
|
||||||
|
minetest.sound_play("spears_throw", {pos = player_pos}, true)
|
||||||
|
spear_object:get_luaentity()._wear = itemstack:get_wear()
|
||||||
|
spear_object:get_luaentity()._stickpos = nil
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
function spears_set_entity(kind, eq, toughness)
|
function spears_set_entity(spear_type, base_damage, toughness)
|
||||||
local SPEAR_ENTITY={
|
local SPEAR_ENTITY={
|
||||||
physical = false,
|
initial_properties = {
|
||||||
timer=0,
|
physical = false,
|
||||||
visual = "wielditem",
|
visual = "item",
|
||||||
visual_size = {x=0.15, y=0.1},
|
visual_size = {x = 0.3, y = 0.3, z = 0.3},
|
||||||
textures = {"spears:spear_" .. kind},
|
wield_item = "spears:spear_" .. spear_type,
|
||||||
lastpos={},
|
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
|
||||||
collisionbox = {0,0,0,0,0,0},
|
},
|
||||||
on_punch = function(self, puncher)
|
|
||||||
if puncher then
|
on_activate = function (self, staticdata, dtime_s)
|
||||||
if puncher:is_player() then
|
self.object:set_armor_groups({immortal = 1})
|
||||||
local stack = {name='spears:spear_' .. kind, wear=self.wear+65535/toughness}
|
end,
|
||||||
local inv = puncher:get_inventory()
|
|
||||||
if inv:room_for_item("main", stack) then
|
on_punch = function (self, puncher)
|
||||||
inv:add_item("main", stack)
|
if puncher:is_player() then -- Grab the spear
|
||||||
|
local stack = {name='spears:spear_' .. spear_type, wear = self._wear}
|
||||||
|
local inv = puncher:get_inventory()
|
||||||
|
if inv:room_for_item("main", stack) then
|
||||||
|
inv:add_item("main", stack)
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_step = function(self, dtime)
|
||||||
|
if not self._wear then
|
||||||
|
self.object:remove()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local velocity = self.object:get_velocity()
|
||||||
|
local speed = vector.length(velocity)
|
||||||
|
-- Spear is stuck ?
|
||||||
|
if self._stickpos then
|
||||||
|
local node = minetest.get_node(self._stickpos)
|
||||||
|
local node_cracky = minetest.registered_nodes[node.name].groups.cracky
|
||||||
|
if node_cracky and node_cracky < 3 then
|
||||||
|
minetest.sound_play("default_metal_footstep", {pos = pos}, true)
|
||||||
|
self.object:remove()
|
||||||
|
minetest.add_item(self.object:get_pos(), {name='spears:spear_' .. spear_type, wear = self._wear})
|
||||||
|
elseif not self._node_walkable then
|
||||||
|
minetest.sound_play("default_place_node", {pos = throw_pos}, true)
|
||||||
|
end
|
||||||
|
self._node_walkable = minetest.registered_nodes[node.name].walkable
|
||||||
|
if not node or not self._node_walkable then -- Fall when node is removed
|
||||||
|
self.object:remove()
|
||||||
|
minetest.add_item(self.object:get_pos(), {name='spears:spear_' .. spear_type, wear = self._wear})
|
||||||
|
return
|
||||||
|
end
|
||||||
|
else -- Spear is flying
|
||||||
|
local direction = vector.normalize(velocity)
|
||||||
|
local yaw = minetest.dir_to_yaw(direction)
|
||||||
|
local pitch = math.acos(velocity.y/speed) - math.pi/3
|
||||||
|
local pos = self.object:get_pos()
|
||||||
|
local spearhead_pos = vector.add(pos, vector.multiply(direction, 0.5))
|
||||||
|
local node = minetest.get_node(spearhead_pos)
|
||||||
|
self.object:set_rotation({x = 0, y = yaw + math.pi/2, z = pitch})
|
||||||
|
-- Hit someone?
|
||||||
|
local objects_in_radius = minetest.get_objects_inside_radius(spearhead_pos, 0.6)
|
||||||
|
for _,object in ipairs(objects_in_radius) do
|
||||||
|
if object:get_luaentity() ~= self and object:get_armor_groups().fleshy then
|
||||||
|
local damage = (speed + base_damage)^1.15 - 20
|
||||||
|
object:punch(self.object, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=damage},}, direction)
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
|
minetest.sound_play("spears_hit", {pos = pos}, true)
|
||||||
|
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear + 65535/toughness})
|
||||||
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
-- Hit a node?
|
||||||
|
if node and minetest.registered_nodes[node.name].walkable
|
||||||
|
and not minetest.registered_nodes[node.name].buildable_to
|
||||||
|
and not (minetest.registered_nodes[node.name].groups.slab and spearhead_pos.y % 1 < 0.5)
|
||||||
|
then -- Stick
|
||||||
|
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||||
|
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||||
|
self._wear = self._wear + 65535/toughness
|
||||||
|
if self._wear >= 65535 then
|
||||||
|
minetest.sound_play("default_tool_breaks", {pos = pos}, true)
|
||||||
|
self.object:remove()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
self._stickpos = spearhead_pos
|
||||||
|
else -- Get drag
|
||||||
|
local drag = math.max(minetest.registered_nodes[node.name].liquid_viscosity, 0.1)
|
||||||
|
local acceleration = vector.multiply(velocity, -drag)
|
||||||
|
acceleration.y = acceleration.y - 10 * ((7 - drag) / 7)
|
||||||
|
self.object:set_acceleration(acceleration)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
|
|
||||||
SPEAR_ENTITY.on_step = function(self, dtime)
|
|
||||||
self.timer=self.timer+dtime
|
|
||||||
local pos = self.object:getpos()
|
|
||||||
local node = minetest.get_node(pos)
|
|
||||||
if not self.wear then
|
|
||||||
self.object:remove()
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if self.lastpos.x~=nil then
|
|
||||||
if node.name ~= "air" and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt')) and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
|
|
||||||
self.object:remove()
|
|
||||||
if self.wear+65535/toughness < 65535 then
|
|
||||||
minetest.add_item(self.lastpos, {name='spears:spear_' .. kind, wear=self.wear+65535/toughness})
|
|
||||||
end
|
|
||||||
elseif self.timer>0.2 then
|
|
||||||
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
|
|
||||||
for k, obj in pairs(objs) do
|
|
||||||
if obj:get_luaentity() ~= nil then
|
|
||||||
if obj:get_luaentity().name ~= "spears:spear_" .. kind .. "_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
|
||||||
local speed = vector.length(self.object:getvelocity())
|
|
||||||
local damage = (speed + eq)^1.12-20
|
|
||||||
obj:punch(self.object, 1.0, {
|
|
||||||
full_punch_interval=1.0,
|
|
||||||
damage_groups={fleshy=damage},
|
|
||||||
}, nil)
|
|
||||||
self.object:remove()
|
|
||||||
if self.wear+65535/toughness < 65535 then
|
|
||||||
minetest.add_item(self.lastpos, {name='spears:spear_' .. kind, wear=self.wear+65535/toughness})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
|
||||||
end
|
|
||||||
return SPEAR_ENTITY
|
return SPEAR_ENTITY
|
||||||
end
|
end
|
||||||
|
|
BIN
screenshot.png
Before Width: | Height: | Size: 293 KiB |
BIN
sounds/spears_hit.ogg
Normal file
BIN
sounds/spears_throw.ogg
Normal file
BIN
spears_screenshot.png
Normal file
After Width: | Height: | Size: 301 KiB |
Before Width: | Height: | Size: 247 B After Width: | Height: | Size: 234 B |
Before Width: | Height: | Size: 256 B After Width: | Height: | Size: 247 B |
Before Width: | Height: | Size: 272 B After Width: | Height: | Size: 202 B |
BIN
textures/spears_spear_gold.png
Normal file
After Width: | Height: | Size: 209 B |
Before Width: | Height: | Size: 276 B After Width: | Height: | Size: 193 B |
Before Width: | Height: | Size: 273 B After Width: | Height: | Size: 200 B |
Before Width: | Height: | Size: 277 B After Width: | Height: | Size: 226 B |
41
tools.lua
|
@ -1,19 +1,19 @@
|
||||||
function spears_register_spear(kind, desc, eq, toughness, material)
|
function spears_register_spear(spear_type, desc, base_damage, toughness, material)
|
||||||
|
|
||||||
minetest.register_tool("spears:spear_" .. kind, {
|
minetest.register_tool("spears:spear_" .. spear_type, {
|
||||||
description = desc .. " spear",
|
description = desc .. " spear",
|
||||||
wield_image = "spears_spear_" .. kind .. ".png",
|
wield_image = "spears_spear_" .. spear_type .. ".png^[transform4",
|
||||||
inventory_image = "spears_spear_" .. kind .. ".png^[transform4",
|
inventory_image = "spears_spear_" .. spear_type .. ".png",
|
||||||
wield_scale= {x=2,y=1,z=1},
|
wield_scale= {x = 1.5, y = 1.5, z = 1.5},
|
||||||
on_drop = function(itemstack, user, pointed_thing)
|
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||||
spears_shot(itemstack, user)
|
spears_throw(itemstack, user, pointed_thing)
|
||||||
if not minetest.setting_getbool("creative_mode") then
|
if not minetest.setting_getbool("creative_mode") then
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
end
|
end
|
||||||
return itemstack
|
return itemstack
|
||||||
end,
|
end,
|
||||||
on_place = function(itemstack, user, pointed_thing)
|
on_place = function(itemstack, user, pointed_thing)
|
||||||
minetest.add_item(pointed_thing.above, itemstack)
|
spears_throw(itemstack, user, pointed_thing)
|
||||||
if not minetest.setting_getbool("creative_mode") then
|
if not minetest.setting_getbool("creative_mode") then
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
end
|
end
|
||||||
|
@ -25,26 +25,27 @@ function spears_register_spear(kind, desc, eq, toughness, material)
|
||||||
groupcaps={
|
groupcaps={
|
||||||
cracky = {times={[3]=2}, uses=toughness, maxlevel=1},
|
cracky = {times={[3]=2}, uses=toughness, maxlevel=1},
|
||||||
},
|
},
|
||||||
damage_groups = {fleshy=eq},
|
damage_groups = {fleshy=base_damage},
|
||||||
}
|
},
|
||||||
|
sound = {breaks = "default_tool_breaks"},
|
||||||
|
groups = {flammable = 1}
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_entity(
|
local SPEAR_ENTITY = spears_set_entity(spear_type, base_damage, toughness)
|
||||||
"spears:spear_" .. kind .. "_entity",
|
|
||||||
spears_set_entity(kind, eq, toughness)
|
minetest.register_entity("spears:spear_" .. spear_type .. "_entity", SPEAR_ENTITY)
|
||||||
)
|
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = 'spears:spear_' .. kind,
|
output = 'spears:spear_' .. spear_type,
|
||||||
recipe = {
|
recipe = {
|
||||||
{'group:wood', 'group:wood', material},
|
{'group:stick', 'group:stick', material},
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = 'spears:spear_' .. kind,
|
output = 'spears:spear_' .. spear_type,
|
||||||
recipe = {
|
recipe = {
|
||||||
{material, 'group:wood', 'group:wood'},
|
{material, 'group:stick', 'group:stick'},
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
@ -72,3 +73,7 @@ end
|
||||||
if not DISABLE_DIAMOND_SPEAR then
|
if not DISABLE_DIAMOND_SPEAR then
|
||||||
spears_register_spear('diamond', 'Diamond', 8, 40, 'default:diamond')
|
spears_register_spear('diamond', 'Diamond', 8, 40, 'default:diamond')
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if not DISABLE_GOLD_SPEAR then
|
||||||
|
spears_register_spear('gold', 'Golden', 5, 40, 'default:gold_ingot')
|
||||||
|
end
|
||||||
|
|